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Combined display of all available logs of Avaria. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 20:11, 2 January 2022 Aleph talk contribs moved page Category:Time to Time without leaving a redirect
  • 20:50, 1 January 2022 Aleph talk contribs moved page Targeting commands to Using commands without leaving a redirect
  • 03:16, 1 January 2022 Aleph talk contribs created page Targeting commands (Created page with "Many different commands in Avaria can be targeted at another character, an item, or a room object. Most of these commands will work simply by using the syntax "<command> <target>", such as "look Aleph", "glare puddle", or "sit bench". But there are additional options for targeting that can produce more complicated emotes. In these cases the target must preceded by a special symbol: ~, $, or /. These symbols function as aliases for one another and can be used interchangea...")
  • 17:28, 31 December 2021 Aleph talk contribs created page Omrazir: Religion (Created page with "As part of the Sirdabi Caliphate the official and chief religion of Omrazir is the Azadi faith, but as with most other things the city has its own idiosyncratic approach to this and other religions. While the caliphate as a whole is generally tolerant of other faiths, Omrazir is a place where this tolerance is frequently put to the test on account of the great diversity of religions practiced there. For the most part the cosmopolitan atmosphere of the city result...")
  • 17:22, 31 December 2021 Aleph talk contribs created page Omrazir: Culture (Created page with "Omrazir is home to a wide variety of peoples and cultures, but Sirdabi of pure and mixed heritage make up the largest of all these groups, with a bit under half the permanent population of the city. Tessouare are the next most populous group, followed by Zalawi. After these larger groups come representatives of all the peoples of Idiri, along with a sizeable number of expatriates and members of various outside peoples that altogether account for bet...")
  • 17:17, 31 December 2021 Aleph talk contribs created page Omrazir: Natural History (Created page with "Although Omrazir's creation was owed to the wealth resulting from diverse trade with peoples of multiple nations, the city has greatly benefited from the merits of its fisheries. In its position at the mouth of the Strait of Sorrows, the chilly currents of the Adelantean Sea meet the far balmier waters flowing in from the Gulf of Adwa, giving rise to a healthy diversity of sea life. Edible fish such as sea bass, seabream, and eel are plentiful, as a...")
  • 17:12, 31 December 2021 Aleph talk contribs created page Omrazir: Climate (Created page with "The climate of Omrazir tends towards mildness, being relatively warm in winter and, if not exactly cool in summer, then at least significantly less scorching than the interior of the continent. The area receives around twenty inches of precipitation annually, with most of this falling during the winter and early spring. Most moisture comes in the form of rain or fog. Snow, though not unheard of, is fairly infrequent and generally leaves only a dusting. Though sel...")
  • 17:07, 31 December 2021 Aleph talk contribs moved page Omrazir to Category:Omrazir
  • 17:04, 31 December 2021 Aleph talk contribs created page Omrazir: Setting (Created page with "Omrazir is built on the shore of the Adelantean Sea upon the heights overlooking the mouth of the Strait of Sorrows, the entire city being spread out over a long tumble of cliffs and hillsides that in some places roll gently and in others plunge precipitately down towards the sea. Omrazir is known for its many terraces built into the hillsides and for the resplendent domed minarets overlooking the city, as well as for its multitude of walls and arcades -- brick...")
  • 16:33, 31 December 2021 Aleph talk contribs created page Omrazir (Created page with "The city of '''Omrazir''' is one of the great cosmopolitan ports of the Sirdabi Caliphate, and the chief hub of activity in Song of Avaria. ==About== Located on the northeastern coast of Idiri near the mouth of the Strait of Sorrows, Omrazir is a glittering city of commerce and learning, the whirling confluence of streams of merchants, scholars, and curious travelers from both north and south, and even from across the seas. As one of the major cities of th...")
  • 20:36, 29 December 2021 Aleph talk contribs created page Trash command (Created page with "'''TRASH''' can be used to get rid of any low-value item that you no longer have any use for. This might be an empty drinking vessel, a small foraged object, or any of a number of other items that have little worth. JUNK is an alias that can be used for the same purpose. Adding "quiet" to either TRASH or JUNK removes the unwanted object without broadcasting a message to the room. ==Usage== '''TRASH <object>'''<br /> '''TRASH <object> quiet''' Category:Action Comman...")
  • 19:49, 29 December 2021 Aleph talk contribs created page Glance command (Created page with "'''GLANCE''' allows you to take a quick look at another character which will show you a shortened version of their appearance, along with certain status descriptions such as wounds, wetness or messiness, and any temporary description they may have set. Glancing is ideal when you're interested in seeing whether anything pertinent has changed about a character, and don't need to read their full custom description or worn inventory. Glance can also be used as a social comm...")
