So, emit is obviously a tool based on trust, since you're offering players the opportunity to describe environmental activity. How much freedom do players have here for generating, say, Weird Shit? Like, omen-style strange occurrences in the surround, or just unusual phenomena that players might want to interpret as divine messages and whatnot? Obviously, legit miracles and magic are in the doman staff / mechanics; but what about semi-ambiguous stuff, weird, but not reality-breaking? Do staff want to reserve that kind of thing for themselves for advancing Plot?
Limits of Emit
posted by Briddim-rhua
Limits of Emit
1 of 3
Jan. 24, 2024, 8:49 a.m.
|
|
Re: Limits of Emit
2 of 3
Jan. 24, 2024, 9:08 a.m.
This is a good question. It depends how weird, honestly, and how fitting that weirdness could be given the situation. |
|
Re: Limits of Emit
3 of 3
Jan. 24, 2024, 9:15 a.m.
Super helpful, thanks, Pilgrim! |