GameHelp History
24-11-25 00: 02:42-05 [-] a shadowy vagrant: so it meant I had to write database queries one-by-one for each skill specifically for that person... would be much easier if like, I could give them a re-roll and then they could happily pick things from a comfy menu
24-11-25 00: 03:29-05 [-] a burly, sienna-hued young man with short walnut-brown hair: Yes this is super interesting to hear about thanks for sharing! I would certainly not mind a reroll ability for some *questionable* choices I made when creating SmithBoy
24-11-25 00: 03:48-05 [-] a shadowy vagrant: no worries, I'm just sitting here waiting for bugs to pop up on the server log, so happy to answer any questions :D
24-11-25 00: 04:34-05 [-] a lean, ink-eyed man: Other games I've played had skill caps, but...people grow and change and i appreciate my characters whims being organic than a point ceiling. I would also not mind reroll for some stuff with hindsight, alongside the chargen change probably would not cover the exp for some of them >.>
24-11-25 00: 07:20-05 [-] a shadowy vagrant: I trust y'all not to suddenly be like "ok I think I am actually an axe warrior instead of an investigative artist" and put all your points into two-handed axes and armor or something
24-11-25 00: 08:23-05 [-] a hunched, elder woman: <.<
24-11-25 00: 09:14-05 [-] a lean, ink-eyed man: *Dart throwing warrior* hmph. and yes very fair.
24-11-25 00: 10:03-05 [-] a shadowy vagrant: haha, once the game is stable, I think re-rolls would be confined to new characters or on a case-by-case basis
24-11-25 00: 10:17-05 [-] a shadowy vagrant: also re-rolls will not encompass magic skills since those are pretty much story-gained
24-11-25 00: 12:29-05 [-] a lean, ink-eyed man: nod nod, like a one off re-roll once a character is in the world to get a sense of things/skills. Hard to get that from the wiki and chargen.