GameHelp History

26-07-18 23: 13:17-05 [-] a lean, ink-eyed man: yeahh not much
26-07-18 23: 13:42-05 [-] a rawboned, sandy-haired lad: Did it not display the rolls when you attacked?
26-07-18 23: 13:52-05 [-] a lanky, copper-skinned man with hawkish features: It doesn't shoew the skill rolls for combat.
26-07-18 23: 13:57-05 [-] the groovy female: naw
26-07-18 23: 13:57-05 [-] a lanky, copper-skinned man with hawkish features: Just 'accuracy'.
26-07-18 23: 15:08-05 [-] a lean, red-haired young man: 400 is about the upper end of what my character hits for unarmed when he's in the right stance, so a random clay mug being swung by someone with lower strength doing about the same in a normal stance is pretty solid, yeah. It makes sense, though. I mean... it's an object.
26-07-18 23: 16:17-05 [-] a lanky, copper-skinned man with hawkish features: 400 is comparable to an average bowshot so that's wild.
26-07-20 16: 50:29-05 [-] a lanky, copper-skinned man with hawkish features: Oh dear. I'm stuck in ghost combat.
26-07-20 16: 54:22-05 [-] the Mistsparrow: Getting the scripts running again may help, so just wait a few and we'll see...
26-07-20 16: 55:02-05 [-] a lanky, copper-skinned man with hawkish features: I was mid-combat when we went down so I'd given it a 50-50 I'd come back trampled. Ghost combat is an improvement.