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Combined display of all available logs of Avaria. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 20:02, 11 September 2023 Aleph talk contribs created page Slavery (Created page with "Throughout much of the world of Avaria, some form of slavery exists as a part of many different societies. Enslaved peoples perform important roles in many of these societies, from agricultural labor to teaching to military service. Some forms of slavery are harsher than others, just as some the jobs are more difficult and demeaning. Some slaves can rise to positions of prominence and even power in their societies, while others remain condemned to a life of drudgery. But...")
  • 13:49, 2 September 2023 Aleph talk contribs created page Jobs (Created page with "The '''jobs''' system allows your character to obtain gainful employment in the world and earn an income! Having a job is in fact the most common source of income in Avaria, and it can also be a good way to train skills and make connections, besides providing material for roleplay. ==Finding a Job== Finding a job can be relatively simple. When you visit shops, workshops, or a number of other places in the game, you may see a line in the...")
  • 12:42, 2 September 2023 Aleph talk contribs created page Faint command (Created page with "'''FAINT''' allows you to fall to the ground and lose consciousness. The command can be used at will, and you can designate the amount of time in minutes that you would like to remain unconscious. At the end of the designated time, you will be able to WAKE and regain consciousness. ==Usage== '''FAINT''' <optional minute integer from 1-60> ==Notes== * The default time for a faint, if no time integer is specified in the command, is five minutes. * Under...")
  • 19:36, 7 July 2023 Aleph talk contribs created page Windhaven Monastery (Created page with "'''Windhaven Monastery''' is a Kalentic monastery located in the Ruveran kingdom of Ensor. Its main chapter house and cathedral occupy Windhove Isle in St. Loomis Bay, while the nearby Ladyrock Isle houses the women's monastery and a separate smaller chapel. Windhaven's religious community includes both true monks who practice withdrawal from the world, and friars who preach and actively serve the poor and needy. It is reached by a ferry that plies the...")
  • 19:59, 5 July 2023 Aleph talk contribs created page Rahoum (Created page with "{| class="wikitable" style="float:right; margin-left: 20px;" |+'''The Province of Rahoum''' |- |'''Allegiance''' |Sirdabi Caliphate |- |'''Capital''' |Sirdab |- |'''Governor''' |Mu'omer bin Imran Bey |- |'''Demonym''' |Rahoumi |- |'''Official Language''' |Sirdabi |- |'''Official Religion''' |Azadi |- |'''Currency''' |fals/dirham/nour |- |'''Native Heritages''' |Sirdabi |} The province of '''Rahoum''' is the heartland of the Sirdabi Caliphate and the birt...")
  • 16:44, 3 July 2023 Aleph talk contribs created page Collegium of Mages (Created page with "The '''Collegium of Mages''' is the official association of the '''mathemagi''', a group of mages whose highly structured approach to working magic is based on strict logical rules, mathematical formulae, and the use of magical syllables according to a set grammar. Although they draw upon the accumulated arcane knowledge of countless generations, mathemagi see themselves as a new and modern kind of magic practitioner, one that has rejected the superstitions and ceremonia...")
  • 15:57, 22 June 2023 Aleph talk contribs created page River Tamrasset (Created page with "The '''River Tamrasset''' flows through the Sirdabi province of Raziya in northeast Idiri, and is the chief source of water in the region. Despite this the Tamrasset itself is seldom glimpsed, as the river runs undergound and out of sight for the vast majority of its course. The city of Omrazir is the most notable exception, as the flowing channel of the Tamrasset serves as the dividing line between the western Dusk and eastern Dawn halv...")
  • 20:26, 21 June 2023 Aleph talk contribs created page Wharf District (Created page with "The '''Wharf District''' is located on the north side of Omrazir, fronting on Rassi Bay with the Strait of Sorrows beyond that. Although this constitutes the chief harbor of Omrazir proper, it is very much overshadowed by the nearby village of al-Sakhna, which functions as the city's true port. Nevertheless, the wharf district is still busy with the arrival and departure of passenger ships and freighters carrying especially precious goods -- and in partic...")
