GameHelp History
26-10-08 16: 54:52-05 [-] a burly, sienna-hued young man with short walnut-brown hair: So the answer Yasin is about to give is roleplay-correct but not mechanically coded, as I do not believe there is currently an automated physician system implemented -- e.g. no NPC doctors to tend to wounds and look over treatments etc.
26-10-08 16: 55:13-05 [-] a dark-toned young man: thanks
26-10-08 16: 58:11-05 [-] a lanky, copper-skinned man with hawkish features: That said it's actually pretty rare a wound is so bad a PC can't treat it codewise, even if RPwise it needs special care.
26-10-08 16: 58:51-05 [-] a burly, sienna-hued young man with short walnut-brown hair: Oh for sure, I think even at modest skill of first aid you can get some decent enough treatment done fortunately!
26-10-08 18: 00:40-05 [-] a dark-toned young man: has anyone made charcoal before? I have the kiln lit, a bundle in hand, but when I write "make charcoal" the software reports "There is no wood here."
26-10-08 18: 01:50-05 [-] a lanky, copper-skinned man with hawkish features: It definitely works, I did it a couple days ago.
26-10-08 18: 02:12-05 [-] a lanky, copper-skinned man with hawkish features: What's the item you have for the wood?
26-10-08 18: 02:38-05 [-] a dark-toned young man: mostly bundles of firewood assembled from driftwood
26-10-08 18: 02:52-05 [-] a lanky, copper-skinned man with hawkish features: Hm hm. Do you have random pieces of other wood in your hands?
26-10-08 18: 03:05-05 [-] a lanky, copper-skinned man with hawkish features: Could try putting everything away except one bundle, it could be grabbing the wrong thing.