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Combined display of all available logs of Avaria. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 18:15, 13 February 2023 Aleph talk contribs created page Category:Crafting (Created page with "Crafting can be explained as the gathering of resources and the forming of those resources into a variety of useful objects. Crafting can be very creative and fun as well as functional.")
  • 17:42, 13 February 2023 Aleph talk contribs created page Crafting Basics (Created page with "==Crafting== Crafting is the practice of making items and also of providing more refined materials with which to make items. Learning crafting skills will grant you new abilities to perform certain crafts. You can make unique custom items with the abilities granted by most crafting skills, but some sorts of crafting skills are primarily for the specialized gathering of natural resources, and these do not give you the opportunity to make customized products. There are fu...")
  • 17:36, 10 February 2023 Aleph talk contribs created page Al-Sakhna (Created page with "The town of '''al-Sakhna''' lies just to the east of Omrazir along the northern coast of the Sirdabi province of Raziya. It is built on the shores of a deep but sheltered lagoon that forms an excellent natural harbor, and its inhabitants have fished and dived for pearls there for countless generations. Though the town predates nearby Omrazir and has a historic rivalry with it, al-Sakhna is now often considered an extension of the larger city...")
  • 19:29, 9 February 2023 Aleph talk contribs created page Strait of Sorrows (Created page with "The '''Strait of Sorrows''' separates northeastern Idiri from the southern shore of Ruleska, and joins the Adelantean Sea with the Gulf of Adwa. It forms the northern border of the Sirdabi province of Raziya and the southern limit of the Archduchy of Cadenza. Navigation through the strait can be challenging due to the strong currents and unpredictable weather, but nevertheless it is a key artery for trade between the lands ar...")
  • 15:43, 8 February 2023 Aleph talk contribs created page Cohabitation (Created page with "After spending a while in the world of Avaria and forming interesting new relationships with the people you meet there, you may decide that you'd like to establish some kind of formal living situation with one or more of them. '''Cohabitation''' allows you to create a relationship with another character or characters where you share lodgings or a closer relationship with them. Depending on the type of cohabitation, this will give you the ability to create plot notes for...")
  • 20:59, 6 February 2023 Aleph talk contribs created page Cohabit command (Created page with "The '''COHABIT''' command establishes the existence of a relationship with another character, signifying that they are sharing their lives closely. Cohabiting characters might be spouses, close friends, traveling companions, or simply people who happen to be sharing lodgings together as roommates. The establishment of a cohabitation can provide useful information for staff to use in interactions, and allows cohabiting characters to send plot notes to one another. The ide...")
  • 02:24, 22 January 2023 Aleph talk contribs created page Swimming (skill) (Created page with "The '''Swimming''' skill allows you to stay afloat and move through deep water, as well as granting other unique water-related skills. ==Level 2 Swimming Abilities== {| class="wikitable" |- !colspan="2"| Water Rescue |- ! Description | Pull someone above the surface of the water. |- ! Command | pull|yank <person> |- ! Roundtime | Passive/background |- ! To Perform | In the same room as target person. |- ! Stat Used | N/A |- ! Skill Used | Strength |- |} Category:Sk...")
  • 01:59, 22 January 2023 Aleph talk contribs created page Education (skill) (Created page with "The '''Education''' skill represents a character's level of formal schooling, including the ability to read and write. The stats most commonly associated with success in education-based skills are '''intuition''' and '''logic'''. ==Level 1 Education Abilities== {| class="wikitable" |- !colspan="2"| Read |- ! Description | Read written words! Must also know the language of the text. |- ! Command | read <item> |- ! Roundtime | 0s |- ! To Perform | At least one healthy ey...")
  • 00:08, 22 January 2023 Aleph talk contribs created page File:Cutscene-button.JPG (A snip showing the Cutscene button on the website.)
  • 00:08, 22 January 2023 Aleph talk contribs uploaded File:Cutscene-button.JPG (A snip showing the Cutscene button on the website.)
  • 23:50, 21 January 2023 Aleph talk contribs created page File:Cutscene-entry.JPG (A snip of the entry portion of a web-based cutscene.)
