Weaponry

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A huge variety of different weapon types and individual weapons may be used in Avaria. Each particular weapon comes with its own style, drawbacks, abilities, and general intricacies. A heavier weapon will generally be slower to swing. A lighter weapon will be quicker and allow you to riposte, but perhaps fail to deal the intensive damage that, say, a two-handed battleaxe might regularly be capable of inflicting.

You can STUDY all weapons that you're holding in order to get a fairly good understanding of their physical traits, but you will need to learn how to use a weapon -- in other words, to invest points in its related skill -- to truly comprehend its abilities. As you learn and improve your skill with a weapon, you will gradually gain abilities that unlock moves you can use in combat. Some moves will be passive, others will be wind-up moves in order to prepare for other moves, and still others will be very powerful combat-finishers.

Weapon Types

Weapon Type Description
Blowguns Projectile weapons from the tropical forests of Idiri.
Bolas Ranged weapons used to incapacitate a target.
Boomerang Wooden ranged weapons from the Desert of Fallen Stars.
Flails Peasant flails, ball-and-chains, etc.
Heavy Swords Broadswords, etc.
Javelins Skill in throwing spears, including light javelins and assegais.
Knives Daggers, stilettos, khanjars, and other short blades for close and stealthy combat.
Light Swords Leaf-blade swords, flyssas, cutlasses, rapiers, etc.
Medium Swords Scimitars, sabers, shotels, etc.
One-Handed Axes Small battlaxes, horsemen's axes, etc.
One-Handed Maces Small flanged, spiked, and ball maces; war hammers, etc.
Polearms Heavy spears, pikes, glaives, halberds, etc.
Slings Slings and slingshots.
Staves Quarterstaves, donga, canes, etc.
Two-Handed Axes Large battleaxes.
Two-Handed Maces Large flanged and spiked maces.
Two-Handed Swords Greatswords, flamberges, etc.
Whips Bullwhips, sjamboks, etc.