Tutorial Logs
say (speaking to an imaginary audience) Greetings, everyone. Today we'll be catching a fish!
Speaking to an imaginary audience, you exclaim, "Greetings, everyone. Today we'll be catching a fish!"
>emote makes a grand gesture to the surroundings.
You have emoted: Pilgrim makes a grand gesture to the surroundings.
>l
[You are standing.]
[The Faded Zone, Inside a Copse of Dark Trees(#5867)]
A bubbling, rushing noise can be heard in the stillness of this dark grove of tall evergreens. Oddly distant and distorted, it sounds as if it were being funneled down the length of a cave -- and yet its source is visible near at hand. Over the mossy ground runs a small creek, tinkling in melodic echoes between large stones encrusted with dreamy lichen. The lichen itself looks dry, yet it glistens with a multitude of colors, as if a rainbow had fallen atop the rocks and been left draped lightly there.
A flint flake is here. A small utilitarian knife is here.
Soundless crackles of lightning flicker eerily in a leaden grey sky.
Cardinal Exits:
Other: into the babbling brook (water) and out of the copse of trees
>say (pointing to ~flint and ~knife in turn) Here are our fire-starting tools. You can locate flint when finding rocks in some areas, and obtain a knife at the friendly toolbox, or any local equipment store.
Pointing to a flint flake and a small utilitarian knife in turn, you say, "Here are our fire-starting tools. You can locate flint when finding rocks in some areas, and obtain a knife at the friendly toolbox, or any local equipment store."
>say (pointing towards the babbling brook) That's where we'll wade into, dangle our hands, tickle our fingers, and try to catch a fish. Alternately, you can obtain a fishing pole and grubs from the toolbox, or any local angling store.
Pointing towards the babbling brook, you say, "That's where we'll wade into, dangle our hands, tickle our fingers, and try to catch a fish. Alternately, you can obtain a fishing pole and grubs from the toolbox, or any local angling store."
>emote starts to scout around below the dark trees, and declares, "For now, let's find some sticks!"
You have emoted: Pilgrim starts to scout around below the dark trees, and declares, "For now, let's find some sticks!"
>find stick
You begin to look around...
OOC: This action takes 5 seconds.
-
After a short time searching...
You find a mistwood stick.
-
OOC: You may now perform another action.
>bundle firewood
You do not have enough sticks. You need 5.
>find stick
You begin to look around...
OOC: This action takes 5 seconds.
-
After a short time searching...
You find a mistwood stick.
-
OOC: You may now perform another action.
>find stick
You begin to look around...
OOC: This action takes 5 seconds.
-
After a short time searching...
You find a mistwood stick.
-
OOC: You may now perform another action.
>find stick
You begin to look around...
OOC: This action takes 5 seconds.
-
After a short time searching...
You find a mistwood stick.
-
OOC: You may now perform another action.
>l sticks
a bundle of 4 mistwood sticks
There are 4 of these here.
This is a relatively straight, sturdy mistwoodwood stick of the size that could be used as a torch, pretend-sword, bundling for firewood, or a variety of other uses. The core fibers are silvery-grey, no longer green, the sap dried from their veins. Rough and unpolished, the bark is deeply fissured and dark brown in color.
>find stick
You begin to look around...
OOC: This action takes 5 seconds.
-
After a short time searching...
You find a mistwood stick.
-
OOC: You may now perform another action.
>bundle firewood
You begin breaking sticks and stacking them into a bundle.
OOC: This action takes 7 seconds.
-
You finish putting together a bundle of firewood nearby.
-
OOC: You may now perform another action.
>build fire
You start by clearing aside brush and debris to make a safe depression for a fire.
OOC: This action takes 7 seconds.
-
You pile pieces from a bundle of firewood within the pit, having completed setting up an unlit campfire.
-
OOC: You may now perform another action.
> say (straightening and gesturing to ~campfire) Alright, so we collected five sticks, bundled them into firewood, and then built our fire. Now we need to light it.
Straightening and gesturing to a campfire, you say, "Alright, so we collected five sticks, bundled them into firewood, and then built our fire. Now we need to light it."
>emote moves over next to ~flint and ~knife
You have emoted: Pilgrim moves over next to a flint flake and a small utilitarian knife.
>light fire
Using a flint flake and a small utilitarian knife, you light a campfire.
>say there we go. Now hopefully it won't burn out before we've finished catching a fish. If it does, we can always add some more fuel and light it again.
You say, "There we go. Now hopefully it won't burn out before we've finished catching a fish. If it does, we can always add some more fuel and light it again."
>wade brook
You go into the water.
You wade into the babbling brook.