  • 23:50, 21 January 2023 Aleph talk contribs uploaded File:Cutscene-entry.JPG (A snip of the entry portion of a web-based cutscene.)
  • 23:48, 21 January 2023 Aleph talk contribs created page File:Cutscene-sample.JPG (A snip from a web-based cutscene.)
  • 23:48, 21 January 2023 Aleph talk contribs uploaded File:Cutscene-sample.JPG (A snip from a web-based cutscene.)
  • 23:47, 21 January 2023 Aleph talk contribs created page File:Cutscene-sample-start.JPG (Screenshot of a cutscene header.)
  • 23:47, 21 January 2023 Aleph talk contribs uploaded File:Cutscene-sample-start.JPG (Screenshot of a cutscene header.)
  • 23:34, 21 January 2023 Aleph talk contribs created page Category:Roleplay Systems (Created page with "'''Roleplay systems''' are features or sets of commands that give you additional ways to tell your character's story in the world. Category:Systems")
  • 23:31, 21 January 2023 Aleph talk contribs created page Lifestyle (Created page with "Whenever you log out, your character is ICly still in the world, performing daily tasks, pursuing interests and jobs, or engaging in other off-screen activities. Maybe they're just blandly following their normal humdrum routines, but they could be afflicted with illness, debilitated by injury or emotional trauma, or suffering the interesting consequences of whatever they've gotten up to in-game lately. Sometimes these alterations in lifestyle may be solely related to you...")
  • 22:11, 21 January 2023 Aleph talk contribs created page Development Updates (2023) (Created page with "==January== * '''01.01.23:''' Heralding a new year with the Dungeonmaker System! Check out the DungeonMaker Guide for more information. In lesser news, the ranges that define different layers of accumulated precipitation have been refined, and ships no longer show any accumulated precipitation on board. Also for ships, the SWAB DECK command has been added, and ship crewmate behavior has been refined. * '''01.03.23:''' Four new plants have been a...")
  • 14:48, 7 January 2023 Aleph talk contribs created page Angrosh (Created page with "The '''angrosh''' are a race of large tusked humanoids typically found dwelling in the wilder places of Avaria. Fierce warriors and skilled in the hunt, they are viewed with wary respect by their human neighbors. Nevertheless they are a tight-knit people, sharing deep bonds among those of their own clans. ==Physiology== The angrosh are a striking people, unmistakable wherever they are encountered. They are quite tall, ranging from a very short 5'10" to in excess of 7 fe...")
  • 03:42, 6 January 2023 Aleph talk contribs created page Category:Races (Created page with "There are several races that dwell upon the vast surface of Avaria, from the scorching deserts of Idiri to the icy tundra lands of the far north. By far the most numerous and common are humans, distinguished by their diverse cultures and heritages, but they share the world with a number of other peoples. '''Humans''' - The dominant race of Avaria, who inhabit the world in a dazzling constellation of cultures. '''Angrosh''' - A tusked and rugg...")
  • 15:41, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker sample.JPG
  • 15:41, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker sample.JPG
  • 15:33, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 8.JPG
  • 15:33, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 8.JPG
  • 15:33, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 7.JPG
  • 15:33, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 7.JPG
  • 15:32, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 6.JPG
  • 15:32, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 6.JPG
  • 15:32, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 5.JPG
  • 15:32, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 5.JPG
  • 15:32, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 4.JPG
  • 15:32, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 4.JPG
  • 15:32, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 3.JPG
  • 15:32, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 3.JPG
  • 15:31, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 2.JPG
  • 15:31, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 2.JPG
  • 15:31, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 1.JPG
  • 15:31, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 1.JPG
  • 15:30, 1 January 2023 Aleph talk contribs created page DungeonMaker Guide (Created page with " ==Intro== The DungeonMaker feature allows regular players to build areas that they can use for storytelling purposes. These areas don't necessarily need to be dungeons - naming them so is merely a fun convention based off D&D. An area could be an ancient family farm that your character wants to recover from bandits, or a cave where there's rumored to be treasure, or an old maze guarded by puzzling monsters. Please note: * These areas will be joined to the game world...")
