Help Topic: Keywords

Category: Gameplay

Using keywords is how you get your commands to include other objects in the game world. For
instance, if you are standing in a room that has a bale of hay in it, and you want to pick
that up, you can input GET HAY or GET BALE.

What if there are two cedar benches, and someone sits on the first cedar bench, and you want
to sit on the second one? If you input SIT CEDAR, you will end up on the first bench. In this
case, you will want to SIT OTHER CEDAR or SIT SECOND CEDAR. If you wanted to sit on a
theoretical fifth cedar bench, you could SIT FIFTH CEDAR.

Let's say that there are several cedar benches, several stone benches, and also five cedar
chairs in the room. It gets more complicated if you just want to sit on the second cedar
bench! Here, you can use multiple keywords and separate them with period. You can use as
many keywords as you like in this fashion. SIT SECOND CEDAR.BENCH will get you to sit on
the second cedar bench in specific.

You might get confused at some point about what exactly the order of these keywords are. How
do you know which is the first or second cedar bench? Here's where the KEYWORD command comes
in handy.


keyword <your keyword string>

At any time, you can use this to return the order of game objects in the area that match
your keyword string.

Note: Targeting other objects in the room will also work with 2-object or 2.object.

Warning: If you're writing an emote, it is best to use 2.CEDAR.BENCH because keywords need
to be one connected word without any spaces. Like, let's say that you sat on the second
cedar bench and now wish to pat it in order to signify to another character that you want
them to sit beside you.

emote pats 2.cedar.bench next to her, with an inviting smile to ~donna.

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