Now I've been playing for a while, there are a few things I'm (relatively?) certain aren't out there in the big beautiful sprawl of Omrazir that I'd love to see! I know making shops is a ton of work so this is not meant to be any pressure, just player perspective on things that would delight me.
Love to see other people's lists too!
TEACHERS/CRAFTING:
- Acrobatics teacher (really missed an important skill in chargen there... I thought 'acrobatics' meant like, doing flips. I've been too embarrassed to own up to this one ICly and ask for a lesson)
- Tanning equipment in the tannery, and a leatherworking teacher would be great too! I'd love to play around with my pile of hides.
SHOPS:
- Furniture in the carpenter's shop, like trunks, shelves, etc - really useful for organizing rooms when you're a hoarder;
- More options at the produce shop for more variability in cooking (I think the recipes exist?);
- Art supply store - palettes, basic paint colors, charcoal, etc.
- A scrap shop selling scraps + wretched odds and ends you can turn into scraps for tinkering. I've been able to scrap bandages for fabric but have struggled to find scraps of other materials. And everything I own is battered because I'm dumb and keep fighting jackals. (This could also double as a pawn shop, buying random things very cheap and reselling them outrageously.)
- Drug store. I plead the Fifth.
RP/MISC:
To be honest this grid is incredible for RP locations and hideyholes, so there's almost nothing I feel is 'missing' on the RP side. But...
- A bank in the Bazaar, I do 90% of my buying there and keep having to run back and forth all the way to the wharf. Maybe off the Info Center?
- A room for the research system, so I can inflict a large number of IC writings on the world;
- More of an Amunati district off Ruhani Row, since they're such a neat culture and they have such a distinct visual style. Would love in particular an Amunati formal garden or something, as that's generally an RP space I haven't found.
- Pure indulgence and at the bottom of my list: More old ruins/secrets, especially caves, underground stuff, etc. I'm sure I haven't found them all yet, though.
WILDERNESS/FORAGING:
Pending actual ability to mess around with things like foraging, anyway! I'm not sure what there is hard-coded vs. what builders can do.
- Would love to see some areas of slightly more varied biome where it makes sense, because I get unreasonably excited about foraging in rooms of different types. I know that's a BIG lift, though, and the skeleton of the wilderness is huge.
- Being able to forage clays of different colors would be super cool so we could have some variability with clay without needing custom clayforms. I know there's yellow clay somewhere but having white and purpleish would be awesome.
PS. It took me a while to adjust to this grid's challenges (I am spatially incompetent) but now that I have, I love it to death. Thanks for the incredible amount of hard work that clearly went into building it!