  • 04:53, 1 January 2023 Aleph talk contribs created page File:Who-list.JPG (Sample screen capture of the WHO list.)
  • 04:53, 1 January 2023 Aleph talk contribs uploaded File:Who-list.JPG (Sample screen capture of the WHO list.)
  • 04:52, 1 January 2023 Aleph talk contribs created page Who command (Created page with "thumb|500px|The Score display, showing most of a character's vital information. The '''WHO''' command shows you the location of other player characters presently in the game. For characters you have not recognized, their sdesc will show instead of a name. For characters whose identities are presently concealed, such as by wearing a disguise or having the hood of their cloak raised, they will appear with an appropria...")
  • 22:21, 28 December 2022 Aleph talk contribs created page Via Maris (Created page with "The '''Via Maris''', or the Seaway, is the major east-west thoroughfare on the north side of Omrazir. Built along the edge of a natural terrace in the hillside upon which the city is built, the road runs from the Via Lucis in the west to the Maysa Gate in the east. From there it continues along the shoreline of the bay until it reaches the village of al-Sakhna. Since a large amount of the city's imports and exports come through al-Sakhna and its natural port,...")
  • 21:58, 28 December 2022 Aleph talk contribs created page Via Magna (Created page with "The '''Via Magna''' is the main north-south road of Category:Omrazir, and one of the chief thoroughfares of the city as a whole. It links the wharves along the bay with the Bazaar of the Nine Winds, and most of the city's other major streets intersect or branch off from it. For most of its length it parallels the River Tamrasset, and along with the river serves as the dividing line between the East City and West City....")
  • 18:54, 28 December 2022 Aleph talk contribs created page Research (Created page with "While interacting with the world of Avaria and its peoples, you may find yourself wanting to explore specific topics of interest beyond those things considered to be common knowledge. You can use the '''Research''' system to engage in-character with the lore of the world, either conducting a survey of works already written on a given topic, or pursuing independent inquiries to produce new bodies of learning. Although your interests as a player may overlap with those of y...")
  • 16:50, 24 December 2022 Aleph talk contribs created page St. Chantal (Created page with "'''St. Chantal''' is a Kalentian saint whose feast day is celebrated on the 14th day of Mar. She is the patron saint of pathfinders and guides, wild places, and unmarried women. ==Background== Chantal was born the daughter of simple peasants dwelling amidst the vast fens known as the Weepmere, lying in the heartland of Ruv several leagues northeast of the imperial capital of Summa Ruva. She grew up a typical child of the fens, fishing and fowling and gathering wild ric...")
  • 15:38, 23 December 2022 Aleph talk contribs created page St. Hollyberry (Created page with "'''St. Hollyberry''' was an Idiri woman who became the disciple and traveling companion of St. Loomis in the years shortly before the Great Dark. Although she was the queen of a distant land far off across the sea, she had heard tales of Kalen Phoenikos and his deeds and had developed a great curiosity about those who called themselves Kalentians. After receiving a vision of a golden compass with hands of flame that...")
  • 03:46, 23 December 2022 Aleph talk contribs created page Wayfare (Created page with "The '''Wayfare''' is a road in the kingdom of Ensor which links the port town of St. Loomis with the capital Imbryck. It is a very old route which has been traveled since ancient times, and its few remaining paved portions reveal its use during the days of the Ruveran Empire. But it is the road's somewhat more recent history which has entered it indelibly into the annals of history and legend, for this was the road that was miraculously illumined by the f...")
  • 03:08, 23 December 2022 Aleph talk contribs created page Plew-on-Sea (Created page with "'''Plew-on-Sea''' is a seaside village in the kingdom of Ensor, located along the Wayfare northeast of the town of St. Loomis. Although not very large, it is notable for being the place from which the ferry boat to Windhaven Monastery docks. It serves as a waystation for travelers, most notably pilgrims and other visitors to the monastery, but also for people arriving late to the village who find the additional miles to St. Loomis too far to travel in wha...")
