Changelog
* RP logs should no longer have lack of spaces between things you record looks at, or weird color-carrying from the previous lines. (This takes effect with new logs.)
05/11/2025
* You can no longer see ghosts via LOOK THINGS, nor any people at all! (Only things.)
* You can no longer accidentally lose objects by trying to put them in exits! Now objects placed on exits will sit on the floor near the exit, politely.
* Frozen objects (such as snowballs) will now melt away if they are either indoors or the weather is not frozen.
* Posing around boats should be less redundant now, as boats can no longer park at themselves.
* Boat automatic poses are now mildly reliant on the weather, as befits a weather simulator.
* Newly-tailored boots and things should have warmth, but if you have an old object without warmth that needs to be updated, let me know sometime and we'll get it fixed.
04/22/2025
* Cherry trees should work as trees now.
04/21/2025
* Hopefully fixed character update bug.
* Fixed a bug with an arena character being held by 'nothing'. '
* All skills and stats now have a short dynamically-generated help file from in-game.
* Dropping a carried living person into a container (like a grave) should now work.
* Adjectives for burial sites should work properly now.
* A bug with vicinities has been fixed (caused by having fixed getting inside things, and then ending up 'inside' the 'general area', which isn't a real place).
* You can no longer choke yourself or try to piggyback on yourself.
04/20/2025
* Fixed bugs with getting inside things and sitting in firepits.
* Bug with nonexistent targets in combat should be fixed.
* Log contents have been entirely revamped with how they're stored in the database. Hopefully this will stop the server from crashing when multiple people are titling logs? We'll have to find out!
04/19/2025
* A kiln can be found in the potter's shop in St Loomis, and the potter will also buy fired clay objects.
* Clay is now forageable, and there are some different types of clay that can be foraged from different environments.
* You can now SHAPE clayforms, as a potter with the pottery skill! Available clayforms are beads, bowls, cups, saucecups, pots, pans, idols, and tagines (if you are Tessouare).
03/27/2025
* Added a new animal type, Aghali.
*Added new species: ruvan rabbit, Hazari jackal, Idiri wildcat, and reed cat.
03/22/2025
* Added two new animal types, Hartebeest and Gazelle, and individual species of each: bubal, stormbreak gazelle, and white gazelle.
03/21/2025
* Added four new environment types, with location specific weather messaging: Dunes, Marsh, Midden, and Plain.
* Added location-specific dust devil and sandstorm weather messaging for City of Omrazir locations. Whee!
03/13/2025
* All environment types should now have time/weather messaging that shows whenever a new time period starts (e.g., midday, sunset). Formerly this was only showing in City of Omrazir, Town of St Loomis, and Desert environments.
* Add environment-specific weather messaging for Oasis areas.
03/12/2025
* Zodiac constellations have been shifted to be either visible or in the sun (not visible) during the appropriate months. Some new constellations and stars have been added, and all existing constellations now have descriptions.
02/17/2025
* When timbering a mineshaft, if multiple people are holding onto a timber, they should not be left with glitching inventories. This has been accomplished by an overhaul of how DRAG works that is now more foolproof in dealing with multiple draggers of a heavy object, and also gives better messaging.
02/16/2025
* Fixed some issues with lifts (for the Razmani Enclave in Omrazir).
02/06/2025
* Checking basic tailoring designs should give an indication of what sorts of fabric can be used.
01/21/2024
* Willow trees now have properly-described wood characteristics, meaning they can be felled, and willow sticks and branches might be foraged.
* Milling logs into timber will now produce a more reasonable amount of timbers, regardless of how huge the tree may be!
12/30/2024
* It should now be possible to mend broken clothing without being told that it is 'not cloth'.
12/27/2024
* More dawn and dusk weather messaging.
* New plants for real this time, for both the St. Loomis and Omrazir areas.
* Added and edited holidays on the web calendar, and made some other small changes to pages on the website.
12/26/2024
* You no longer need to be 'wielding' a needle to mend garments, only 'holding' it.
12/10/2024
* Weather fixings.
* There seem to be some 500 errors with the website that I haven't been able to figure out -- if you get one, please send me an OOCMail with all the information about how. The server log isn't being useful about this. I've taken out some prints for NPC actions that were cluttering the log, though.
* It is now possible to forge cowbells (and make custom crafts reliant on that base functionality of essentially being a wearable musical instrument that sounds like a small bell when rung or played).
11/26/2024
* Some phrasing typos fixed with designs in tailoring and leatherworking.
* Leatherworkers can now fabricate slings. (You can use scrap leather as well as an actual piece of tanned hide, if you don't want to waste the whole hide and don't care about it being fancy.)
* A bug with personas resetting has been fixed; anyone frequently donning disguises now shouldn't have their personas constantly being erroneously reset.