Starting Equipment

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Revision as of 13:19, 12 January 2024 by Aleph (talk | contribs) (Created page with "In character generation, you'll get some automatically-generated clothes and a kit of useful items dependent on your archetype. You'll initially have three customization opportunities that will allow you to freely re-describe a few of these items, if you'd optionally like to make your gear more unique to your character. The following article is an outline of exactly which archetype options and skill combinations will get you which starting gear. = Warrior = Choosing th...")
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In character generation, you'll get some automatically-generated clothes and a kit of useful items dependent on your archetype. You'll initially have three customization opportunities that will allow you to freely re-describe a few of these items, if you'd optionally like to make your gear more unique to your character. The following article is an outline of exactly which archetype options and skill combinations will get you which starting gear.

Warrior

Choosing the warrior archetype gives equipment depending on the presumption that the character is a career fighter, even if they have crafting skills. Therefore, they'll get a ranged weapon, a melee weapon, and some armor.

Ranged Weapon Kit

From among the following skills, whichever skill is highest, the character will get the relevant kit.

  • Blowguns: a blowgun, blowdarts, and a belt pouch
  • Archery: a longbow, arrows, and a quiver
  • Crossbows: a crossbow, bolts, and a quiver
  • Slings: a slingshot, stones, and a belt pouch

Melee Kit

From among the following skills, whichever skill is highest, the character will get the relevant kit.

  • Light swords: someone from Sirdabi or Idiri origins will get a light dueling sword (al-kun) and a parrying dagger (al-qudun), a weaponbelt, and a dagger sheath -- while other origins will get a rapier and a weaponbelt
  • Medium swords: someone from Sirdabi or Idiri origins will get a scimitar and scimitar sheath, while others will get a broadsword and a scabbard
  • Heavy swords: a greatsword and a weapon harness
  • One-handed maces: a mace and a weaponbelt
  • Two-handed maces: a morningstar and a weapon harness
  • Flails: a flail and a weaponbelt
  • Staves: a walking staff
  • Polearms: A Sirdabi or Idiri will get a warspear and a weapon harness, while others will get a bardiche and a weapon harness
  • One-handed axes: a hatchet and a weaponbelt
  • Two-handed axes: a battleaxe and a weapon harness
  • Whips: a whip and a weaponbelt
  • Knives: someone from Sirdabi or Idiri origins will get a jambiya and a jambiya sheath, whereas others will get a dagger and a dagger sheath

Armor Kit

Depending on