  • 16:03, 28 December 2021 Aleph talk contribs created page High Hinterlands (Created page with "The High Hinterlands are a series of tall and extremely rugged mountain ranges and plateaus in western Ruvera, which separate the Ensorian peninsula from the rest of the continent. Considered a wild and uncivilized realm by most, the land is sparsely inhabited and can be traversed only by winding footpaths and a few treacherous mountain passes. Category:Regions Category:Geography")
  • 13:58, 23 December 2021 Aleph talk contribs created page Volusia (Created page with "The Grand Allied Republic of Volusia is an archipelago nation in the northwestern Adelantean Sea, created amidst the remains of the former heartland of the Ruveran Empire. Diverse and disorderly, the numerous islands that make up Volusia are engaged in a perpetual struggle with one another for dominance, though their internal ties are (usually) just strong enough to unite them against outsiders. Volusians have a reputation for being ruled by their passions, but are a...")
  • 13:45, 23 December 2021 Aleph talk contribs created page Category:Political Units (Created page with "From empires and kingdoms to republics and provinces, the peoples of Avaria have arranged themselves into numerous political units based on governance, geography, or a shared national heritage.")
  • 13:43, 23 December 2021 Aleph talk contribs created page Category:Regions (Created page with "Category:Geography")
  • 13:42, 23 December 2021 Aleph talk contribs created page Category:Cities (Created blank page)
  • 13:18, 23 December 2021 Aleph talk contribs created page Cadenza (Created page with "Cadenza (officially, the Grand Duchy of Cadenza) is a semi-autonomous grand duchy of the Kalentoi Empire. Despite its unusual status, Cadenza is considered integral to the Empire rather than simply an ally or client state. This is partly due to the political and blood ties that the Cadenzan monarchy shares with the imperial families of Calentium, and partly due to the country's reliably staunch support of the Empire and its interests. Cadenzans are known for their va...")
  • 23:29, 22 December 2021 Aleph talk contribs created page Plomo (Created page with "The city of '''Plomo''' is located in the west of Cadenza, situated upon the shores of the Adelantean Sea. Plomo is a relatively new city, for although it has existed as a town since at least the days of the Ruveran Empire, its development as a port and the vast majority of its growth have come about only since the Great Dark. In former days the harbor of Salinas was Cadenza's chief port on the Adelantean and Plomo was simply a small mining town located some way...")
  • 15:45, 22 December 2021 Aleph talk contribs created page Raziya Province (Created page with "'''Raziya''' is the easternmost of the Sirdabi Caliphate's Idiri provinces, situated in the northeast corner of the continent. It is home to the cosmopolitan port city of Omrazir, one of the great cities of the caliphate, and is a major center of commerce as well as learning and faith. ==People== The Razmani are the native people of Raziya and can be found throughout the province. Despite their ancestors being the original founders of Omra...")
  • 22:32, 21 December 2021 Aleph talk contribs created page Gilded Plain (Created page with "The '''Gilded Plain''' is a broad corridor of prairie and savannah lying to the south of the Great Hazari Desert. Spanning the central portion of Idiri, the plain supports a mix of farming and grazing and serves as a corridor for land-based trade routes between the northern and southern halves of the continent. ==Geography== The northern reaches of the plain contain fertile soils suitable to dryland agriculture, while to the south shallow and stonier soils limit farming...")
  • 17:58, 21 December 2021 Aleph talk contribs created page Sea of Salaah (Created page with "The '''Sea of Salaah'' is a tropical body of water that lies between the southern shores of Near Ruleska and the east coast of Idiri. Across the water from these lands lies the demicontinent of Jalanjhur, a major hub of regional commerce.")
  • 15:09, 21 December 2021 Aleph talk contribs created page Desert of Fallen Stars (Created page with "The Desert of Fallen Stars, located in the southwestern extreme of Idiri, is one of the most isolated and thinly populated regions in Avaria. Although it adjoins the well-traveled Gilded Plain and the lands of confederated Niyone, the intervening terrain is difficult to outright dangerous to cross, and many careless, overconfident, or simply disoriented travelers have lost their lives even on the desert's harsh margins. ==Geography== Very little is known about...")
  • 03:40, 20 December 2021 Aleph talk contribs created page Languages (Created page with "Considering the vastness of the world and the many different peoples that inhabit it, it should come as no surprise that a wide variety of languages are spoken in Avaria. Most heritages will have their own native language that they speak, often in addition to speaking the lingua franca of whatever state they inhabit. For example, a native of the province of Irzal would speak their own Irzali tongue, but they would also be fluent in Sirdabi, the l...")
  • 02:30, 20 December 2021 Aleph talk contribs created page Story command (Created page with "The '''STORY''' command allows you to start a new personal story using the in-game story system, or gives you various options for updating an existing story.")