  • 04:35, 20 December 2022 Aleph talk contribs created page St. Hollyberry's Day (Created page with "'''St. Hollyberry's Day''' is the saint's day of Hollyberry or Halibelu, the Idiri disciple and companion of St. Loomis. It is celebrated on the twentieth day of Ilvius, on which St. Hollyberry was supposed to have died. ==Background== St. Hollyberry's Day is a minor but cherished holiday throughout Ruvera, with the holiday taking on special significance for the kingdom of Ensor where Hollyberry studied with St. Loomis. The day before the holid...")
  • 16:46, 15 December 2022 Aleph talk contribs created page Reading & Writing (Created page with "The '''reading''' and '''writing''' systems not only allows you to read books and write on different surfaces with a variety of implements, but also lets you fold paper and parchment, seal and stamp missives, stack and glue writing materials into books, and much more. To be able to read and write, you will need to have at least one point invested in the Education skill. You also need to have some understanding of the language in which a document is...")
  • 02:33, 30 November 2022 Aleph talk contribs created page Banking (Created page with "'''Banking''' establishments can be found in all major towns or cities in Avaria. Banks allow you to securely store any amount of coin, and having your own bank account offers access to a number of useful services. For instance, you will need a bank account in order to pay rent on an inn or apartment room, or to receive payment from most jobs obtained from NPCs. Having an account will also allow you to take out banknotes which you can use to pay out any amount supported...")
  • 04:29, 27 November 2022 Aleph talk contribs created page File:Cloak.PNG (Screenshot of sdesc/location when wearing a cloak with the hood up.)
  • 04:29, 27 November 2022 Aleph talk contribs uploaded File:Cloak.PNG (Screenshot of sdesc/location when wearing a cloak with the hood up.)
  • 03:31, 27 November 2022 Aleph talk contribs created page Lower command (Created page with "The '''LOWER''' command allows you to lower the hood on a cloak or other hooded garment. If it is raining, snowing, or sleeting, lowering your hood will cause you to start getting wet. ==Usage== '''LOWER <hooded garment>''' ==See also== * RAISE Category:Social Commands Category:Action Commands Category:Commands")
  • 03:11, 27 November 2022 Aleph talk contribs created page Raise command (Created page with "The '''RAISE''' command has both social and action functions. As a social, it allows you to raise your hand or rise up on your toes. As an action, it lets you raise or lower the hood on a cloak or other hooded garment. Raising the hood of a garment helps keep you dry when it is raining, snowing, or sleeting. ==Usage== '''RAISE <adverb>'''<br /> You <adverb> raise your hand up.<br /> '''RAISE <person|object> <adverb>'''<br /> You <adverb> raise your hand at <person|obje...")
  • 02:58, 27 November 2022 Aleph talk contribs created page Zsimik (Created page with "The '''zsimik''' is a venomous lizard found throughout much of north Idiri and Near Ruleska. It favors sand and gravel deserts where outcroppings of stone provide ledges on which to bask, and crevices from which to ambush prey or shelter from the heat of the day. There are numerous kinds of zsimik spread across their range, but most are striking creatures with a mix of brightly colored and dark scales that create intricate beaded patterns or give the effe...")
  • 18:58, 26 November 2022 Aleph talk contribs created page Resuscitate command (Created page with "The '''RESUSCITATE''' command allows you to attempt to bring someone back from the brink of death. It is a level 4 First Aid ability, and its success relies on the First Aid skill and the Will stat. ==Usage== REVIVE <person> ==See also== * First Aid * Healing * Healing Commands Category:Healing Commands Category:Action Commands Category:Commands")
  • 17:59, 26 November 2022 Aleph talk contribs created page Revive command (Created page with "The '''REVIVE''' command allows you to attempt to revive an unconscious person. Its success relies on the First Aid skill and the Finesse stat. Even without any skill in First Aid, you can try to revive someone if you have smelling salts on hand. ==Usage== REVIVE <person> ==See also== * Healing * Healing Commands Category:Healing Commands Category:Action Commands Category:Commands")
  • 04:05, 15 November 2022 Aleph talk contribs created page Category:Systems (Created page with "This is a category for game concepts that incorporate a variety of different commands and abilities in synthesis.")