  • 19:47, 21 June 2023 Aleph talk contribs created page Kingfisher District (Created page with "The neighborhood of the old blood of Omrazir, as well as some wealthy merchants of impeccable pedigree, the '''Kingfisher District''' is located in the East City close to the Bazaar of the Nine Winds. The district consists of two smaller neighborhoods, one lying on the east bank of the River Tamrasset, and the other off the Via Fortuna directly adjacent to the bazaar. A scenic locale filled with artificial pools and waterfall...")
  • 15:49, 21 June 2023 Aleph talk contribs created page Palace Precinct (Created page with "The '''Palace Precinct''' is perhaps the most iconic neighborhood in all Omrazir, as its soaring stone spires tower above all the rest of the city and are among the first things that any traveler notices when docking in Rassi Bay. Built entirely upon the heights and slopes of an elevated ridge that adjoins the bulk of the western massif, the Palace Precinct actually occupies less ground -- and very much less level ground -- than most neighborhoods in the city. ==Histor...")
  • 20:26, 19 June 2023 Aleph talk contribs created page Naghrimat (Created page with "The '''Naghrimat''' is a hilly zone located on the western fringe of the Plain of Plenty in Tessere. The winter and early spring rains that water the rest of the plain are both lighter and far more sporadic here, creating a landscape that is overall noticeably drier and less suited to agriculture than the rest of the coast. But an hour's walk up into the high rolling hills behind the town of Sidi Naghrim reveals a strange wonderland of plants found nowhere...")
  • 19:49, 19 June 2023 Aleph talk contribs created page Lazyleaf (Created page with "'''Lazyleaf''' is a succulent plant native to the Neghrimat in Tessere, which is the only known place in the world where it grows naturally. The plant has fat spatulate leaves, 4-8" long, which grow from a dense central bundle of woody growth no more than 10" in height. Rubbery in texture, the leaves sprawl out in limp grey-green layers in all directions around the core, the lowest layer of leaves lying upon the ground and each successive layer resting on the one...")
  • 18:00, 19 June 2023 Aleph talk contribs created page Sentinel pine (Created page with "'''Sentinel pine''' is a type of pine tree that grows chiefly in the mountains of north Idiri. It is characterized by red-tinged brown bark and medium-length deep green needles that grow in clusters of four along its branches. Sentinel pines tend to cluster in dense stands when young, which gradually thin out as the most vigorous trees attain their full height. Even at maturity the trees tend to stand close together, a habit aided by their relatively short branches....")
  • 14:54, 15 June 2023 Aleph talk contribs created page Al-Sabiyyah (Created page with "'''Al-Sabiyyah''' is the capital of the Sirdabi province of Tessere, situated along the Adelantean coastline. It is the chief maritime outlet for the trans-Hazari gold trade that connects the gold mines of west Idiri with the Adelantean world, via Koumbasi and Tessere itself. As a result it is a very prosperous and prestigious city, rivaling Koumba City for the reputation of greatest city of...")
  • 15:47, 1 June 2023 Aleph talk contribs created page Omrazir Customs Authority (Created page with "The '''Omrazir Customs Authority''' is a very old organization, having existed in some form since the days when Omrazir was still the greatest city of the Rassi trade empire. Its members have a vast amount of pride in their long history, and consider the Lion Guard to be mere upstarts and outsiders. Officially, the Customs Authority is in charge of monitoring, licensing, and levying fines upon all commerce passing through the city. They also provide most of the l...")
  • 12:25, 14 May 2023 Aleph talk contribs created page Linguistics (skill) (Created page with "The '''Linguistics''' skill governs the capacity to learn the many languages of Avaria, and grants some special abilities that make learning easier and allow the teaching of others. The stats most commonly associated with success in linguistics-based skills are '''intuition''' and '''logic'''. ==See also== * LANGUAGE / SPEAK * LISTEN * Languages * Reading & Writing Category:Skills & Abil...")
  • 16:14, 13 May 2023 Aleph talk contribs created page Speak command (Created page with "The '''SPEAK''' command allows you to see what languages you speak, and how well you can speak or understand them. It will also allows you to switch between the languages you know. '''LANGUAGE''' is an alias for the SPEAK command. == Usage == '''SPEAK'''<br /> Depending on your language proficiency, it will return something like this: <nowiki>These are the languages you speak: -------------------------------------------------- | Fluent | Adept | Basic | I...")