[The Faded Zone, Inside a Copse of Dark Trees, Standing Within a Strange Brook]
Although at first glance this brook looks no deeper than a few inches, it is strangely depthless once one wades in. Suspended as if weightless above the silty creekbed, stones and the filmy fronds of weeds drift around any incoming footsteps, tickling at ankle and shin. All around, the view below the surface of the water ripples and distorts in a peculiar manner, suggesting an inconsistency in depth and instilling the disconcerting feeling that at any moment anywhere the bottom could drop away into fathomless oblivion. Somehow less ominous here, the branches of the surrounding copse are reflected in an alluring dappled pattern, shadow and dim light dancing endlessly upon the water.
There is knee-deep fresh water here. Soundless crackles of lightning flicker eerily in a leaden grey sky.
Cardinal Exits:
Other: out of the babbling brook
A gentle wind blows, and through the hush of the grove the sound of running water provides an oddly peaceful backdrop amidst the ethereal landscape.
>dangle hands
You submerse both hands in the water, watching intently.
OOC: This action takes 62 seconds.
-
You manage to stay still and silent for long enough that the waters calm and there could be glimpses of life in the depths.
-
OOC: You may now perform another action.
>
Ever changing yet always the same, the troubled grey firmament seems to span infinity.
>tickle
You gaze into the water, standing absolutely still while very slowly curling a few fingers.
OOC: This action takes 62 seconds.
-
The sky looms above, a darkly bruised tapestry of strange and ethereal proportions.
-whisper Let's hope we can lure in a fish... using bare hands takes a lot of time, skill, and patience...
(Hidden) You whisper, "Let's hope we can lure in a fish... using bare hands takes a lot of time, skill, and patience..."
-
You tickle your fingers slowly in the water, patiently luring in a horrible thingfish...
-
OOC: You may now perform another action.
>
You hold stock still as the horrible thingfish darts away in the water below.
>whisper I don't really want a horrible thingfish, I want something else, so I just waited for it to pass.
(Hidden) You whisper, "I don't really want a horrible thingfish, I want something else, so I just waited for it to pass."
>tickle
You gaze into the water, standing absolutely still while very slowly curling a few fingers.
OOC: This action takes 62 seconds.
-
You tickle your fingers slowly in the water, patiently luring in a horrible thingfish...
-
OOC: You may now perform another action.
>whisper fine, thingfish it is....
(Hidden) You whisper, "Fine, thingfish it is...."
>clutch
You erupt into sudden motion!
OOC: This action takes 3 seconds.
-
You abruptly clutch your hands together, securing a grip on a horrible thingfish!
OOC: You may now perform another action.
>slap thingfish
You quickly slap a horrible thingfish against the ground, making it go still.
>
The sky flattens out to a strangely featureless grey, so flatly lacking in depth that it could be miles away or within reach of an upraised hand.
>say (straightening with ~thingfish in hand) Alright! Now, if I'd REELed that in on a line, I'd have to GET it first before SLAPping it, of course.
Straightening with the fresh corpse of a horrible thingfish in hand, you say, "Alright! Now, if I'd REELed that in on a line, I'd have to GET it first before SLAPping it, of course."
>wade out
You wade out of the babbling brook.
You emerge from the water.
[The Faded Zone, Inside a Copse of Dark Trees]
A bubbling, rushing noise can be heard in the stillness of this dark grove of tall evergreens. Oddly distant and distorted, it sounds as if it were being funneled down the length of a cave -- and yet its source is visible near at hand. Over the mossy ground runs a small creek, tinkling in melodic echoes between large stones encrusted with dreamy lichen. The lichen itself looks dry, yet it glistens with a multitude of colors, as if a rainbow had fallen atop the rocks and been left draped lightly there.
A flint flake is here. A lit campfire is here. A pile of 4 bundle of firewoods is here. A small
utilitarian knife is here.
Soundless crackles of lightning flicker eerily in a leaden grey sky.
Cardinal Exits:
Other: into the babbling brook (water) and out of the copse of trees
>drop thingfish
You drop the fresh corpse of a horrible thingfish.
>get knife
You pick up a small utilitarian knife.
>wield knife
You shift your grip on a small utilitarian knife, wielding it in your right hand.
>gut fish
With a swiftly deft hook of a small utilitarian knife, you gut the fresh corpse of a horrible thingfish, cutting out the entrails.
You pick up a gutted carcass of a horrible thingfish.
OOC: This action takes 15 seconds.
-
OOC: You may now perform another action.
>say Now we need a stick to whittle into a spit!
The wavering image of a smoky, shadowy orb is momentarily reflected in the water of the brook, lurking between clouds in the sky.
You exclaim, "Now we need a stick to whittle into a spit!"
>drop thingfish (setting it down on a rock next to ~campfire)
You drop a gutted carcass of a horrible thingfish, setting it down on a rock next to a lit campfire.