  • 22:27, 14 November 2022 Aleph talk contribs created page Rankings (Created page with "The '''Rankings''' system is a way for you to show off your skill in a favorite hobby and compete with others for fame and bragging rights! As you explore the world you are likely to come across groups of virtual NPCs enjoying a hobby, such as <code>a group of brawlers</code> or <code>a small crowd of anglers</code>. These fervent enthusiasts are likely keeping track of people's accomplishments in their own respective hobbies -- in other words, keeping '''rankings''' of...")
  • 00:42, 14 November 2022 Aleph talk contribs created page Musical Instruments (Created page with "In a world where the song of existence thrums through everything, musical instruments are vitally important! Or at the very least, they certainly provide entertainment and beauty for people from all places and walks of life. There are four basic types of instruments in Avaria: '''percussion''', '''stringed''', '''woodwind''', and '''keyboard'''. This list is illustrative rather than exhaustive -- not all these instruments are currently coded into the game, and there are...")
  • 17:54, 9 November 2022 Aleph talk contribs created page White City (Created page with "The '''White City''' is a neighborhood in Omrazir that sits overlooking the east district of Dawn from its site atop the Shining Hill, one of the most prominent landmarks in the city. It is the oldest neighborhood in Omrazir, and was once the nucleus of the ancient city of Elam Rassi. Originally named for the splendor of the marble-faced and pristinely limewashed buildings occupying much of the district, this now decrepit neighborhood has ke...")
  • 16:56, 9 November 2022 Aleph talk contribs deleted page Omrazir: Setting (content was: "Omrazir is built on the shore of the Adelantean Sea upon the heights overlooking the mouth of the Strait of Sorrows, the entire city being spread out over a long tumble of cliffs and hillsides that in some places roll gently and in others plunge precipitately down towards the sea. Omrazir is known for its many terraces built into the hillsides and for the resplendent do...", and the only contributor was "Aleph" (talk))
  • 16:57, 7 November 2022 Aleph talk contribs created page Omrazir: Dusk (West City) (Created page with "The half of Omrazir known as '''Dusk''' lies on the west side of the River Tamrasset and is, relatively speaking, the newer half of the city. It is the center of both city and provincial governance, housing not only the palace of the bey but also numerous other administrative and religious functionaries of the caliphate. Having been founded in Ruveran times as an enclave of government physically separate from the often-contentious governed, Dusk still serve...")
  • 15:51, 7 November 2022 Aleph talk contribs created page Omrazir: Dawn (East City) (Created page with "The half of Omrazir known as '''Dawn''' lies on the east side of the River Tamrasset and is the older part of the city. Dawn is characterized by noticeable extremes of wealth, ranging from the refined enclave of the Kingfisher Distract to the decaying White City set atop the Shining Hill. It is also home to the largest part of the city's indigenous population, a mix of the Tessouare, Razmani, and Yehani peoples who have inhabited the are...")
  • 16:39, 2 November 2022 Aleph talk contribs created page Category:Healing Commands (Created page with "This is a page for the many commands that tie into the healing system. Category:Action Commands Category:Commands")
  • 16:37, 2 November 2022 Aleph talk contribs created page Healing (Created page with "At some point during your time in Avaria you are bound to incur some kind of injury or illness, whether it's something as minor as a few bruises or as serious as a life-threatening poisoning. This when you are going to want to engage with the '''healing''' system, which includes a wide variety of abilities and commands that allow people to roleplay out and treat a variety of bodily afflictions. ==See also== * Category:Healing commands * First Aid (skill)|First Ai...")
