Changelog

11/03/2021

Added basic late autumn weather probabilities for Omrazir and St. Loomis regions.


11/01/2021


* Added lore for Telos to the SoA wiki.
* Made it so vicinity positioning is remembered, refined how room lights reset to get rid of some lag, added outfits for generating npcs.


10/31/2021

Arranged for auto-generation of Volusian origin.


10/31/2021

Made it so you can't quit while in a fight or grappling, or hide when held. Put guardhouse and port in design command. Guard patrolling.


10/30/2021


* Added possibility to set lower story option to rmenu to avoid roof-related indoor weather messages.
* Fixed some bugs: menu adding, peer/squint messaging, reading object obfuscate length due to language, login bug, overcomplicated darkness references, exit note for oocmail info.
* Added Volusia lore to the SoA wiki.


10/29/2021

Some teas for the Morning Star Tearoom, edited menu methods to be more universal and look better.


10/28/2021

Initial development of Marpagna.


10/27/2021


* Established changelog.
* Added new weather zones and locations for ships to travel through.