Help Topic: Inflict
Category: Roleplay -- This command takes balance and consciousness, and may have other physical in-character requirements.
Sometimes, due to off-screen in-character happenings, you might be hurt
or sick. Using the inflict command will make those storyline occurrences
a mechanical reality.
Usage:
inflict <bodypart> with <number> <wound type>
afflict <effect> for <duration in hours> (at <difficulty>) (with <symptoms>)
Possible wound types include (but are not limited to): gash, bruise, claw,
strip (for flogging), burn, frostbite, hoofprint, rash, and so on.
For example:
>> inflict right leg with 80 gash
>> afflict having an allergic reaction to eating clams for 3
>> afflict possessed for 24 at 99 with severe headache, nausea, seizures
You can't afflict with effects that you can gain in other ways from
interacting with the game world -- this is here so that you can
easily play about everything and healers can tell what is wrong
with you!
The optional difficulty that you add to afflictions is the necessary
dice roll that a healer would need in order to diagnose your problem.
The default difficulty is 30. An easy difficulty would be 15, whereas
a very difficult one would be 80. The maximum difficulty you can put
is 99.
The optional symptoms you can add to link with this affliction can
cause mechanical consequences, should you so wish, from this roleplay.
A list of possible symptoms can be found by checking the SYMPTOMS command.
If it should be a chronic condition, put 'chronic' instead of an
integer in the syntax.
As for numerical scales, 100 is a small wound whereas 2000 is more
life-threatening.
You can also faint, if there's a situation where your character might
pass out mechanically due to roleplay. Or simply fall.
Usage:
fall
faint (optional time integer from 1-60)
Adding an integer as an argument to the FAINT command is to specify
the amount of time before you regain consciousness. Regaining
consciousness isn't a hundred percent a given, as -- for example, you
might faint, and then endure some terrible trauma, and become unable to
regain consciousness. Or, your character might end up automatically
getting a chance to regain consciousness before the time you have
specified. The default time for a faint, if no integer is specified
in the command, is five minutes.
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