  • 16:24, 2 November 2022 Aleph talk contribs created page First Aid (skill) (Created page with "'''First Aid''' is the skill used to diagnose and treat various injuries, illnesses, and other afflictions. Skill points invested in First Aid grant a variety of abilities that are part of the healing system. ==See also== *Healing *Combat Basics Category:Skills & Abilities")
  • 16:55, 27 October 2022 Aleph talk contribs created page Merouen (Created page with "{| class="wikitable" style="float:right; margin-left: 20px;" |+'''The Province of Saramat''' |- |'''Allegiance''' |Kalentoi Empire |- |'''Capital''' |Souvreille |- |'''Sovereign''' |King Eugene Aumonde "the Golden" |- |'''Demonym''' |Meroueni |- |'''Official Languages''' |Ruvic, Meroueni |- |'''Official Religion''' |Kalentism |- |'''Currency''' |-- |- |'''Native Heritages''' |Cateni |} '''Merouen''' is a large and prosperous kingdom in central Ruvera, as...")
  • 04:03, 2 October 2022 Aleph talk contribs created page Demeanor (Created page with "The '''demeanor''' system gives you a way to set how your character automatically reacts to certain actions of others directed at you. Some activities require trust, and trust can make things quicker and easier between people. You'd accept a hug automatically from a loved one, but not from a stranger. Then again, maybe you consider everyone in the world to be a loved one. So optimistic! In either case, you can set a demeanor or level of trust that reflects your general a...")
  • 20:51, 23 September 2022 Aleph talk contribs created page Weaponry (Created page with "A huge variety of different weapon types and individual weapons may be used in Avaria. Each particular weapon comes with its own style, drawbacks, abilities, and general intricacies. A heavier weapon will generally be slower to swing. A lighter weapon will be quicker and allow you to riposte, but perhaps fail to deal the intensive damage that, say, a two-handed battleaxe might regularly be capable of inflicting. You can STUDY all weapons that you're ho...")
  • 21:10, 13 September 2022 Aleph talk contribs created page Tells (Created page with "A '''tell''' is a sign that you are not being entirely truthful in your words, actions, or feelings. For instance, you might be acting like nothing is wrong when you're actually upset, trying to bluff while playing cards, acting as if you're brave when you're afraid, faking concern when you really don't care, or pretending to be sincere when you're not at all. Whatever the circumstances, adding tells to your roleplay can give other people clues as to your actual intentio...")
  • 21:02, 11 September 2022 Aleph talk contribs created page File:Saramat small.jpg (A map of the Sirdabi province of Saramat. Created with Inkarnate.com.)
  • 21:02, 11 September 2022 Aleph talk contribs uploaded File:Saramat small.jpg (A map of the Sirdabi province of Saramat. Created with Inkarnate.com.)
  • 04:10, 11 September 2022 Aleph talk contribs created page Category:Character Commands (Created page with "These are commands that allow you to see or set a variety of different types of information pertaining to your character. Category:Character Information Category:Commands")
  • 04:07, 11 September 2022 Aleph talk contribs created page Score command (Created page with "The '''SCORE''' command gives you information on your character's basic statistics as well as a variety of personal details such as their age, birthday, heritage, handwriting, and voice type. It also shows you how much experience and presence you currently have, along with your reputation, if you have any. '''STATS''' is an alias that may be used interchangeably with SCORE. ==Usage== File...")
  • 04:01, 11 September 2022 Aleph talk contribs created page File:Jumaane-score.JPG (A sample SCORE view.)
  • 04:01, 11 September 2022 Aleph talk contribs uploaded File:Jumaane-score.JPG (A sample SCORE view.)
  • 03:49, 11 September 2022 Aleph talk contribs created page Inflict command (Created page with "The '''INFLICT''' and '''AFFLICT''' commands are a storytelling tool that allows you to inflict wounds or other ailments on your character. This lets you portray the results of off-screen in-character happenings, where you might be hurt or get sick, or simply suffer from some chronic ailment. Using the INFLICT/AFFLICT commands will make those storyline occurrences a mechanical reality, and give characters with First Aid skill a chance to Diagnose...")
  • 03:30, 11 September 2022 Aleph talk contribs created page Diagnose command (Created page with "The '''DIAGNOSE''' command allows you to look someone over and diagnose any wounds or other afflictions they might have. It can target single body parts, and may be used on yourself as well. ==Usage== '''DIAGNOSE <target|self>'''<br /> '''DIAGNOSE <target>'s <body part>'''<br /> '''DIAGNOSE my <body part>''' ==Notes== * While you can see wounds on yourself or other people by simply using LOOK or GLANCE, DIAGNOSE can provide you with more in-depth information on a wound...")