  • 22:28, 17 December 2021 Aleph talk contribs created page Gulf of Adwa (Created page with "The '''Gulf of Adwa''' is a narrow sea separating northeastern Idiri from the lands of Near Ruleska. Although it serves to separate the Sirdabi Caliphate into western and eastern domains, it is as much corridor as barrier, serving to connect the Sea of Salaah with the Adelantean. Formerly called the Gulf of Marzum, it became known by its present name after the last century before the Great Dark, when the Rahoumi prophet al-Azad's wife Adwa crossed it whi...")
  • 22:19, 17 December 2021 Aleph talk contribs moved page Category:Bodies of Water to Category:Water Bodies without leaving a redirect
  • 22:18, 17 December 2021 Aleph talk contribs created page Great Stormy Sea (Created page with "The '''Great Stormy Sea''' is a vast ocean lying to the west of Idiri and Ruvera. Nobody is known to have crossed it, although learned persons assume that it would theoretically be possible to sail around the globe on it. Brave explorers and sailors whose ships have blown far off course have brought back reports of numerous remote islands, and legends tell of many more. More practically, it serves as a link among the various countries along its shore, and contai...")
  • 18:59, 16 December 2021 Aleph talk contribs created page Category:Bodies of Water (Created page with "Important bodies of water in Avaria range from great oceans and seas to landlocked lakes to navigable rivers. Category:Geography")
  • 18:57, 16 December 2021 Aleph talk contribs created page Adelantean Sea (Created page with "The '''Adelantean Sea''' is located between the southern continent of Idiri and the northern continent of Ruvera. It opens up onto the Great Stormy Sea on the west, and in the the east is joined by the Gulf of Adwa to the Sea of Salaah. At the center of the Adelantean lies the Eye of God, an immense whirlpool marking the spot at which Mount Elemnis erupted and sank into the sea, taking the entire island homeland of the Yehani with it. Once a plac...")
  • 18:47, 16 December 2021 Aleph talk contribs created page Category:Landmasses (Created page with "Avaria has numerous landmasses, both large and smaller. The following are some of the more important. Category:Grography")
  • 18:05, 16 December 2021 Aleph talk contribs created page Origin (Created page with "A character's '''origin''' is a fluid concept and may be somewhat subjective, as it can represent a person's land of birth, a place in which they have resided for some time, or some political unit (such as a kingdom or empire) which they feel their closest affinity for. It is, essentially, the place that a character considers home, even if they don't presently live there.")
  • 16:21, 16 December 2021 Aleph talk contribs created page Relationships (Created page with "While you can certainly advance your story completely on your own, it helps to have friends. Or enemies, or rivals, or whoever else! The people you meet along the way are just as important as the things that you do. Your perspective and opinions on these people may evolve along with exact nature of the relationship as time goes on. You can track your relationships through the RELATIONSHIP command, or by looking at your profile on the website. ==Usage== '''RELATIONSHIP'...")
  • 12:40, 16 December 2021 Aleph talk contribs created page Personal story (Created page with "Playing out the twists and turns of your character's personal story is the principal pursuit in Song of Avaria. The world's wider events may touch your character's life in ways both large and small, but it is the experience of their own trials and tribulations, dreams and goals, joys and sorrows that lie at the center of the game. This playing out of the story of your character's life is reflected in Avaria's '''Story''' system. Not only is it a concrete way to chart mea...")
  • 00:28, 16 December 2021 Aleph talk contribs created page Yehani (Created page with "The '''Yehani''' are a learned and enterprising people whose homeland was once a cluster of islands in the middle of the Adelantean Sea, before being destroyed several hundred years ago when the holy Mt. Elemnis erupted violently and drowned it beneath the waves. The Yehani can now be found spread across the known world, generally settling in urban areas and preferring the coasts whenever possible. The Yehani were the first worshipers of the One God, whose favored p...")
  • 00:24, 16 December 2021 Aleph talk contribs created page Rovara (Created page with "Known to most simply by the pejorative name of gypsies, these wanderers call themselves the '''Rovara''' and do in fact rove across much of Avaria. They are often peddlers, tinkers, and entertainers, as well as mystics. According to their oral traditions, the Rovara are the progenitors of the Ruvans whose great empire has given its name to the continent of Ruvera and left its cultural and linguistic stamp upon many of its present-day countries. However, the Rovara view t...")
  • 00:19, 16 December 2021 Aleph talk contribs created page Ravenni (Created page with "Occupying the heartland of Ruvera and the westernmost extent of the Kalentoi Empire, the pugnacious '''Ravenni''' value strength and valor and are fearsome in battle, with feats of arms and ingenious tactics much glorified. The Ravenni tend to be ruled by petty but proud lords and princes who bend the knee only to the distant emperor in Calentium, while their own lands are fractured into a complicated patchwork of tiny principates perpetually squabbling among on...")
