I've noticed some truly funky behavior with wounds and healing (haha) over the last few days and am unsure if everything is working as intended!
The first being my overall HP has done some funny wobblies I can't qqqquite explain. I was at 0% HP and dropped to -24% - that appears to have been the 'clinging to life' condition going away, as best I can tell. But then after healing back up to -4% last night, I logged on today to find myself at -13%. No infection, bleeding, etc. that I could see. Can't say if my wounds had gotten worse somehow, as unfortunately I'm unsure what their numbers were before. I've healed back up to -9% so I'm not too worried, but I'm curious if there's a known reason that might happen, vs. just some bug with my odd situation.
The second's... a bit more complicated.
I started looking into wounds more because some of the numbers seemed odd around broken bones and max HP, and in playing around with the arena I think I figured them out. So if you take a big bashing-type wound you have a chance for it to break a bone, and if it does, boy howdy you are in trouble. A 1000-damage attack would be 50% of your HP if it doesn't break a bone, but if it does you drop to -66% instantly. The wound turns into a 2000-damage broken bone and a 1000-damage bruise, plus an extra 320 or so damage that sneaks in there in terms of your overall HP% that I can't quite explain.
I'm not sure if this duplication of the wound damage into the broken limb is an intentional system or a bug. I could see an argument for intentional because a broken bone shouldn't heal fast, but it creates a funny issue where a single broken limb will make you bedridden for a super long time due to maxing out your trauma. Maybe the 'level broken' damage of a broken bone shouldn't count toward trauma/overall HP, only for the time for the wound itself to heal, since the attack's original damage is already counted in the bruise? Or maybe the bruise should disappear when it converts to a broken bone so you only have to heal the one wound? And I'm VERY not sure about the extra apparent HP loss tacked on, where or why that happens. It was consistently about 320 damage around a 1000-damage bruise, 300 for a 1500-damage, and 260 for a 2000-damage.
Another thing that came up was some suggestion that you might heal faster if you have MORE wounds, curiously, but I wasn't able to really practically test that without sitting in the arena for a suuuuper long time.