  • 03:09, 11 September 2022 Aleph talk contribs created page Tsk command (Created page with "'''TSK''' allows you to tsk or cluck your tongue. ==Usage== '''TSK <adverb>'''<br /> You tsk <adverb>. '''TSK <person|item> <adverb>'''<br /> You cluck your tongue at <person|item> <adverb>. '''TSK <self>'''<br /> You cluck your tongue and shake your head. Category:Social Commands Category:Commands")
  • 03:04, 11 September 2022 Aleph talk contribs created page Clap command (Created page with "'''CLAP''' allows you to clap your hands together or clap at a target. ==Usage== '''CLAP <adverb>'''<br /> You clap your hands <adverb>. '''CLAP <person|item> <adverb>'''<br /> You clap <adverb> at <person|item>. '''CLAP <self>'''<br /> You clap your hands sharply together! ==See also== * APPLAUD * CHEER Category:Social Commands Category:Commands")
  • 03:00, 11 September 2022 Aleph talk contribs created page Applaud command (Created page with "'''APPLAUD''' allows you to applaud for things and people with varying degrees of fervency. ==Usage== '''APPLAUD <adverb>'''<br /> You applaud <adverb>. '''APPLAUD <person|item> <adverb>'''<br /> You applaud <adverb> for <person|item>. '''APPLAUD <self>'''<br /> You break out into wild applause! ==See also== * CLAP * CHEER Category:Social Commands Category:Commands")
  • 02:53, 11 September 2022 Aleph talk contribs created page Poke command (Created page with "'''POKE''' allows you to poke someone else or yourself, or to jab your finger into the air. ==Usage== '''POKE <adverb>'''<br /> You <adverb> jab your finger into the air. '''POKE <person|item> <adverb>'''<br /> You poke <person|item> <adverb>. '''POKE <self>'''<br /> You poke at yourself. ==Notes== Using POKE on other characters requires proximity to them. If you are not standing next to the character before trying to POKE them, targeting them with the command will...")
  • 02:48, 11 September 2022 Aleph talk contribs created page Nudge command (Created page with "'''NUDGE''' allows you to nudge someone, raise a finger, or push your fingertips together. ==Usage== '''NUDGE <adverb>'''<br /> You <adverb> raise your finger in the air. '''NUDGE <person|item> <adverb>'''<br /> You nudge <person|item> <adverb>. '''NUDGE <self>'''<br /> You push the tips of your index fingers together, fidgeting slightly. ==Notes== Using NUDGE on other characters requires proximity to them. If you are not standing next to the character before tryin...")
  • 02:14, 11 September 2022 Aleph talk contribs created page Pull command (Created page with "The '''PULL''' command can be used to pull at objects in the surrounding environment, or to pull on people. When used on other people, PULL has a variety of uses such as pulling someone into your immediate vicinity, pulling them upright from a seated or prone position, or pulling them down into a seated position. The related command YANK functions identically, but gives a rougher flavor to your actions. ==Usage== '''PULL/YANK <object>'''<br /> '''PULL/YANK <person>'''...")
  • 19:16, 10 September 2022 Aleph talk contribs moved page Fishing skill to Fishing (skill) without leaving a redirect
  • 19:09, 10 September 2022 Aleph talk contribs created page TDesc command (Created page with "The '''TDESC''' command allows you to set a line of temporary description on yourself. This line will show in parentheses after your long description when somebody LOOKs at you. It will also appear after your shortened description when someone GLANCEs at you. ==Usage== '''TDESC <description>'''<br /> <code>>tdesc Jumaane is sporting a shiny smudge of grease on his chin.</code> ==Notes== * TDESC is good for suggesting things that have recently happened to your character...")
