Help Topic: Sew
Tailoring is the skill that allows you to craft garments and other objects
that are made of cloth.
To sew at all, you must first have the sewing ability, which is learned
at the first level of the tailoring skill. To sew a specific garment, you
must know the pattern for making that garment. Custom patterns can also
be made and submitted for approval, and then you will know that pattern
too. Patterns can be taught to others, but when you first learn the
sewing skill, you will have a set of patterns relevant either to your
teacher or origin.
Patterns are for particularly unique items that you cannot easily make
with the potential combinations in the adaptable set of basic tailoring
patterns. They will always use the same materials, so you may be very
specific when describing them.
pattern view <pattern>
pattern <new | submit>
pattern <defined pattern value> as <string>
You want to make a shirt. You have doeskin buttons in your inventory,
and a bolt of brocade.
> pattern new
(This starts a new pattern design for you. It is not submitted until
you submit it, and if you make another new one without submitting,
this one will be overriden.)
> pattern name as fancy shirt
This describes what the name of the eventual tailoring pattern will
be, so you can refer to it while sewing. If your name is identical
to another name, numbers will be added on the end of it to keep
> pattern base as top
(This sets the base pattern for you. It determines what sort of
garment this is exactly, what parts it will cover and so on. It
also determines what tools you will need.)
> pattern material as buttons, brocade
(When selecting materials, use a comma to separate them. You should
have these materials present in your inventory.)
> pattern sdesc as a brocade shirt with doeskin buttons
(This sets the short description of the item.)
> pattern ldesc as This shirt is made of brocade and doeskin buttons.
(This sets the long description of the item.)
> pattern submit
(This submits the pattern for approval.)
Now you wait for the pattern to be approved, and then you can use
it, and even teach it to others.
Note: You can use a comma to separate multiple types of adjustable
parts on a garment, like so:
pattern adjustables as veil, hood
These adjustable parts can be raised or lowered to disguise the wearer.
To use a pattern that you already know, simply have all the required
materials and tools, and then you can sew it.
The durability and value of the garments you craft, plus the chance that you
completely ruin the materials, is based on your skill in tailoring and finesse
At the upper levels of the tailoring skill, you can learn how to embroider
garments. You need needle and thread to embroider. Embroidery can add extra
layers of detail to a garment that is already made.
embroider <garment> with <embroidery>
The <embroidery> in this syntax should not be any written text, but only
pictures. If you want to write text, make sure to be speaking the language
you want to embroider in, and use the following command.
embroider script <garment> with <embroidery>
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