  • 22:26, 15 December 2021 Aleph talk contribs created page Ilexi (Created page with "The '''Ilexi''' are the people of far western Ruvera, native to the Kingdom of Ensor and the High Hinterlands. Ilexi tend to be both individualistic and clannish, particularly in the highland regions of north Ensor and in the High Hinterlands themselves. Most other peoples of Ruvera view them as brash, boorish, and generally unsophisticated, if not outright wild. The more cultured Ilexi of the south are continually embarrassed by this reputation, which spurs...")
  • 22:00, 15 December 2021 Aleph talk contribs created page Rusalvi (Created page with "The rugged Rusalvi occupy the cool and heavily forested lands of northeastern Ruvera and Far Ruleska. Alternately foes and allies of the Kalentoi Empire, their Ruveran kingdoms are accustomed to bitter warfare often fought guerilla-style, while the eastern archduchy of Kuslovik must be constantly on the defensive against incursions by horse nomads from the Ruleskan steppes. From the combined influence of a harsh climate and the ever-looming threat of violenc...")
  • 21:29, 15 December 2021 Aleph talk contribs created page Cateni (Created page with "The '''Cateni''' are the dominant people of south-central Ruvera and the archduchy of Cadenza, and besides living within independent states of their own can be found intermingled and allied with the Kalentoi Empire. Cateni highly value the arts and sciences, and their lands boast several universities of renown. Overall they tend to appreciate hierarchy and to view people as belonging naturally to certain classes and ranks, though their governing systems run...")
  • 17:23, 15 December 2021 Aleph talk contribs created page Irzali (Created page with "The '''Irzali''' are the original inhabitants of the Sirdabi Caliphate's eastern province of Irzal, a land long conquered but with a distinct and highly cultured tradition. In ancient days they possessed a great empire of their own, a distinction they have never forgotten despite having lived the last several hundred years under a succession of different foreign rulers. Science, philosophy, and literature have long flourished here, and some of...")
  • 17:12, 15 December 2021 Aleph talk contribs created page Elukoi (Created page with "The '''Elukoi'' are founding people of the Kalentoi Empire, who still form the core of that realm's populace. With origins in the rugged island and coastal country of the transitional zone between Ruvera and Ruleska, the Elukoi have always spanned the gap between East and West and partaken of the cultures of both. The Elukoi have a deep philosophical and artistic tradition with roots that stretch well back into pagan times, and are a profoundly spiritual peo...")
  • 16:06, 15 December 2021 Aleph talk contribs created page Xhalantu (Created page with "The '''Xhalantu''' are a widespread and diverse people occupying much of the vast grassland and savannah regions of southern and eastern Idiri. They are primarily known as cattle-herding pastoralists, but from this basic subsistence and trade with the other peoples of Idiri a variety of complex societies have come into being. Xhalantu have a reputation for being fierce and skilled in both combat and hunting, but as among other Idiri societies much of their warfare i...")
  • 15:30, 15 December 2021 Aleph talk contribs created page Tessouare (Created page with "The '''Tessouare''' comprise a widespread group of peoples residing in northern Idiri and throughout the Great Hazari Desert. Influenced by their extensive contact with the Sirdabi, Tessouare culture nevertheless retains deep Idiri roots. Along with individuals of Bissenke heritage, they make up a large part of the population of the Emirate of Koumbasi, but they display a variety of lifestyles and are just as likely to be found wandering the desert in nom...")
  • 15:24, 15 December 2021 Aleph talk contribs created page Salawi (Created page with "The '''Salawi''' are coastal peoples from northeastern Idiri, their society comprising a mix of Xhalantu and Sirdabi heritage and culture but having nevertheless developed a distinct identity since the days of the early caliphate. The prosperity of the Salawi derives chiefly from maritime trade with southwest Riendu and the demicontinent of Jalanjhur, and many of them live in bustling commercial cities built directly on the coast. Further into the interior,...")
  • 15:02, 15 December 2021 Aleph talk contribs created page Razmani (Created page with "The '''Razmani''' are a hardy and ingenious people of Idiri whose permanent dwellings are carved into cliffsides and built on ledges. While enclaves of Razmani may be found in the great cities of the Sirdabi Caliphate, they more usually make their homes in the interior of the central and eastern Hazari Desert, in places where rivers have cut deep paths through canyons and crops can be grown along the banks. Many of their settlements serve as trade entrepots along...")
  • 14:58, 15 December 2021 Aleph talk contribs created page Ruvera (Created page with "'''Ruvera''' is the continent lying on the north side of the Adelantean Sea. It consists of a mix of fertile plains, extensive temperate forests, and many mountains, and much of it is fairly rugged and difficult to navigate by land. It is home to many relatively small countries, in addition to the western portions of the Kalentoi Empire. It is named for the Ruveran Empire of classical times, which once spread across much of the continent and to which the Kalentoi...")