  • 18:43, 10 September 2022 Aleph talk contribs created page SGlance command (Created page with "The '''SGLANCE''' command allows you to glance at another person without broadcasting your glance to the room. This is helpful if you OOCly want the utility of GLANCE -- getting a quick look at another character's short appearance and any temporary updates -- without having your character actually glance at that person. SGLANCE is in other words a "short" or "silent" version of GLANCE. ==Usage== '''SGLANCE''' ==See also== * GLANCE * Look command|LO...")
  • 20:34, 5 September 2022 Aleph talk contribs created page Skills command (Created page with "The '''SKILLS''' command shows you all of the skills in which you have points invested. '''SKILLS ALL''' will show you all skills available. ==Usage== thumb|500px|The skills display. Innate skills are shown in color. '''SKILLS'''<br /> '''SKILLS ALL''' ==Notes== * All of your character's innate skills are shown in colored text. * If you want to know how much experience it will cost to raise a skill by one point, you can use LEARN CHECK <skill>. ==...")
  • 20:25, 5 September 2022 Aleph talk contribs created page File:Skills.JPG (Sample screenshot of skills.)
  • 20:25, 5 September 2022 Aleph talk contribs uploaded File:Skills.JPG (Sample screenshot of skills.)
  • 19:32, 3 September 2022 Aleph talk contribs created page Fishing skill (Created page with "The '''Fishing''' skill allows you to catch fish in various ways. The stat associated with success in fishing is '''finesse'''. ==Fishing Abilities== {| class="wikitable" |- !colspan="2"| Dangle Hands |- ! Description | Put your hands in the water in preparation to catch a fish bare-handed. |- ! Command | DANGLE HANDS |- ! Roundtime | 60s |- ! To Perform | Both hands empty and healthy, to be standing, swimming or underwater and to be in a water environment. |- ! Stat U...")
  • 18:58, 3 September 2022 Aleph talk contribs created page Cheer command (Created page with "'''CHEER''' allows you to cheer at other people and things, or even for yourself if you need the encouragement. ==Usage== '''CHEER <adverb>'''<br /> You cheer <adverb>. '''CHEER <person|item> <adverb>'''<br /> You cheer <adverb> at <person|item>. '''CHEER <self>'''<br /> You cheer yourself on. ==See also== * BOO Category:Social Commands Category:Commands")
  • 18:54, 3 September 2022 Aleph talk contribs created page Rebalance command (Created page with "The '''REBALANCE''' command allows you to attempt to regain your poise while in combat. When fighting, you will lose poise for attacking and sometimes also for being attacked by certain moves. If you become too unpoised, you might stumble and fall. While the Footwork skill helps with poise, as does your Grace stat, you will sometimes need to take a moment to recover your balance. ==Usage== '''REBALANCE''' ==Notes== * Rebalancing will also help with y...")
  • 18:43, 3 September 2022 Aleph talk contribs created page Flee command (Created page with "The '''FLEE''' command is an attempt to escape combat by running away. In order to get completely away from a fight, there are three steps you must successfully take. First, you will first need to get away from anyone near you that is hostile. Then you will need to leave the room. Finally, you will have to get out of line of sight from anyone that is trying to attack you. Using FLEE will help you accomplish that, step-by-step, until you have left the fight. If you're no...")
  • 18:35, 3 September 2022 Aleph talk contribs created page Stop command (Created page with "The '''STOP''' command allows you to put a halt to any of a number of different mechanical actions that have delayed outcomes, including: crawling, giving, tossing, paying, treating, teaching, taking, following directions to a location, various delayed abilities, etcetera. ==Usage== '''STOP''' ==Notes== * If you STOP during a fight, you will attempt to stop the fight. However, stopping a fight is not immediate and your attacker may continue on, so it is not a surefire...")
  • 18:28, 3 September 2022 Aleph talk contribs created page Health command (Created page with "The '''HEALTH''' command shows you the status of various vital signs as well as your position in the room, whether you are armed or in combat, and if you have any wounds. An alias for HEALTH is '''COMBAT'''. ==Usage== '''HEALTH''' ------------------- COMBAT SITUATION ---------------------- You are empty-handed, lying at a spreading yew tree. You are not involved currently in any physical altercation. Pulse: normal |++++++++++++--------| (safe) Blood: norma...")
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