>find stick
You begin to look around...
OOC: This action takes 5 seconds.
-
After a short time searching...
You find a mistwood stick.
-
OOC: You may now perform another action.
>sharpen stick
You use a small utilitarian knife to start sharpening one end of a mistwood stick.
OOC: This action takes 62 seconds.
-
You finish sharpening a sharpened mistwood stick.
-
OOC: You may now perform another action.
>say (assessing ~sharpened proudly) Perfect. Alright, now for roasting...
Assessing a sharpened mistwood stick proudly, you say, "Perfect. Alright, now for roasting..."
>get thingfish
You pick up a gutted carcass of a horrible thingfish.
>roast thingfish
You get to work cooking some roast fish from a gutted carcass of a horrible thingfish...
OOC: This action takes 62 seconds.
-
You finish cooking a flame-seared horrible thingfish.
-
OOC: You may now perform another action.
>emote withdraws the stick from the flames, taking a deep whiff from ~thingfish. "Delicious!" it exclaims.
You have emoted: Pilgrim withdraws the stick from the flames, taking a deep whiff from a flame-seared horrible thingfish. "Delicious!" it exclaims.
>eat thingfish
You move to eat from a flame-seared horrible thingfish.
You eat some of a flame-seared horrible thingfish.
In addition to its usual dreamy reminder of fish, the open flame has imparted a flame-seared smokiness to the ethereal texture.
>
Firelit shadows prance through the murky surroundings around a lit campfire.
>say (beaming towards the imaginary audience with its mouth full and cheek smeared with charred scales) Alright! That's it for today, folks.
Beaming towards the imaginary audience with its mouth full and cheek smeared with charred scales, you say, "Alright! That's it for today, folks."
Speaking to an imaginary audience, you exclaim, "Greetings, everyone. Today we'll be catching a fish!"
>emote makes a grand gesture to the surroundings.
You have emoted: Pilgrim makes a grand gesture to the surroundings.
>l
[You are standing.]
[The Faded Zone, Inside a Copse of Dark Trees(#5867)]
A bubbling, rushing noise can be heard in the stillness of this dark grove of tall evergreens. Oddly distant and distorted, it sounds as if it were being funneled down the length of a cave -- and yet its source is visible near at hand. Over the mossy ground runs a small creek, tinkling in melodic echoes between large stones encrusted with dreamy lichen. The lichen itself looks dry, yet it glistens with a multitude of colors, as if a rainbow had fallen atop the rocks and been left draped lightly there.
A flint flake is here. A small utilitarian knife is here.
Soundless crackles of lightning flicker eerily in a leaden grey sky.
Cardinal Exits:
Other: into the babbling brook (water) and out of the copse of trees
>say (pointing to ~flint and ~knife in turn) Here are our fire-starting tools. You can locate flint when finding rocks in some areas, and obtain a knife at the friendly toolbox, or any local equipment store.
Pointing to a flint flake and a small utilitarian knife in turn, you say, "Here are our fire-starting tools. You can locate flint when finding rocks in some areas, and obtain a knife at the friendly toolbox, or any local equipment store."
>say (pointing towards the babbling brook) That's where we'll wade into, dangle our hands, tickle our fingers, and try to catch a fish. Alternately, you can obtain a fishing pole and grubs from the toolbox, or any local angling store.
Pointing towards the babbling brook, you say, "That's where we'll wade into, dangle our hands, tickle our fingers, and try to catch a fish. Alternately, you can obtain a fishing pole and grubs from the toolbox, or any local angling store."
>emote starts to scout around below the dark trees, and declares, "For now, let's find some sticks!"
You have emoted: Pilgrim starts to scout around below the dark trees, and declares, "For now, let's find some sticks!"
>find stick
You begin to look around...
OOC: This action takes 5 seconds.
-
After a short time searching...
You find a mistwood stick.
-
OOC: You may now perform another action.
>bundle firewood
You do not have enough sticks. You need 5.
>find stick
You begin to look around...
OOC: This action takes 5 seconds.
-
After a short time searching...
You find a mistwood stick.
-
OOC: You may now perform another action.
>find stick
You begin to look around...
OOC: This action takes 5 seconds.
-
After a short time searching...
You find a mistwood stick.
-
OOC: You may now perform another action.
>find stick
You begin to look around...
OOC: This action takes 5 seconds.
-
After a short time searching...
You find a mistwood stick.
-
OOC: You may now perform another action.
>l sticks
a bundle of 4 mistwood sticks
There are 4 of these here.
