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Combined display of all available logs of Avaria. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 20:02, 11 September 2023 Aleph talk contribs created page Slavery (Created page with "Throughout much of the world of Avaria, some form of slavery exists as a part of many different societies. Enslaved peoples perform important roles in many of these societies, from agricultural labor to teaching to military service. Some forms of slavery are harsher than others, just as some the jobs are more difficult and demeaning. Some slaves can rise to positions of prominence and even power in their societies, while others remain condemned to a life of drudgery. But...")
  • 13:49, 2 September 2023 Aleph talk contribs created page Jobs (Created page with "The '''jobs''' system allows your character to obtain gainful employment in the world and earn an income! Having a job is in fact the most common source of income in Avaria, and it can also be a good way to train skills and make connections, besides providing material for roleplay. ==Finding a Job== Finding a job can be relatively simple. When you visit shops, workshops, or a number of other places in the game, you may see a line in the...")
  • 12:42, 2 September 2023 Aleph talk contribs created page Faint command (Created page with "'''FAINT''' allows you to fall to the ground and lose consciousness. The command can be used at will, and you can designate the amount of time in minutes that you would like to remain unconscious. At the end of the designated time, you will be able to WAKE and regain consciousness. ==Usage== '''FAINT''' <optional minute integer from 1-60> ==Notes== * The default time for a faint, if no time integer is specified in the command, is five minutes. * Under...")
  • 19:36, 7 July 2023 Aleph talk contribs created page Windhaven Monastery (Created page with "'''Windhaven Monastery''' is a Kalentic monastery located in the Ruveran kingdom of Ensor. Its main chapter house and cathedral occupy Windhove Isle in St. Loomis Bay, while the nearby Ladyrock Isle houses the women's monastery and a separate smaller chapel. Windhaven's religious community includes both true monks who practice withdrawal from the world, and friars who preach and actively serve the poor and needy. It is reached by a ferry that plies the...")
  • 19:59, 5 July 2023 Aleph talk contribs created page Rahoum (Created page with "{| class="wikitable" style="float:right; margin-left: 20px;" |+'''The Province of Rahoum''' |- |'''Allegiance''' |Sirdabi Caliphate |- |'''Capital''' |Sirdab |- |'''Governor''' |Mu'omer bin Imran Bey |- |'''Demonym''' |Rahoumi |- |'''Official Language''' |Sirdabi |- |'''Official Religion''' |Azadi |- |'''Currency''' |fals/dirham/nour |- |'''Native Heritages''' |Sirdabi |} The province of '''Rahoum''' is the heartland of the Sirdabi Caliphate and the birt...")
  • 16:44, 3 July 2023 Aleph talk contribs created page Collegium of Mages (Created page with "The '''Collegium of Mages''' is the official association of the '''mathemagi''', a group of mages whose highly structured approach to working magic is based on strict logical rules, mathematical formulae, and the use of magical syllables according to a set grammar. Although they draw upon the accumulated arcane knowledge of countless generations, mathemagi see themselves as a new and modern kind of magic practitioner, one that has rejected the superstitions and ceremonia...")
  • 15:57, 22 June 2023 Aleph talk contribs created page River Tamrasset (Created page with "The '''River Tamrasset''' flows through the Sirdabi province of Raziya in northeast Idiri, and is the chief source of water in the region. Despite this the Tamrasset itself is seldom glimpsed, as the river runs undergound and out of sight for the vast majority of its course. The city of Omrazir is the most notable exception, as the flowing channel of the Tamrasset serves as the dividing line between the western Dusk and eastern Dawn halv...")
  • 20:26, 21 June 2023 Aleph talk contribs created page Wharf District (Created page with "The '''Wharf District''' is located on the north side of Omrazir, fronting on Rassi Bay with the Strait of Sorrows beyond that. Although this constitutes the chief harbor of Omrazir proper, it is very much overshadowed by the nearby village of al-Sakhna, which functions as the city's true port. Nevertheless, the wharf district is still busy with the arrival and departure of passenger ships and freighters carrying especially precious goods -- and in partic...")
  • 19:47, 21 June 2023 Aleph talk contribs created page Kingfisher District (Created page with "The neighborhood of the old blood of Omrazir, as well as some wealthy merchants of impeccable pedigree, the '''Kingfisher District''' is located in the East City close to the Bazaar of the Nine Winds. The district consists of two smaller neighborhoods, one lying on the east bank of the River Tamrasset, and the other off the Via Fortuna directly adjacent to the bazaar. A scenic locale filled with artificial pools and waterfall...")
  • 15:49, 21 June 2023 Aleph talk contribs created page Palace Precinct (Created page with "The '''Palace Precinct''' is perhaps the most iconic neighborhood in all Omrazir, as its soaring stone spires tower above all the rest of the city and are among the first things that any traveler notices when docking in Rassi Bay. Built entirely upon the heights and slopes of an elevated ridge that adjoins the bulk of the western massif, the Palace Precinct actually occupies less ground -- and very much less level ground -- than most neighborhoods in the city. ==Histor...")