  • 02:22, 13 May 2023 Aleph talk contribs created page Scene command (Created page with "The '''SCENE''' command allows you to set the scene in a room, representing events that have happened recently or are ongoing in that area. The scene you have set will last for a few hours to a few days, depending on what duration you set for it. The default length for a scene on a room is two days, after which it will automatically clear. However, you can add "short" or "long" in the command to set the scene, in order define different lengths of time before which the s...")
  • 18:31, 12 May 2023 Aleph talk contribs created page Tessere (Created page with "{| class="wikitable" style="float:right; margin-left: 20px;" |+'''The Province of Tessere''' |- |'''Allegiance''' |Sirdabi Caliphate |- |'''Capital''' |al-Sabiyyah |- |'''Demonym''' |Tessere |- |'''Official Language''' |Sirdabi |- |'''Official Religion''' |Azadi |- |'''Currency''' |fals/dirham/nour |- |'''Native Heritages''' |'''Tessouare''', Sirdabi, Razmani |} The province of '''Tessere''' lies at the far western end of the Sirdabi Caliphate, t...")
  • 16:55, 12 May 2023 Aleph talk contribs created page Category:Saints (Created page with "The Kalentoi Church honors numerous saints, holy men and women and virtuous martyrs who have devoted and often sacrificed their lives for the One God. Many Kalentians name their children for saints as well as praying to them as intermediaries between the faithful and God. Saints' days are spread liberally across the Kalentoi calendar, and the personal days of the greater saints are often the occasion for festivals and fairs as well as for special religious observances at...")
  • 18:23, 13 April 2023 Aleph talk contribs created page Azadi (Created page with "'''Azadi''' is a monotheistic faith that reveres the One True God and considers the prophet al-Azad to be God's final messenger to humankind. It is chiefly worshiped in the lands of the Sirdabi Caliphate, where it is the official religion, but adherents of the Azadi faith can also be found in places such as Jalanjhur, Cadenza, Yalanbari, and even further abroad. {| class="wikitable" style="float:right; margin-left: 20px;" |+'''Azadi''' |- |'''Deity''' |T...")
  • 19:52, 10 April 2023 Aleph talk contribs created page Category:Magic (Created page with "In the world of Avaria, magic is both more commonplace and potentially more powerful than many think, but most people believe only in certain aspects and types of magic. ==Basics of Magic== Magic in Avaria is very much like magic as it has been historically believed in and practiced on Earth. Large-scale magic and flashy spells are the fodder of stories and legends, generally taken with a grain of salt -- though there is actually more truth in these tales than many are...")
  • 18:23, 6 April 2023 Aleph talk contribs created page Zharalhide (Created page with "'''Zharalhide''' is a low- to medium-quality leather, both pliable and highly durable, but somewhat coarser in texture than other hide. It is harvested from the zharal, a large antelope common in arid grasslands and mountain foothills of Idiri. Zharalhide is useful for making items that require a combination of both ruggedness and flexibility, and it is often used for all-weather cloaks and mantles, footwear, and even umbrellas. While the hair is usually removed...")
  • 17:59, 6 April 2023 Aleph talk contribs created page Inikiskin (Created page with "'''Inikiskin''' is a good quality leather, soft and flexible with an almost velvety texture. It is culled from the iniki, a small antelope common to the Hazari Desert. Some half-domesticated herds are kept by Tessouare herders for this purpose, while other leather is furnished from wild animals by hunters. Inikiskin is lighter and less durable than common leather, and significantly less coarse than zharalhide. It is often used for sma...")
  • 16:57, 6 April 2023 Aleph talk contribs created page Bikuna (Created page with "'''Bikuna''' is perhaps the finest as well as the most expensive wool known. It is exquisitely soft and downy feeling, as well as lightweight, but also highly resistant to moisture and exceptionally warm. No one is sure what sort of creature bikuna comes from, as it arrives at Adelantean markets through the action of numerous middlemen, and always as a finished article of clothing. Informed sources believe it originates somewhere in the Idiri interior,...")
