Changelog



11/20/2024


* A lumberer VNPC group has been added to the lumber camp outside St Loomis, along with a functional sawpit.


11/17/2024


* New general ability: split wood. (For splitting chopped-up log chunks into firewood bundles).
* Throwing containers at objects will now cause that object to get messy with the contents of the container, instead of it just spilling on the ground. If the targeted object is a canvas or other sort of page, and the contents included ink or paint or dye, it will create a new paragraph of randomly-generated drawing complete with the color.


11/14/2024


* Logging abilities have been added: chop, saw, fell (level 2), notch (3), and mill (4). The old logging abilities which were never functional have been removed.


11/13/2024


* Three general abilities have been added: excavate, bury, and prop.
* Some Mining abilities have been added: timber (level 6, but also accessible through construction 8 or a combo of mining 2 and construction 2), and tunnel-excavation (level 8). Tunnel-excavation is not fully fleshed out yet and will need some staff help after the character effort goes in.


11/11/2024


* The 'arrange transport' ability has been added to several other skills, including mercantilism, education, and logging at different levels.


11/10/2024


* The herbalist ability of CONCOCT has been added at level 5 Herbalism, with several designs for various cures, along with the capacity to submit custom concoctions. This system may still be a little buggy but I'll be working on testing and refining it, so it might see some immediate changes.


11/08/2024


* Some changes to the acquisition mechanics for one of the currently-existing magical abilities will not impact those who already possess it, but they might have new 'life events' added at an incongruously later time. (Just ignore please!)


11/07/2024


* Fixed a really bad character creation bug that occurred due to the last time I fiddled with disguises -- initial guise population was malfunctioning.


11/04/2024


* A new magical ability has been finalized and tested.
* New magic system stuff now shows in outputs when characters are not Grounded anymore.
* An ability primer has been developed that allows for specific intrinsic knowledge to be disseminated easily upon gaining an ability. This can be used later to collect primers for new characters too, especially when it comes to secretive abilities like crime.


10/31/2024


* Some small-scale secret magic stuff has been added along with a semi-magical combo ability.
* Another magic skill added.


10/27/2024


* Some large-scale background magic stuff added. This was a system that we had planned since before alpha opened, thematically, but hadn't gotten around to coding it. However, it is something that nobody will notice (probably, unless there are some weird tracebacks or new bugs).
* The delete button is now further away from the edit button in the forum interface.


10/26/2024


* You no longer need to wield a quill or brush in order to DIP it in ink or paint.
* Writing anything will now prompt you at the beginning regarding what language you're writing in. The confirmation of this prompt will stand for one hour after you're done writing, so you don't have to confirm for every paragraph.
* Dipping a quill will now last for multiple paragraphs, and better-quality quills will hold more ink (the default/average is 3 WRITEs). Since old quills don't have quality set on them, if you have a fancy pen, let us know via petition or OOCMail and we'll put a quality on that.


10/24/2024


* A 'swaggalicious' smiley should show up on the forums at some point. Yes we're very cool, no need to tell us.


10/15/2024


* Wearing a skirt shouldn't throw a glitch anymore if the wearer is not female.
* Messaging for yanking people under the surface of water is fixed.
* Dropping someone underwater should appropriately cause them to be underwater too.


10/14/2024


* Fish shouldn't look like they're standing anymore.
* COMBAT MOVEs commands are now properly excluded from combat rules regarding queued commands and roundtime.
* Roundtime glitches regarding not regaining roundtime when joining or leaving combat have been fixed.
* A glitch with roundtime returning very quickly in combat has also been fixed. Animal roundtime isn't quite so crazy fast anymore as well.
* Fish that are being ridden will no longer just swim away and disappear in the depths of the water.
* SHOUTing now has its own type of roundtime, and can be done without combat roundtime being taken.
* Grappling someone underwater will result in a position of 'held underwater' rather than simply 'held', and in this case it's still possible to drown.


10/13/2024


* The Fish Riding Update, Part II ... fish flopping around will now throw you from their backs eventually unless your riding skill is impeccable. Riding something too small to carry you will cause it to collapse or sink underwater (which if the water is deep enough could cause you to drown). Animals will now go aggro on unwanted riders if they are not considered tame animals.
* Animals will now attempt to get rid of a rider before being able to otherwise attack them (thus poor Ariziya can no longer be trampled by his horse while riding it, finally) -- and instead there are a few new commands: FLOP/THRASH/WRITHE/BUCK.
* Ongoing Combat Revamp: Animal attacks are their own class of command, meaning that they're also available for anyone else to use and do not follow the usual combat move format. This will need continued polishing, almost definitely.
* Mob combat AI has been integrated together for both animals and human NPCs.
* Many of the currently-available moves in combat weren't classified formally as 'combat moves' and now they are.
* Roundtime method changed to integrate both roundtime outside of a fight and roundtime in a fight, should hopefully not be a noticeable change.
* Defending someone in a fight will now take into account your trauma when considering whether or not you are even capable of leaping to block an incoming attack.
* It's possible to cancel a FTB proposal.
* At least some combat commands will now check whether or not you can actually complete the move before taking roundtime for attempting it.
* COMBAT MOVE output has been tightened up to be more neat for those that don't have prompt_messagegroup configured.
* Eating/drinking has been fixed. Whoops.
* There are now masks!
* The arena character bug is fixed.


10/12/2024


* You can no longer carry items heavier than your capacity, and the messaging for that is more polished too.
* Messes in outdoor rooms will now fade over time (about 3-5 days).
* You can now record LOOKs at targets in your log, rather than looks at the area only (LOG LOOK TARGET).
* Sending plot notes works without parenthesis now (meaning that you can put parenthesis in your plot note without any problem). Since it's not an IC emote anyway, it's not necessary to have emoting parenthesis on the command.
* Throwing teacups full of paint at trees should now work without a traceback.
* Post offices should work now.


10/09/2024


* Ideas can now be categorized like bugs can.
* If a new bug or idea is submitted within the time that an admin is editing the task list, it shouldn't cause a glitch.