GameHelp History
26-08-14 21: 19:56-05 [-] a lanky, copper-skinned man with hawkish features: How do I... stop?
26-08-14 21: 20:13-05 [-] a rangy mongrel: drop minnow. It's like a grapple.
26-08-14 21: 20:22-05 [-] a lanky, copper-skinned man with hawkish features: Oh. It silently died.
26-08-14 21: 20:29-05 [-] a lanky, copper-skinned man with hawkish features: That makes more sense.
26-08-14 21: 20:54-05 [-] a rangy mongrel: I was kinda wondering if maybe he wouldn't just die from being out of the water, no? Like is the choking necessary when he can't breathe anyways. Or is that not coded in.
26-08-14 21: 21:56-05 [-] a lanky, copper-skinned man with hawkish features: I have no idea. I just know that killing it with a knife was taking a surprisingly preposterous length of time and I didn't SEE any message about it suffocating. Might have to test that later.
26-08-14 21: 22:01-05 [-] a willowy, tawny-complected young woman: That poor minnow seems thoroughly throttled.
26-08-14 21: 22:14-05 [-] a lanky, copper-skinned man with hawkish features: I apologize for the shenanigans. Again.
26-08-15 23: 32:13-05 [-] a rangy mongrel: To nobody in particular and for no particular reason: You can use 'restock <shop display like shelf or rack>' to have a shop cycle through its products for sale if you don't see what you're after.
26-08-15 23: 32:47-05 [-] a stout, square-faced woman: Thanks!