  • 15:41, 6 April 2023 Aleph talk contribs created page Category:Fabrics (Created page with "This is a category for all kinds of fabric which may be used to create clothing, tents, and numerous other crafted articles. Category:Materials")
  • 15:39, 6 April 2023 Aleph talk contribs created page Khazi wool (Created page with "'''Khazi wool''' is an extremely warm and silky type of wool sheared from the khazi mountain goat of Saramat. The fibers are quite long and very soft, and give both woven and felted fabrics made from them a subtle attractive sheen. Khazi wool is a resilient fabric that is also very weather resistant, so it is often used in outerwear such as overtunics, cloaks, scarves, and caps. Khazi felt can be used to produce durable, rain-resistant hats as well as tents, both...")
  • 15:14, 6 April 2023 Aleph talk contribs created page Couranty (Created page with "'''Couranty''' is a type of high-grade woolen cloth produced primarily from the wool of so-called "Downy" sheep raised in the Couranti Downs of Ensor. The cloth is tightly woven and very fine and smooth to the touch, with an almost silky finish. It is usually a medium- to heavyweight fabric, suitable for cool-weather shirts and blouses as well as for outerwear such as coats and overdresses. It drapes well and is also quite wrinkle-resistant, making it as...")
  • 11:45, 21 March 2023 Aleph talk contribs created page File:Tessere small.jpg (A map of the Sirdabi province Tessere, made using Inkarnate.com.)
  • 11:45, 21 March 2023 Aleph talk contribs uploaded File:Tessere small.jpg (A map of the Sirdabi province Tessere, made using Inkarnate.com.)
  • 21:58, 10 March 2023 Aleph talk contribs created page Academy District (Created page with "The '''Academy District''' is located on the western or Dusk side of the city of Category:Omrazir, where it is situated on a prominence overlooking the Strait of Sorrows. It is reached by way of the Via Lucis, or Way of Light, and lies only a short distance from al-Ruviyyah Plaza and the palace gates. The district consists of the Elucidarium Academy itself, including the Great Mosque and library, along with apartments for resident and visiting schol...")
  • 14:41, 9 March 2023 Aleph talk contribs created page Great Hazari Desert (Created page with "The '''Great Hazari Desert''' is a huge expanse of extremely arid land that spands northern Idiri from the Great Stormy Sea in the west of the continent to the Gulf of Adwa in the east. It is a perilous land and only thinly populated, but numerous trade routes crisscross it from north to south, connecting the two halves of Idiri and conveying both goods and people across the continent. ==Geography== ==People== Only a scattering of people truly call the Haz...")
  • 18:03, 6 March 2023 Aleph talk contribs created page Category:The Heavens (Created page with "The wide skies of Avaria are dominated by numerous celestial bodies, and hold great interest not just for astrologers but for all peoples of the world whose sense of time and space are charted through the motions of the heavens. ==The Sun== Much like Earth's sun, that of Avaria is a middle-aged, mid-sized star with a bright yellow-gold radiance. Avaria's orbit around the sun likewise produces a year of approximately 365 days, and Avaria's own rotation creates a 24-hour...")
  • 18:05, 3 March 2023 Aleph talk contribs created page Amunati cat (Created page with "The '''Amunati cat''' is a breed of domestic cat native to Amunat. Often simply called '''mau''', meaning "cat" in the ancient Amunati tongue, the cat is widespread throughout that province but can also be found nearly anywhere in the Sirdabi Caliphate. The Amunati themselves once held it in the highest esteem, treating both temple cats and pets with a mix of deference and affection, and mummifying them upon their death. They continue to be very fond of the b...")
  • 16:02, 3 March 2023 Aleph talk contribs created page Ifru (Created page with "{| class="wikitable" style="float:right; margin-left: 20px;" |+'''The Province of Raziya''' |- |'''Allegiance''' |Sirdabi Caliphate |- |'''Capital''' |Koba |- |'''Demonym''' |Ifari |- |'''Official Language''' |Sirdabi |- |'''Official Religion''' |Azadi |- |'''Currency''' |fals/dirham/nour |- |'''Native Heritages''' |'''Tessouare''', Sirdabi, Razmani |} Often considered the backwater of the Sirdabi Caliphate '''Ifru''' is nonetheless centrally loc...")
