Help Topic: Demeanor
Category: Character -- There are no limitations on this command.
    Some activities require trust, and trust can make things quicker and easier between
    people. You'd accept a hug automatically from a loved one, but not from a stranger.
    Then again, maybe you consider everyone in the world to be a loved one. So optimistic!
    Your default levels of trust towards others can be changed. The varying levels of trust
    are, from most to least trusted: LOVED ONE, FRIEND, ACQUAINTANCE, STRANGER, ENEMY.
    Things impacted by trust level are: consent socials (like HUG), contact socials (like
    LEANING on someone), carrying someone, attempting to grapple with someone, moving into
    someone's vicinity, approaching to touch someone, automatically accepting first-aid
    treatment, or massages, and so on.
    In most cases, roundtime for a less-trusted approacher will be substantially increased,
    and allow the approached person more time to react. This mimics a sense of having your
    guard up around people. In other cases, hugs, massages, and medical treatment would be
    automatically accepted from a loved one, for the sake of keeping interactions smooth
    and realistic regarding your guard being down around very familiar and beloved people.
    You can set your demeanor towards specific people, and you can set blanket demeanors:
    - towards organizations (ex: the Mistwatch, the Lion Guard),
    - heritages (ex: Elukoi, Yehani, Amunati),
    - genders (ex: male, female, ambiguous),
    - and places (ex: Idiri, Ruleska).
    If you haven't set a specific trust level, an unknown person will be categorized by
    whichever party you have the strongest demeanor towards (enemy being the strongest,
    followed by loved one, friend, acquaintance, and stranger). If an unknown person has
    no recognizable party affiliation or you do not have any demeanor towards any of
    their affiliations, then they will receive your default trust level.
    Usage:
        demeanor / trust
        trust <party> as <trust level>
        trust clear <party>
        demeanor default <trust level>
    Note: setting trust levels is not necessarily a stand-in for developing relationships,
    but when you develop a relationship by categorizing it as something that matches a
    trust level, that person will be automatically given such levels of trust. You can
    clear your trust towards them if it was unintended (for instance, if in actuality,
    you deeply distrust your wife and do not actually consider them a 'loved one' despite
    classifying the relationship type as 'wife'.)
    
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