  • 14:54, 15 December 2021 Aleph talk contribs created page Category:Geography (Created page with "Avaria is a large world whose presently known extent includes four sizeable landmasses occupying one hemisphere of the globe. Numerous smaller islands and demicontinents also exist, while on the opposite side of the world lie still more distant lands, unknown to most but their existence conjectured at by learned men.")
  • 14:51, 15 December 2021 Aleph talk contribs created page Idiri (Created page with "'''Idiri''' is the vast southern continent of Avaria, bordered on the north by the Adelantean Sea, on the west by the Great Stormy Sea, and on the east by the Gulf of Adwa and Sea of Salaah. It consists of a variety of different land types, ranging from the Great Hazari Desert in the north, through tropical highlands and rainforest at the center, to vast swathes of savannah and grassland in the south and east. It is home to a great diversity of peoples an...")
  • 13:01, 15 December 2021 Aleph talk contribs created page Milombo (Created page with "The '''Milombo''' are the settled residents of the tropical Izendi Highlands of Idiri, whose lands converge upon Nirzali's Mirror. They are generally organized into intricately shifting alliances of tribes, but the Kingdom of Kunduz is ruled over by a single divine king much as the Bissenke are far to the west. The Milombo are consummate artists, producing beautiful sculptures, masks, musical instruments, and other objects worked in a variety of tropical hardwoods....")
  • 12:58, 15 December 2021 Aleph talk contribs created page Kiliku (Created page with "The '''Kiliku''' are a people following a hunting and foraging lifestyle, spread sparsely from the central jungles of Idiri through the Desert of Fallen Stars. Highly mobile and possessing little in the way of material possessions, they generally organize themselves by tribes and clans in which there is little in the way of hierarchy. They tend to avoid all but the most casual contact with settled peoples, and are almost never found in villages or cities even as vis...")
  • 12:56, 15 December 2021 Aleph talk contribs created page Bissenke (Created page with "The '''Bissenke''' are the peoples of the coastal rainforests of western Idiri, as well as the Gilded Plain and portions of the Hazari Desert along the Tajeddi River. The Bissenke are known for their weaving and production of textiles, and their lands are also a major source of the gold which flows from Idiri to the rest of the world via the trans-Hazari caravans. Bissenke peoples are often ruled over by kings who are considered divine but are elected by the members...")
  • 12:52, 15 December 2021 Aleph talk contribs created page Sirdabi (Created page with "The '''Sirdabi''' are the dominant ethnic group of the Sirdabi Caliphate, descended from nomadic desert tribesmen of Near Ruleska. Many have roots in the home province of Rahoum as well as the immediately adjacent regions, but the bloodline is well dispersed across the caliphate. The religion of Azadi originated among the the Sirdabi from the teachings of the prophet al-Azad, and while they are generally tolerant of those with different beliefs who live with...")
  • 12:32, 15 December 2021 Aleph talk contribs created page Amunati (Created page with "The '''Amunati''' are the people of the lower Tamarat River in northern Idiri, descendants of one of the greatest kingdoms of the ancient world which is now just another province of the Sirdabi Caliphate. They are a very proud people with a strong sense of exclusive identity, and many among them consider themselves culturally superior to their Sirdabi conquerors. Despite this they are largely uninterested in the idea of independence from the caliphate, pr...")
  • 12:30, 15 December 2021 Aleph talk contribs moved page Heritage to Category:Heritage
  • 12:29, 15 December 2021 Aleph talk contribs created page Heritage (Created page with "'''Heritage''' represents a character's ethnicity and to some extent their cultural background. Heritage is something that would be reflected in an individual's general appearance, so that anyone looking at a character would be able to make a fair guess at their heritage. People who have a common heritage will share some basic physical characteristics as well as a root language. Although there is much diversity in lifestyle and dialects within each heritage group, membe...")
  • 12:29, 15 December 2021 Aleph talk contribs deleted page Category:Heritage
  • 12:26, 15 December 2021 Aleph talk contribs moved page Skills to Category:Skills
  • 12:25, 15 December 2021 Aleph talk contribs deleted page Category:Skills
  • 12:55, 14 December 2021 Aleph talk contribs created page Category:Heritage (Created page with "'''Heritage''' represents a character's ethnicity and to some extent their cultural background. Heritage is something that would be reflected in an individual's general appearance, so that anyone looking at a character would be able to make a fair guess at their heritage. People who have a common heritage will share some basic physical characteristics as well as a root language. Although there is much diversity in lifestyle and dialects within each heritage group, membe...")
  • 12:23, 13 December 2021 Aleph talk contribs created page Presence (Created page with "Presence is a somewhat ineffable attribute, functioning somewhere between willpower and renown, that allows people to 'get stuff done'. Most literally it reflects a character's actual presence in the world, but it carries the word's additional sense of possessing a certain notability. ==Earning Presence== Presence is earned in several ways: *Logging into a character, once per day. *Making roleplay forum posts. *Engaging in roleplay with other players in-game, once per...")
