GameHelp History
24-09-28 19: 49:23-05 [-] a burly, sienna-hued young man with short walnut-brown hair: Ooh, did we rename the sdesc for coke from porous coal to porous charcoal? I support!
24-09-28 19: 50:14-05 [-] a snooty mayoral assistant: I don't think I changed it but possibly something happened there. D: It's probably fine
24-09-28 19: 50:45-05 [-] a burly, sienna-hued young man with short walnut-brown hair: ahahah, we'll see eventually :D
24-09-28 19: 50:48-05 [-] a snooty mayoral assistant: funny story, I really wanted Pomeroy to cross paths with Yasin on the way up to Plew but I think you were off road when I passed a junction
24-09-28 19: 51:13-05 [-] a lean, ink-eyed man: that is amazing timing
24-09-28 19: 51:15-05 [-] a snooty mayoral assistant: #organic_happenstance_which_does_that_sometimes
24-09-28 19: 51:17-05 [-] a burly, sienna-hued young man with short walnut-brown hair: Aww that's too bad! He was a-raspberry-huntin
24-09-28 19: 51:53-05 [-] a snooty mayoral assistant: Amazing. :')
24-09-28 20: 15:08-05 [-] a snooty mayoral assistant: Cantering in a direction just makes the horse keep moving in that direction or related directions, handy for long roads where you don't want to keep entering directions because you're lazy! (I'm lazy)
24-09-28 20: 16:02-05 [-] a burly, sienna-hued young man with short walnut-brown hair: I like that! I've wanted a journey-like feature for slow-walking while having a conversation for a while, I guess horseback might be the way to go ;-)