  • 12:27, 28 February 2023 Aleph talk contribs created page Flower Folk (Created page with "The '''Flower Folk''' are a people of far Riendu, a small yet scrappy race residing somewhere in the east of that continent. Little is known about them in the lands of the Adelantean basin, though they have been met with just often enough by worldly and well-traveled persons that their existence is in no doubt. Such persons report that the Flower Folk are quite small, generally no more than half the height of an average human, and gracefully built, with nimble ha...")
  • 17:12, 27 February 2023 Aleph talk contribs created page Amunat (Created page with "{| class="wikitable" style="float:right; margin-left: 20px;" |+'''The Province of Raziya''' |- |'''Allegiance''' |Sirdabi Caliphate |- |'''Capital''' |Kneph-Nebet |- |'''Demonym''' |Amunati |- |'''Official Language''' |Sirdabi |- |'''Official Religion''' |Azadi |- |'''Currency''' |fals/dirham/nour |- |'''Native Heritages''' |Amunati, Sirdabi |} '''Amunat''' is one of the Sirdabi Caliphate's north Idiri provinces, lying directly...")
  • 14:35, 26 February 2023 Aleph talk contribs created page File:Ifru-Amunat small.jpg (A map of the Sirdabi provinces Ifru and Amunat. Created using Inkarnate.com.)
  • 14:35, 26 February 2023 Aleph talk contribs uploaded File:Ifru-Amunat small.jpg (A map of the Sirdabi provinces Ifru and Amunat. Created using Inkarnate.com.)
  • 02:04, 26 February 2023 Aleph talk contribs created page File:Ruvera 2.0 Small.jpg (An updated edition of the map of the continent of Ruvera. Created using Inkarnate.com.)
  • 02:04, 26 February 2023 Aleph talk contribs uploaded File:Ruvera 2.0 Small.jpg (An updated edition of the map of the continent of Ruvera. Created using Inkarnate.com.)
  • 17:54, 23 February 2023 Aleph talk contribs created page Poets Guild (Created page with "The '''Poets' Guild''', officially the Poets' and Calligraphers' Guild, is the Sirdabi Caliphate's official association for these creative professions. It is an old and honorable institution, having existed in some form since the very earliest days of the caliphate. Originally only the Poets' Guild, it later came to encompass calligraphers as well with the rise of this art in the first century N.D. Although a single individual within the guild may e...")
  • 17:53, 15 February 2023 Aleph talk contribs created page Dockside District (Created page with "The '''Dockside District''' of Omrazir sits on the hillside overlooking the Wharf District and the Strait of Sorrows. As the newest quarter of the city, Dockside is the neighborhood of the newly established and rapidly up-and-coming. This is overall the wealthiest district in Omrazir, but since this wealth consists of new money earned largely through trade (of varying degrees of legality), the residents are looked down on by the old blood of the city, particularl...")
  • 16:57, 15 February 2023 Aleph talk contribs created page Bazaar of the Nine Winds (Created page with "The '''Bazaar of the Nine Winds''' is a large covered market, or qaysariyyah, located in the city of Omrazir. Set right by the southern Nthandu Gate, the bazaar straddles the Via Magna which forms the main avenue through it. The Via Petra and Via Fortuna also allow access to the market from the Dusk and Dawn sides of the city, respectively. The Bazaar of Nine Winds is the largest marketplace not only in Omrazir but in all Raziya. Its three le...")
  • 00:04, 14 February 2023 Aleph talk contribs created page File:Tailoring snip.JPG
  • 00:04, 14 February 2023 Aleph talk contribs uploaded File:Tailoring snip.JPG
  • 00:04, 14 February 2023 Aleph talk contribs created page File:Forging snip.JPG
  • 00:04, 14 February 2023 Aleph talk contribs uploaded File:Forging snip.JPG
  • 00:04, 14 February 2023 Aleph talk contribs created page File:Hunting snip.JPG
  • 00:04, 14 February 2023 Aleph talk contribs uploaded File:Hunting snip.JPG
  • 18:15, 13 February 2023 Aleph talk contribs created page Category:Crafting (Created page with "Crafting can be explained as the gathering of resources and the forming of those resources into a variety of useful objects. Crafting can be very creative and fun as well as functional.")
