GameHelp History
26-09-29 18: 21:51-05 [-] a dark-toned young man: is every plant I encounter potentially harvestable?
26-09-29 18: 22:09-05 [-] a lanky, copper-skinned man with hawkish features: Not every, but many/most if you get them via foraging them up.
26-09-29 18: 22:57-05 [-] a golden-eyed woman with a chaos of black curls: Some are just atmospheric items. There are some skill abilities that make it easier to tell if/what you can forage.
26-09-29 18: 23:01-05 [-] a dark-toned young man: thanks. I encountered a room with two plants. One responded to the harvest command and one rejected it.
26-09-29 18: 23:27-05 [-] a burly, sienna-hued young man with short walnut-brown hair: I believe the 'identify' command gives you some info on the plant as well! Like which are harvestable, and other useful tidbits such as what might be poisonous. I think some depends on the foraging skill.
26-09-29 18: 24:28-05 [-] a dark-toned young man: thanks! for the "identify" hint!
26-09-29 18: 25:25-05 [-] a burly, sienna-hued young man with short walnut-brown hair: Ofc! If you haven't checked yet, the 'ab' command [short for 'ability'] should give you all of the skill-based abilities your character knows based on their skill levels. 'identify' and 'forage' are under general, though I _think_ those come _from_ the foraging skill.
26-09-29 18: 26:34-05 [-] a dark-toned young man: so I've encountered a large drooping thorny reed. Identify tells me it has poisonous thorns, but "harvest thorn from reed" fails
26-09-29 18: 27:13-05 [-] a lanky, copper-skinned man with hawkish features: Poison plants aren't implemented yet, I thiiink.
26-09-29 18: 27:24-05 [-] a dark-toned young man: that's fine, as the game is in alpha, but I just wanted to be sure there wasn't an alternative command