Changelog
Added basic late autumn weather probabilities for Omrazir and St. Loomis regions.
11/01/2021
* Added lore for Telos to the SoA wiki.
* Made it so vicinity positioning is remembered, refined how room lights reset to get rid of some lag, added outfits for generating npcs.
10/31/2021
Arranged for auto-generation of Volusian origin.
10/31/2021
Made it so you can't quit while in a fight or grappling, or hide when held. Put guardhouse and port in design command. Guard patrolling.
10/30/2021
* Added possibility to set lower story option to rmenu to avoid roof-related indoor weather messages.
* Fixed some bugs: menu adding, peer/squint messaging, reading object obfuscate length due to language, login bug, overcomplicated darkness references, exit note for oocmail info.
* Added Volusia lore to the SoA wiki.
10/29/2021
Some teas for the Morning Star Tearoom, edited menu methods to be more universal and look better.
10/28/2021
Initial development of Marpagna.
10/27/2021
* Established changelog.
* Added new weather zones and locations for ships to travel through.