  • 17:42, 13 February 2023 Aleph talk contribs created page Crafting Basics (Created page with "==Crafting== Crafting is the practice of making items and also of providing more refined materials with which to make items. Learning crafting skills will grant you new abilities to perform certain crafts. You can make unique custom items with the abilities granted by most crafting skills, but some sorts of crafting skills are primarily for the specialized gathering of natural resources, and these do not give you the opportunity to make customized products. There are fu...")
  • 17:36, 10 February 2023 Aleph talk contribs created page Al-Sakhna (Created page with "The town of '''al-Sakhna''' lies just to the east of Omrazir along the northern coast of the Sirdabi province of Raziya. It is built on the shores of a deep but sheltered lagoon that forms an excellent natural harbor, and its inhabitants have fished and dived for pearls there for countless generations. Though the town predates nearby Omrazir and has a historic rivalry with it, al-Sakhna is now often considered an extension of the larger city...")
  • 19:29, 9 February 2023 Aleph talk contribs created page Strait of Sorrows (Created page with "The '''Strait of Sorrows''' separates northeastern Idiri from the southern shore of Ruleska, and joins the Adelantean Sea with the Gulf of Adwa. It forms the northern border of the Sirdabi province of Raziya and the southern limit of the Archduchy of Cadenza. Navigation through the strait can be challenging due to the strong currents and unpredictable weather, but nevertheless it is a key artery for trade between the lands ar...")
  • 15:43, 8 February 2023 Aleph talk contribs created page Cohabitation (Created page with "After spending a while in the world of Avaria and forming interesting new relationships with the people you meet there, you may decide that you'd like to establish some kind of formal living situation with one or more of them. '''Cohabitation''' allows you to create a relationship with another character or characters where you share lodgings or a closer relationship with them. Depending on the type of cohabitation, this will give you the ability to create plot notes for...")
  • 20:59, 6 February 2023 Aleph talk contribs created page Cohabit command (Created page with "The '''COHABIT''' command establishes the existence of a relationship with another character, signifying that they are sharing their lives closely. Cohabiting characters might be spouses, close friends, traveling companions, or simply people who happen to be sharing lodgings together as roommates. The establishment of a cohabitation can provide useful information for staff to use in interactions, and allows cohabiting characters to send plot notes to one another. The ide...")
  • 02:24, 22 January 2023 Aleph talk contribs created page Swimming (skill) (Created page with "The '''Swimming''' skill allows you to stay afloat and move through deep water, as well as granting other unique water-related skills. ==Level 2 Swimming Abilities== {| class="wikitable" |- !colspan="2"| Water Rescue |- ! Description | Pull someone above the surface of the water. |- ! Command | pull|yank <person> |- ! Roundtime | Passive/background |- ! To Perform | In the same room as target person. |- ! Stat Used | N/A |- ! Skill Used | Strength |- |} Category:Sk...")
  • 01:59, 22 January 2023 Aleph talk contribs created page Education (skill) (Created page with "The '''Education''' skill represents a character's level of formal schooling, including the ability to read and write. The stats most commonly associated with success in education-based skills are '''intuition''' and '''logic'''. ==Level 1 Education Abilities== {| class="wikitable" |- !colspan="2"| Read |- ! Description | Read written words! Must also know the language of the text. |- ! Command | read <item> |- ! Roundtime | 0s |- ! To Perform | At least one healthy ey...")
  • 00:08, 22 January 2023 Aleph talk contribs created page File:Cutscene-button.JPG (A snip showing the Cutscene button on the website.)
  • 00:08, 22 January 2023 Aleph talk contribs uploaded File:Cutscene-button.JPG (A snip showing the Cutscene button on the website.)