  • 02:55, 13 December 2021 Aleph talk contribs moved page Category:Roleplaying Commands to Category:Social Commands without leaving a redirect
  • 02:28, 13 December 2021 Aleph talk contribs created page Adverbs (Created page with "Adverbs can be used to add emotive flavor to SAYs and social verbs. ==Adverbs beginning with "A"== absently, absentmindedly, adamantly, admiringly, adoringly, affectionately, agreeably, aimlessly, airily, alluringly, aloofly, amiably, angelically, angrily, anxiously, apologetically, appreciatively, apprehensively, approvingly, arrogantly, authoritatively, awkwardly ==Adverbs beginning with "B"== balefully, bashfully, bawdily, beautifully, begrudgingly, belligerently, b...")
  • 15:37, 12 December 2021 Aleph talk contribs created page Skills (Created page with "In attempting various courses of action, different skills or fields of knowledge may come into play. In such cases, success or failure will generally depend on a combination of stats and skills. There are four fundamental skill sets: '''action skills''', '''combat skills''', '''crafting skills''', and '''magic skills'''. You may see your character's existing skills with the command SKILLS, or view all available skills by typing SKILLS ALL. == Learning Sk...")
  • 15:05, 12 December 2021 Aleph talk contribs created page Category:Skills (Created page with "In attempting various courses of action, different skills or fields of knowledge may come into play. In such cases, success or failure will generally depending on a combination of attributes and skill. There are four fundamental skill sets: '''action skills''', '''combat skills''', '''crafting skills''', and '''magic skills'''. You may see your character's existing skills with the command SKILLS, or view all available skills by typing SKILLS ALL. Category:Character I...")
  • 14:58, 12 December 2021 Aleph talk contribs created page Experience (Created page with "'''Experience points''', often referred to as '''exp''' or '''xp''' for short, are a tangible measure of the experiences a character has accumulated in Avaria. Experience points may be spent to acquire or raise the many different skills which characters have access to. '''The only way to advance in Song of Avaria is to engage in roleplay''' -- all experience is gained through in-character interactions, posts, and storylines.")
  • 14:50, 12 December 2021 Aleph talk contribs created page Category:Character Information (Created page with "Just like people in real life, characters in Avaria are complex individuals with a variety of different personal traits, abilities, and backgrounds. There are numerous ways that each character may be customized, some of which provide mechanical effects in the game world, others more cosmetic. ==Basic Statistics== *'''Statistics''' - The fundamental physical and mental attributes of a character. *'''Skills''' - The many different skills that a character...")
  • 14:26, 12 December 2021 Aleph talk contribs deleted page Category:Stats (content was: "'''Stats''' are the core elements of a character's personality and ability. There are four classes of attributes: physical, mental, social, and ineffable. Players should keep in mind that stats are in-character in the sense that they should represent that character's actual strengths and weaknesses. The only thing OOC about stats is the actual numerical value, which simply helps pl...", and the only contributor was "Aleph" (talk))
  • 14:23, 12 December 2021 Aleph talk contribs created page Statistics (Created page with "'''Statistics''', or just '''stats''' for short, are the core elements of a character's personality and ability. There are four classes of attributes: physical, mental, social, and ineffable. Players should keep in mind that stats are in-character in the sense that they should represent that character's actual strengths and weaknesses. The only thing OOC about stats is the actual numerical value, which simply helps players signify roughly how strong, intuitive, graceful...")
  • 04:06, 4 December 2021 Aleph talk contribs created page Bow command (Created page with "'''BOW''' lets a character bow in greeting or acknowledgement. ==Usage== '''BOW <adverb>'''<br /> You bow <adver>.<br /> '''BOW <person> <adverb>'''<br /> You bow <adverb> to <person><br /> '''BOW <self>'''<br /> You bow with an elegant flourish. Category:Roleplaying Commands Category:Commands")
  • 04:01, 4 December 2021 Aleph talk contribs created page Sigh command (Created page with "'''SIGH''' allows a character to sigh with wonderful nuance and expression. ==Usage== '''SIGH <adverb>'''<br /> You sigh <adverb>.<br /> '''SIGH <adverb> <person|item>'''<br /> You sigh <adverb> at <person|item>.<br /> '''SIGH <self>'''<br /> You heave a great sigh, looking deeply depressed. Category:Roleplaying Commands Category:Commands")
  • 03:55, 4 December 2021 Aleph talk contribs created page Cross command (Created page with "'''CROSS''' allows a character to cross their arms. ==Usage== '''CROSS <adverb>'''<br /> You fold your arms <adverb> across your chest.<br /> '''CROSS <person|object> <adverb>'''<br /> You glance at <person|object> and <adverb> fold your arms across your chest.<br /> '''CROSS <self>'''<br /> You cross your arms tightly over your chest, looking defensive. Category:Roleplaying Commands Category:Commands")
  • 12:57, 3 December 2021 Aleph talk contribs created page Bank command (Created page with "BANK lets a character check the balance of their bank account while in a designated bank room. Other commands associated with the banking system allow the creation of banknotes and the withdrawal and deposit of coins. ==Usage== '''BANK'''<br /> '''BANKNOTE REQUEST'''<br /> '''BANKNOTE WRITE <amount in lowest denomination coin>'''<br /> '''BANKNOTE DEPOSIT'''<br /> '''SIGN BANKNOTE'''<br /> '''WITHDRAW <amount>'''<br /> '''DEPOSIT <amount>'''<br /> ==See Also== Bankin...")
