Help Topic: Get
Category: Items -- This command takes balance and consciousness, and may have other physical in-character requirements.
[works with parenthesis]
There are three ways to handle objects, mechanically. Imagine that
there are various things upon the body of a person. This is their
inventory. Things might be worn, or placed in another object, or
held.
Coins automatically go into coinpurses and keys onto keyrings. Each
character gets those objects as a part of their inventory, but you
are welcome to craft items to represent what those objects look like,
and wear them.
Your character has a right hand, a left hand, and can also hold
objects in their teeth. They can only carry what they have the
strength to lift, in relation to the weight of the objects.
Hold: This represents possessing an object in a harmless manner.
Someone holding a sword, for instance, will not be ready to use it.
They are holding it in a harmless way and that is deliberate. Many
smaller items might be held at one time. Objects too heavy might
need to be carried, with both hands.
Alternate holding commands: get
Carry: This will occupy both of your character's hands. People can
be carried. If you use 'haul' for a person and your character is
strong enough, they will only need to use one hand.
Alternate carrying commands: cradle, sweep, swoop, lift, haul
In order to get something out of a container, use GET, and to try
to take something from another character, use TAKE.
Usage:
get <object>
get <object> from <container>
take <object> from <character>
Taking things from someone else may result in a struggle should
they attempt to resist.
You might also be interested in reading HELP DROP which will cover
putting things down, putting them into other objects, and giving them to
other characters, and HELP WIELD which will cover changing the way
that you are holding objects.
Recommendations: Drop, Wield, Inventory
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