  • 23:50, 21 January 2023 Aleph talk contribs created page File:Cutscene-entry.JPG (A snip of the entry portion of a web-based cutscene.)
  • 23:50, 21 January 2023 Aleph talk contribs uploaded File:Cutscene-entry.JPG (A snip of the entry portion of a web-based cutscene.)
  • 23:48, 21 January 2023 Aleph talk contribs created page File:Cutscene-sample.JPG (A snip from a web-based cutscene.)
  • 23:48, 21 January 2023 Aleph talk contribs uploaded File:Cutscene-sample.JPG (A snip from a web-based cutscene.)
  • 23:47, 21 January 2023 Aleph talk contribs created page File:Cutscene-sample-start.JPG (Screenshot of a cutscene header.)
  • 23:47, 21 January 2023 Aleph talk contribs uploaded File:Cutscene-sample-start.JPG (Screenshot of a cutscene header.)
  • 23:34, 21 January 2023 Aleph talk contribs created page Category:Roleplay Systems (Created page with "'''Roleplay systems''' are features or sets of commands that give you additional ways to tell your character's story in the world. Category:Systems")
  • 23:31, 21 January 2023 Aleph talk contribs created page Lifestyle (Created page with "Whenever you log out, your character is ICly still in the world, performing daily tasks, pursuing interests and jobs, or engaging in other off-screen activities. Maybe they're just blandly following their normal humdrum routines, but they could be afflicted with illness, debilitated by injury or emotional trauma, or suffering the interesting consequences of whatever they've gotten up to in-game lately. Sometimes these alterations in lifestyle may be solely related to you...")
  • 22:11, 21 January 2023 Aleph talk contribs created page Development Updates (2023) (Created page with "==January== * '''01.01.23:''' Heralding a new year with the Dungeonmaker System! Check out the DungeonMaker Guide for more information. In lesser news, the ranges that define different layers of accumulated precipitation have been refined, and ships no longer show any accumulated precipitation on board. Also for ships, the SWAB DECK command has been added, and ship crewmate behavior has been refined. * '''01.03.23:''' Four new plants have been a...")
  • 14:48, 7 January 2023 Aleph talk contribs created page Angrosh (Created page with "The '''angrosh''' are a race of large tusked humanoids typically found dwelling in the wilder places of Avaria. Fierce warriors and skilled in the hunt, they are viewed with wary respect by their human neighbors. Nevertheless they are a tight-knit people, sharing deep bonds among those of their own clans. ==Physiology== The angrosh are a striking people, unmistakable wherever they are encountered. They are quite tall, ranging from a very short 5'10" to in excess of 7 fe...")
  • 03:42, 6 January 2023 Aleph talk contribs created page Category:Races (Created page with "There are several races that dwell upon the vast surface of Avaria, from the scorching deserts of Idiri to the icy tundra lands of the far north. By far the most numerous and common are humans, distinguished by their diverse cultures and heritages, but they share the world with a number of other peoples. '''Humans''' - The dominant race of Avaria, who inhabit the world in a dazzling constellation of cultures. '''Angrosh''' - A tusked and rugg...")
  • 15:41, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker sample.JPG
  • 15:41, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker sample.JPG
  • 15:33, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 8.JPG
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  • 15:33, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 7.JPG
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  • 15:32, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 6.JPG
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  • 15:32, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 5.JPG
  • 15:32, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 5.JPG
  • 15:32, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 4.JPG
  • 15:32, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 4.JPG
  • 15:32, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 3.JPG
  • 15:32, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 3.JPG
  • 15:31, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 2.JPG
  • 15:31, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 2.JPG
  • 15:31, 1 January 2023 Aleph talk contribs created page File:Dungeonmaker 1.JPG
  • 15:31, 1 January 2023 Aleph talk contribs uploaded File:Dungeonmaker 1.JPG
  • 15:30, 1 January 2023 Aleph talk contribs created page DungeonMaker Guide (Created page with " ==Intro== The DungeonMaker feature allows regular players to build areas that they can use for storytelling purposes. These areas don't necessarily need to be dungeons - naming them so is merely a fun convention based off D&D. An area could be an ancient family farm that your character wants to recover from bandits, or a cave where there's rumored to be treasure, or an old maze guarded by puzzling monsters. Please note: * These areas will be joined to the game world...")