  • 04:18, 2 December 2021 Aleph talk contribs created page Category:Communication Commands (Created page with "These commands allow your character to communicate in various ways, from different modes of speech to thinking and feeling. Category:Commands")
  • 04:13, 2 December 2021 Aleph talk contribs created page Dreams command (Created page with "'''DREAMS''' allows you to receive dreams that have been sent to you as part of a story, or to add a dream of your own to your personal storyline. ==Usage== '''DREAMS'''<br /> '''VIEW DREAMS'''<br /> Shows you any dreams you have received.<br /> '''NEW DREAM <dream content>'''<br /> Allows you to write out a dream of your own imagining. ==See Also== *Dreams System Category:Story Commands Category:Commands")
  • 03:58, 2 December 2021 Aleph talk contribs created page No command (Created page with "'''NO''' allows a character to express wordless negation and doubt. ==Usage== '''NO <adverb>'''<br /> You shake your head <adverb>.<br /> '''NO <person|object> <adverb>'''<br /> You shake your head <adverb> at <person|object>.<br /> '''NO <self>'''<br /> You shake your head in exasperation. Category:Roleplaying Commands Category:Commands")
  • 03:49, 2 December 2021 Aleph talk contribs created page Nod command (Created page with "'''NOD''' allows a character to express agreement or acknowledgement. ==Usage== '''NOD <adverb>'''<br /> You nod <adverb>. '''NOD <person|object> <adverb>''<br /> You nod <adverb> at <person|object>. '''NOD <self>'''<br /> You give an emphatic nod! Category:Roleplaying Commands Category:Commands")
  • 03:42, 2 December 2021 Aleph talk contribs created page Category:Movement Commands (Created page with "These commands encompass the various ways in which your character can get around through the world. Category:Commands")
  • 03:13, 2 December 2021 Aleph talk contribs created page Catch command (Created page with "'''CATCH''' allows you to catch an object which another person is trying to TOSS to you. ==Usage== '''CATCH''' (after someone else has attempted to TOSS) ==See Also== *DECLINE *REFUSE *TOSS Action Commands Commands")
  • 02:25, 2 December 2021 Aleph talk contribs created page Toss command (Created page with "This command allows you to throw an object to another person for them to CATCH. They may however choose to either CATCH, DECLINE, or IGNORE the toss. ==Usage== TOSS <object> to <person> You pull back an arm and prepare to toss <object> to <person>. If the target CATCHes it: <Person> faces you and prepares to catch <object>. You toss <object> to <person>. If the target DECLINEs or IGNOREs it: <Person> ignores your toss, and so <object> bonks off <them> and falls nearby.")
  • 01:18, 2 December 2021 Aleph talk contribs created page Category:Story Commands (Created page with "These commands can be used to develop your character's story in various ways. Category:Commands")
  • 19:30, 1 December 2021 Aleph talk contribs created page Bolt command (Created page with "Sometimes, you might want to get away as fast as you can! That's where the BOLT command comes in. It will take you several random, unpredictable steps (rooms) away from your current location. Alternately, if you know exactly where you want to go you can use SPRINT instead to travel in a straight line quickly. Unlike BOLT, SPRINT doesn't work unless you specify a direction. ==Syntax== BOLT BOLT <direction> SPRINT <direction> ==Notes== The number of rooms you can trave...")
  • 19:07, 1 December 2021 Aleph talk contribs created page Category:Action Commands (Created page with "These commands allow your character to perform a variety of actions that produce different effects. Category:Commands")
  • 19:02, 1 December 2021 Aleph talk contribs moved page Accept Command to Accept command without leaving a redirect
  • 19:01, 1 December 2021 Aleph talk contribs created page Accept Command (Created page with "When someone tries to give or toss something to you, pay you, or offer you first aid treatment, you have the option to either ACCEPT or DECLINE. If you don't do either within five minutes, the offer expires. In the case of tossed objects, the object will hit you! ==See Also== * CATCH * DECLINE * GIVE * PAY * TOSS")
  • 17:10, 1 December 2021 Aleph talk contribs created page Category:Roleplaying Commands (Created page with "The following are pre-set commands used specifically for expressing a character's feelings and interacting with others. Category:Commands")
  • 16:06, 1 December 2021 Aleph talk contribs created page Frown command (Created page with "A roleplay verb to frown at players and/or objects. Category:Commands Category:Commands")
  • 15:50, 1 December 2021 Aleph talk contribs created page Category:Commands (Created page with "The following is a list of all commands available in the game.")
