GameHelp History
26-10-02 19: 36:29-05 [-] a golden-eyed woman with a chaos of black curls: You mean besides looking at the designs themselves?
26-10-02 19: 36:39-05 [-] a dark-toned young man: I just want to get the hang of how the crafting code works
26-10-02 19: 36:51-05 [-] a rawboned, sandy-haired teenager: Which ingredients you'd get from the design view, but where to find them I don't believe there is any guide, that'll just be exploration. The map can help you with colors to show rooms that can grow trees etc
26-10-02 19: 37:03-05 [-] a rawboned, sandy-haired teenager: The in-game map I mean
26-10-02 19: 37:55-05 [-] a dark-toned young man: I just want to get some experience on how the crafting code works
26-10-02 19: 38:28-05 [-] a dark-toned young man: "design" gives me this info: This is a basic concoction that can have varied ingredients of the following types: ['bark', 'herb', 'flower'], ['bark', 'flower'], ['flower', 'herb'], ['herb', 'bark'], ['bark'], ['herb'], and ['flower']
26-10-02 19: 39:38-05 [-] a rawboned, sandy-haired teenager: Yeah just play with it and see what happens, is my best advice :] I think for what you've just posted, "can have varied ingredients" means that you can include that many but maybe do not have to? Maybe try with just one ingredient in your hands, and if that doesn't work, try with two, etc
26-10-02 19: 41:32-05 [-] a dark-toned young man: if I "concoct tisane" (and thanks for just giving me the command 'concoct'!) I get "There is no ['bark', 'herb' that is 'flower'] here."
26-10-02 19: 42:03-05 [-] a dark-toned young man: it's the same response whether or not I'm holding mint
26-10-02 19: 42:34-05 [-] a rawboned, sandy-haired teenager: That sounds to me as though it requires a flower then perhaps