  • 04:53, 1 January 2023 Aleph talk contribs created page File:Who-list.JPG (Sample screen capture of the WHO list.)
  • 04:53, 1 January 2023 Aleph talk contribs uploaded File:Who-list.JPG (Sample screen capture of the WHO list.)
  • 04:52, 1 January 2023 Aleph talk contribs created page Who command (Created page with "thumb|500px|The Score display, showing most of a character's vital information. The '''WHO''' command shows you the location of other player characters presently in the game. For characters you have not recognized, their sdesc will show instead of a name. For characters whose identities are presently concealed, such as by wearing a disguise or having the hood of their cloak raised, they will appear with an appropria...")
  • 22:21, 28 December 2022 Aleph talk contribs created page Via Maris (Created page with "The '''Via Maris''', or the Seaway, is the major east-west thoroughfare on the north side of Omrazir. Built along the edge of a natural terrace in the hillside upon which the city is built, the road runs from the Via Lucis in the west to the Maysa Gate in the east. From there it continues along the shoreline of the bay until it reaches the village of al-Sakhna. Since a large amount of the city's imports and exports come through al-Sakhna and its natural port,...")
  • 21:58, 28 December 2022 Aleph talk contribs created page Via Magna (Created page with "The '''Via Magna''' is the main north-south road of Category:Omrazir, and one of the chief thoroughfares of the city as a whole. It links the wharves along the bay with the Bazaar of the Nine Winds, and most of the city's other major streets intersect or branch off from it. For most of its length it parallels the River Tamrasset, and along with the river serves as the dividing line between the East City and West City....")
  • 18:54, 28 December 2022 Aleph talk contribs created page Research (Created page with "While interacting with the world of Avaria and its peoples, you may find yourself wanting to explore specific topics of interest beyond those things considered to be common knowledge. You can use the '''Research''' system to engage in-character with the lore of the world, either conducting a survey of works already written on a given topic, or pursuing independent inquiries to produce new bodies of learning. Although your interests as a player may overlap with those of y...")
  • 16:50, 24 December 2022 Aleph talk contribs created page St. Chantal (Created page with "'''St. Chantal''' is a Kalentian saint whose feast day is celebrated on the 14th day of Mar. She is the patron saint of pathfinders and guides, wild places, and unmarried women. ==Background== Chantal was born the daughter of simple peasants dwelling amidst the vast fens known as the Weepmere, lying in the heartland of Ruv several leagues northeast of the imperial capital of Summa Ruva. She grew up a typical child of the fens, fishing and fowling and gathering wild ric...")
  • 15:38, 23 December 2022 Aleph talk contribs created page St. Hollyberry (Created page with "'''St. Hollyberry''' was an Idiri woman who became the disciple and traveling companion of St. Loomis in the years shortly before the Great Dark. Although she was the queen of a distant land far off across the sea, she had heard tales of Kalen Phoenikos and his deeds and had developed a great curiosity about those who called themselves Kalentians. After receiving a vision of a golden compass with hands of flame that...")
  • 03:46, 23 December 2022 Aleph talk contribs created page Wayfare (Created page with "The '''Wayfare''' is a road in the kingdom of Ensor which links the port town of St. Loomis with the capital Imbryck. It is a very old route which has been traveled since ancient times, and its few remaining paved portions reveal its use during the days of the Ruveran Empire. But it is the road's somewhat more recent history which has entered it indelibly into the annals of history and legend, for this was the road that was miraculously illumined by the f...")
  • 03:08, 23 December 2022 Aleph talk contribs created page Plew-on-Sea (Created page with "'''Plew-on-Sea''' is a seaside village in the kingdom of Ensor, located along the Wayfare northeast of the town of St. Loomis. Although not very large, it is notable for being the place from which the ferry boat to Windhaven Monastery docks. It serves as a waystation for travelers, most notably pilgrims and other visitors to the monastery, but also for people arriving late to the village who find the additional miles to St. Loomis too far to travel in wha...")
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