  • 02:57, 1 December 2021 Aleph talk contribs created page Setting (Created page with "Avaria is a world much like Earth, with a host of cultures and countries spanning a large globe. Many of the various kingdoms, republics, and empires of Avaria have rough analogues within Earth's own history, though none are an exact match. The continent of Idiri can be considered to correspond roughly to Africa, Ruvera to Europe, Near and Far Ruleska to the Middle East and northern Asia, and Riendu to southeastern Asia. The island of Jalanjhur, a...")
  • 18:44, 24 November 2021 Aleph talk contribs created page Category:Stats (Created page with "Attributes or stats are the core elements of a character's personality and ability. There are fourclasses of attributes: physical, mental, social, and ineffable. = Physical = Strength Sheer muscle power, helpful for effectiveness in combat and for any kind of difficult physical labor. Strength governs the damage of physical attacks and how much weight someone can lift. Endurance The ability to sustain intense or prolonged physical activity. Endurance governs the capac...")
  • 17:35, 24 November 2021 Aleph talk contribs created page Category:Time (Created page with "Time in the world of Avaria flows similarly to that of Earth, with a year of 365 days and distinct seasons that nevertheless vary from one region to another. Avarian time also has a direct 1:1 correspondence to real time (US EST or EDT), though the standard calendar used by most Avarians in the hemisphere makes use of distinctly named weekdays and months. The Avarian New Year also begins on April 1st, after an eleven-day spring equinox festival season. {| |+ Months of...")
  • 17:34, 24 November 2021 Aleph talk contribs deleted page Time (content was: "Time in the world of Avaria flows similarly to that of Earth, with a year of 365 days and distinct seasons that nevertheless vary from one region to another. Avarian time also has a direct 1:1 correspondence to real time (US EST or EDT), though the standard calendar used by most Avarians in the hemisphere makes use of distinctly named weekdays and months. The Avarian New Year also b...", and the only contributor was "Aleph" (talk))
  • 17:33, 24 November 2021 Aleph talk contribs created page Category:Religion (Created page with "The powers worshipped throughout Avaria are as diverse as the world itself, ranging from an all-powerful creator god to pantheons of local deities to ancestral and nature spirits. The list below represents only the most common faiths likely to be encountered in the game, and is not by any means exhaustive. == The One God == Worship of the One God is perhaps the most widespread single form of belief in Avaria, but this worship takes many different forms. The Yehani and p...")
  • 14:01, 24 November 2021 Aleph talk contribs created page MediaWiki:Sidebar (Created page with " * navigation ** mainpage|Welcome to Avaria ** Quick Guides ** Characters ** World *** Geography *** Factions *** Religion *** Magic ** Events ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * SEARCH * TOOLBOX * LANGUAGES")
  • 13:44, 24 November 2021 Aleph talk contribs created page Category:Guides (Created page with "These are quick and helpful guides to doing things in Song of Avaria.")
  • 04:04, 24 November 2021 Aleph talk contribs created page Geography (Created page with "== The World of Avaria == Avaria is a large world whose presently known extent includes four sizeable landmasses occupying one hemisphere of the globe. == Landmasses == * Idiri * Ruvera * Ruleska * Riendu * Jalanjhur == Political Entities == * Grand Duchy of Cadenza * High Hinterlands * Jalanjhur * Kalentoi Empire (Calentium) * Kingdom of Barendts * Kingdom of Ensor * Kingdom of Koumbasi * Kingdom of Merouen * Grand Duchy of Kuslovik * Middlelands Confederacy * Misty R...")
  • 04:00, 24 November 2021 Aleph talk contribs created page FAQ (Created page with "== <strong> Frequently-Asked Questions </strong> == * Is character death permanent in this game? ** Yes, it generally is. However, death is mostly consent-based, so it is unlikely your character will die if you do not find it narratively fulfilling. * How do you win this game? ** By developing interesting stories with others, everyone wins!")
  • 03:52, 24 November 2021 Aleph talk contribs created page QuickStart (Created page with "This page should explain how to dive right in and set up a character and start playing off the bat.")
  • 03:26, 24 November 2021 Aleph talk contribs created page Time (Avarian Time)
  • 21:02, 23 November 2021 MediaWiki default talk contribs created page Main Page
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