GameHelp History
24-11-24 23: 49:36-05 [-] a shadowy vagrant: so anyone looking to min-max will be hard pressed to avoid topping off every possible skill in chargen
24-11-24 23: 50:01-05 [-] a shadowy vagrant: because those high-level "points" are actually worth way more "xp" than low-level "points" are
24-11-24 23: 50:18-05 [-] a burly, sienna-hued young man with short walnut-brown hair: ahh, because today at chargen its just a set number of points, right? I vaguely remember from chargen.
24-11-24 23: 50:28-05 [-] a shadowy vagrant: so it needs to be made uniform across the board, where in chargen you actually get an amount of xp to distribute based on age
24-11-24 23: 50:41-05 [-] a lean, ink-eyed man: ahhh, okay that makes sense.
24-11-24 23: 50:55-05 [-] a shadowy vagrant: yep exactly. But the issue is... we'll have to reset people's skills and they have to choose what to pick, based on an average of what's fair
24-11-24 23: 52:17-05 [-] a lean, ink-eyed man: that sounds tough to implement for new vs old
24-11-24 23: 53:10-05 [-] a shadowy vagrant: your old chargen data (the skill spread you picked in chargen) is still recorded, so it'll go based off that rather than whatever your current skill spread is
24-11-24 23: 53:37-05 [-] a shadowy vagrant: and that way I can also add back extra xp to people who learned a lot in play so far
24-11-24 23: 54:17-05 [-] a shadowy vagrant: theoretically, at least -- it'll be based on all the average values, so it may be less or more, but it should be scaled accordingly, so any effort right now is not going to waste