GameHelp History

24-08-28 22: 23:51-05 [-] a shadowy vagrant: Because I wanted to know what fish were in the water. But PCs have no way to check that, so I think it's a needed fix at some point to add that
24-08-28 22: 24:58-05 [-] a lean, ink-eyed man: I wasn't entirely sure if it was the reel rolls that were for fishing it up, as I noticed alongside it was the fishing + strength roll. newbie to fishing :D
24-08-28 22: 26:03-05 [-] a lean, ink-eyed man: I was catching some fish last week with a pole, where 50+ today was a 0.
24-08-28 22: 26:23-05 [-] a hunched, elder woman: I did get the same hard roll for a minnow and a bass so I'm not sure that it presently scales with weight.
24-08-28 22: 28:32-05 [-] a shadowy vagrant: the roll is hard no matter what, but it's modified by some bonuses
24-08-28 22: 28:55-05 [-] a shadowy vagrant: bonus = 20 + pole.db.durability - (catch_difficulty_mod * (fish_max_weight/3))
24-08-28 22: 28:55-05 [-] a shadowy vagrant: roll = rolldice(fisher, rollerstat="strength", rollerskill="fishing", difficulty="hard", rollerbonus=bonus)
24-08-28 22: 29:33-05 [-] a lean, ink-eyed man: ohhh. It is likely the fishing pole durability then reading that!
24-08-28 22: 30:20-05 [-] a shadowy vagrant: maybe the bonuses should modify the roll difficulty.. ahhh long-term stuff
24-08-28 22: 31:23-05 [-] a lean, ink-eyed man: :D all the fun stuff to test