GameHelp History
24-09-02 19: 54:59-05 [-] a burly, sienna-hued young man with short walnut-brown hair: The commands for taking money out of the coinpouch and putting it back in also throw me for a loop. I think both stow and put away work there too but I constantly forget the syntax >.<
24-09-02 19: 55:26-05 [-] a lean, ink-eyed man: oof that too. I had a silver taunting me not being able to use it for awhile till I tried a few
24-09-02 19: 55:39-05 [-] a hunched, elder woman: As long as one person remembers at all times we will be okay!
24-09-02 19: 56:10-05 [-] an austere Sirdabi woman with copper eyes: one brain cell to pass around in times of need. XD
24-09-02 19: 56:16-05 [-] a lean, ink-eyed man: yes haha
24-09-05 20: 42:51-05 [-] a rangy mongrel: TIL there's burp code.
24-09-05 21: 52:30-05 [-] a shadowy vagrant: Reloading!
24-09-07 00: 59:34-05 [-] an austere Sirdabi woman with copper eyes: has anyone been noticing that sometimes random logs are missing from the list of selectable material when trying to create/edit developments?
24-09-07 01: 00:25-05 [-] a burly, sienna-hued young man with short walnut-brown hair: Yes, I have noticed that. I'm not sure how to consistently reproduce it so I haven't reported it as a bug because I wasn't sure how to describe it! Though maybe just as you said is pretty good.
24-09-07 01: 00:55-05 [-] a lean, ink-eyed man: hmmm, I do feel like it sometimes prioritizes recently saved ones over older, but admit to forgetting to add any at times