  • 20:26, 19 June 2023 Aleph talk contribs created page Naghrimat (Created page with "The '''Naghrimat''' is a hilly zone located on the western fringe of the Plain of Plenty in Tessere. The winter and early spring rains that water the rest of the plain are both lighter and far more sporadic here, creating a landscape that is overall noticeably drier and less suited to agriculture than the rest of the coast. But an hour's walk up into the high rolling hills behind the town of Sidi Naghrim reveals a strange wonderland of plants found nowhere...")
  • 19:49, 19 June 2023 Aleph talk contribs created page Lazyleaf (Created page with "'''Lazyleaf''' is a succulent plant native to the Neghrimat in Tessere, which is the only known place in the world where it grows naturally. The plant has fat spatulate leaves, 4-8" long, which grow from a dense central bundle of woody growth no more than 10" in height. Rubbery in texture, the leaves sprawl out in limp grey-green layers in all directions around the core, the lowest layer of leaves lying upon the ground and each successive layer resting on the one...")
  • 18:00, 19 June 2023 Aleph talk contribs created page Sentinel pine (Created page with "'''Sentinel pine''' is a type of pine tree that grows chiefly in the mountains of north Idiri. It is characterized by red-tinged brown bark and medium-length deep green needles that grow in clusters of four along its branches. Sentinel pines tend to cluster in dense stands when young, which gradually thin out as the most vigorous trees attain their full height. Even at maturity the trees tend to stand close together, a habit aided by their relatively short branches....")
  • 14:54, 15 June 2023 Aleph talk contribs created page Al-Sabiyyah (Created page with "'''Al-Sabiyyah''' is the capital of the Sirdabi province of Tessere, situated along the Adelantean coastline. It is the chief maritime outlet for the trans-Hazari gold trade that connects the gold mines of west Idiri with the Adelantean world, via Koumbasi and Tessere itself. As a result it is a very prosperous and prestigious city, rivaling Koumba City for the reputation of greatest city of...")
  • 15:47, 1 June 2023 Aleph talk contribs created page Omrazir Customs Authority (Created page with "The '''Omrazir Customs Authority''' is a very old organization, having existed in some form since the days when Omrazir was still the greatest city of the Rassi trade empire. Its members have a vast amount of pride in their long history, and consider the Lion Guard to be mere upstarts and outsiders. Officially, the Customs Authority is in charge of monitoring, licensing, and levying fines upon all commerce passing through the city. They also provide most of the l...")
  • 12:25, 14 May 2023 Aleph talk contribs created page Linguistics (skill) (Created page with "The '''Linguistics''' skill governs the capacity to learn the many languages of Avaria, and grants some special abilities that make learning easier and allow the teaching of others. The stats most commonly associated with success in linguistics-based skills are '''intuition''' and '''logic'''. ==See also== * LANGUAGE / SPEAK * LISTEN * Languages * Reading & Writing Category:Skills & Abil...")
  • 16:14, 13 May 2023 Aleph talk contribs created page Speak command (Created page with "The '''SPEAK''' command allows you to see what languages you speak, and how well you can speak or understand them. It will also allows you to switch between the languages you know. '''LANGUAGE''' is an alias for the SPEAK command. == Usage == '''SPEAK'''<br /> Depending on your language proficiency, it will return something like this: <nowiki>These are the languages you speak: -------------------------------------------------- | Fluent | Adept | Basic | I...")
  • 02:22, 13 May 2023 Aleph talk contribs created page Scene command (Created page with "The '''SCENE''' command allows you to set the scene in a room, representing events that have happened recently or are ongoing in that area. The scene you have set will last for a few hours to a few days, depending on what duration you set for it. The default length for a scene on a room is two days, after which it will automatically clear. However, you can add "short" or "long" in the command to set the scene, in order define different lengths of time before which the s...")
  • 18:31, 12 May 2023 Aleph talk contribs created page Tessere (Created page with "{| class="wikitable" style="float:right; margin-left: 20px;" |+'''The Province of Tessere''' |- |'''Allegiance''' |Sirdabi Caliphate |- |'''Capital''' |al-Sabiyyah |- |'''Demonym''' |Tessere |- |'''Official Language''' |Sirdabi |- |'''Official Religion''' |Azadi |- |'''Currency''' |fals/dirham/nour |- |'''Native Heritages''' |'''Tessouare''', Sirdabi, Razmani |} The province of '''Tessere''' lies at the far western end of the Sirdabi Caliphate, t...")
  • 16:55, 12 May 2023 Aleph talk contribs created page Category:Saints (Created page with "The Kalentoi Church honors numerous saints, holy men and women and virtuous martyrs who have devoted and often sacrificed their lives for the One God. Many Kalentians name their children for saints as well as praying to them as intermediaries between the faithful and God. Saints' days are spread liberally across the Kalentoi calendar, and the personal days of the greater saints are often the occasion for festivals and fairs as well as for special religious observances at...")
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