Difference between revisions of "Origin"

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A character's '''origin''' is a fluid concept and may be somewhat subjective, as it can represent a person's land of birth or a place in which they have resided for some time. It is, essentially, the place that a character considers home, even if they don't presently live there.
A character's '''origin''' is a fluid concept and may be somewhat subjective, as it can represent a person's land of birth or a place in which they have resided for some time. It is, essentially, the place that a character considers home, even if they don't presently live there.


Origin can correspond either to a single continent, such as [[Idiri]] or [[Ruvera]], or to an overarching entity spanning more than one landmass, as in the case of the [[Sirdabi Caliphate]] and [[Kalentoi Empire]]. One an origin is selected in character generation, a sub-origin can then be chosen. Sub-origins are smaller political units (e.g., the province of [[Raziya]], the kingdom of [[Ensor]]) or geographic regions (e.g., the [[Gilded Plain]], the [[High Hinterlands]]).
Origin can correspond either to a single continent, such as [[Idiri]] or [[Ruvera]], or to an overarching entity spanning more than one landmass, as in the case of the [[Sirdabi Caliphate]] and [[Kalentoi Empire]]. Once an origin is selected in character generation, a sub-origin can then be chosen. Sub-origins are smaller political units (e.g., the province of [[Raziya Province|Raziya]], the kingdom of [[Ensor]]) or geographic regions (e.g., the [[Gilded Plain]], the [[High Hinterlands]]).


From an IC standpoint, origin will tend to strongly influence many of a character's fundamental values, beliefs, worldviews, and cultural practices. In character generation, origin will affect the heritages available for selection as well as the clothing and other gear with which a character starts. Characters may also choose a bonus skill based on their origin, representing some of the more common skills in which people from that region are proficient.
From an IC standpoint, origin will tend to strongly influence many of a character's fundamental values, beliefs, worldviews, and cultural practices. In character generation, origin will affect the heritages available for selection as well as the clothing and other gear with which a character starts. Characters may also choose a bonus skill based on their origin, representing some of the more common skills in which people from that region are proficient.


[[Category:Character Information]]
[[Category:Character Information]]

Latest revision as of 00:39, 1 January 2022

A character's origin is a fluid concept and may be somewhat subjective, as it can represent a person's land of birth or a place in which they have resided for some time. It is, essentially, the place that a character considers home, even if they don't presently live there.

Origin can correspond either to a single continent, such as Idiri or Ruvera, or to an overarching entity spanning more than one landmass, as in the case of the Sirdabi Caliphate and Kalentoi Empire. Once an origin is selected in character generation, a sub-origin can then be chosen. Sub-origins are smaller political units (e.g., the province of Raziya, the kingdom of Ensor) or geographic regions (e.g., the Gilded Plain, the High Hinterlands).

From an IC standpoint, origin will tend to strongly influence many of a character's fundamental values, beliefs, worldviews, and cultural practices. In character generation, origin will affect the heritages available for selection as well as the clothing and other gear with which a character starts. Characters may also choose a bonus skill based on their origin, representing some of the more common skills in which people from that region are proficient.