Weaponry
A huge variety of different weapon types and individual weapons may be used in Avaria. Each particular weapon comes with its own style, drawbacks, abilities, and general intricacies. A heavier weapon will generally be slower to swing. A lighter weapon will be quicker and allow you to riposte, but perhaps fail to deal the intensive damage that, say, a two-handed battleaxe might regularly be capable of inflicting.
You can STUDY all weapons that you're holding in order to get a fairly good understanding of their physical traits, but you will need to learn how to use a weapon -- in other words, to invest points in its related skill -- to truly comprehend its abilities. As you learn and improve your skill with a weapon, you will gradually gain abilities that unlock moves you can use in combat. Some moves will be passive, others will be wind-up moves in order to prepare for other moves, and still others will be very powerful combat-finishers.
Weapon Types
Weapon Type | Description |
---|---|
Blowguns | Projectile weapons from the tropical forests of Idiri. |
Bolas | Ranged weapons used to incapacitate a target. |
Boomerang | Wooden ranged weapons from the Desert of Fallen Stars. |
Flails | Peasant flails, ball-and-chains, etc. |
Heavy Swords | Broadswords, etc. |
Javelins | Skill in throwing spears, including light javelins and assegais. |
Knives | Daggers, stilettos, khanjars, and other short blades for close and stealthy combat. |
Light Swords | Leaf-blade swords, flyssas, cutlasses, rapiers, etc. |
Medium Swords | Scimitars, sabers, shotels, etc. |
One-Handed Axes | Small battlaxes, horsemen's axes, etc. |
One-Handed Maces | Small flanged, spiked, and ball maces; war hammers, etc. |
Polearms | Heavy spears, pikes, glaives, halberds, etc. |
Slings | Slings and slingshots. |
Staves | Quarterstaves, donga, canes, etc. |
Two-Handed Axes | Large battleaxes. |
Two-Handed Maces | Large flanged and spiked maces. |
Two-Handed Swords | Greatswords, flamberges, etc. |
Whips | Bullwhips, sjamboks, etc. |