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  • ...acters speak them and by practicing them yourself. Linguistics also grants abilities that further facilitate language learning, such as being able to practice a
    5 KB (693 words) - 16:06, 6 January 2024
  • ...ome in Avaria, and it can also be a good way to train [[:Category:Skills & Abilities|skills]] and make connections, besides providing material for roleplay.
    5 KB (810 words) - 11:55, 5 September 2023
  • '''Weapons skills''' give you some skill in various combat abilities, from the use of particular weapons to maneuvering in armor or general foot '''Crafting skills''' will allow you access to certain abilities or recipes associated with a profession, whether its's lumberjacking or coo
    16 KB (2,726 words) - 19:16, 13 January 2024
  • ...ot use poisonous wood to whittle a spit and cook your food.) New herbalism abilities, MAKE CHARCOAL and BOIL, have also been implemented. Read about these under ...have been slightly reworked: now they can be passive. Accordingly, passive abilities have been added: detect-presence (town and wild versions), swift-track, ext
    23 KB (3,799 words) - 22:14, 21 January 2023
  • ...ter. Several bug fixes and adjustments have also been made to horticulture abilities. ...ew ones, but you can also simply [[Play command|PLAY]] them. The skill and abilities work like those of any other performer. A CONFIG BRIEF option has been adde
    32 KB (5,352 words) - 19:06, 4 January 2024
  • ...e wielded, such as a frying pan or a book. Learning more skills and having abilities will give you more moves that you can do in combat.
    7 KB (1,144 words) - 20:52, 23 September 2022

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