This is a relatively straight, sturdy mistwoodwood stick of the size that could be used as a torch, pretend-sword, bundling for firewood, or a variety of other uses. The core fibers are silvery-grey, no longer green, the sap dried from their veins. Rough and unpolished, the bark is deeply fissured and dark brown in color.
>find stick
You begin to look around...
OOC: This action takes 5 seconds.
-
After a short time searching...
You find a mistwood stick.
-
OOC: You may now perform another action.
>bundle firewood
You begin breaking sticks and stacking them into a bundle.
OOC: This action takes 7 seconds.
-
You finish putting together a bundle of firewood nearby.
-
OOC: You may now perform another action.
>build fire
You start by clearing aside brush and debris to make a safe depression for a fire.
OOC: This action takes 7 seconds.
-
You pile pieces from a bundle of firewood within the pit, having completed setting up an unlit campfire.
-
OOC: You may now perform another action.
> say (straightening and gesturing to ~campfire) Alright, so we collected five sticks, bundled them into firewood, and then built our fire. Now we need to light it.
Straightening and gesturing to a campfire, you say, "Alright, so we collected five sticks, bundled them into firewood, and then built our fire. Now we need to light it."
>emote moves over next to ~flint and ~knife
You have emoted: Pilgrim moves over next to a flint flake and a small utilitarian knife.
>light fire
Using a flint flake and a small utilitarian knife, you light a campfire.
>say there we go. Now hopefully it won't burn out before we've finished catching a fish. If it does, we can always add some more fuel and light it again.
You say, "There we go. Now hopefully it won't burn out before we've finished catching a fish. If it does, we can always add some more fuel and light it again."
>wade brook
You go into the water.
You wade into the babbling brook.
[The Faded Zone, Inside a Copse of Dark Trees, Standing Within a Strange Brook]
Although at first glance this brook looks no deeper than a few inches, it is strangely depthless once one wades in. Suspended as if weightless above the silty creekbed, stones and the filmy fronds of weeds drift around any incoming footsteps, tickling at ankle and shin. All around, the view below the surface of the water ripples and distorts in a peculiar manner, suggesting an inconsistency in depth and instilling the disconcerting feeling that at any moment anywhere the bottom could drop away into fathomless oblivion. Somehow less ominous here, the branches of the surrounding copse are reflected in an alluring dappled pattern, shadow and dim light dancing endlessly upon the water.
There is knee-deep fresh water here. Soundless crackles of lightning flicker eerily in a leaden grey sky.
Cardinal Exits:
Other: out of the babbling brook
A gentle wind blows, and through the hush of the grove the sound of running water provides an oddly peaceful backdrop amidst the ethereal landscape.
>dangle hands
You submerse both hands in the water, watching intently.
OOC: This action takes 62 seconds.
-
You manage to stay still and silent for long enough that the waters calm and there could be glimpses of life in the depths.
-
OOC: You may now perform another action.
>
Ever changing yet always the same, the troubled grey firmament seems to span infinity.
>tickle
You gaze into the water, standing absolutely still while very slowly curling a few fingers.
OOC: This action takes 62 seconds.
-
The sky looms above, a darkly bruised tapestry of strange and ethereal proportions.
-whisper Let's hope we can lure in a fish... using bare hands takes a lot of time, skill, and patience...
(Hidden) You whisper, "Let's hope we can lure in a fish... using bare hands takes a lot of time, skill, and patience..."
-
You tickle your fingers slowly in the water, patiently luring in a horrible thingfish...
-
OOC: You may now perform another action.
>
You hold stock still as the horrible thingfish darts away in the water below.
>whisper I don't really want a horrible thingfish, I want something else, so I just waited for it to pass.
(Hidden) You whisper, "I don't really want a horrible thingfish, I want something else, so I just waited for it to pass."
>tickle
You gaze into the water, standing absolutely still while very slowly curling a few fingers.
OOC: This action takes 62 seconds.
-
You tickle your fingers slowly in the water, patiently luring in a horrible thingfish...
-
OOC: You may now perform another action.
>whisper fine, thingfish it is....
(Hidden) You whisper, "Fine, thingfish it is...."
>clutch
You erupt into sudden motion!
OOC: This action takes 3 seconds.
-
You abruptly clutch your hands together, securing a grip on a horrible thingfish!
OOC: You may now perform another action.
>slap thingfish
You quickly slap a horrible thingfish against the ground, making it go still.
>
The sky flattens out to a strangely featureless grey, so flatly lacking in depth that it could be miles away or within reach of an upraised hand.
>say (straightening with ~thingfish in hand) Alright! Now, if I'd REELed that in on a line, I'd have to GET it first before SLAPping it, of course.
Straightening with the fresh corpse of a horrible thingfish in hand, you say, "Alright! Now, if I'd REELed that in on a line, I'd have to GET it first before SLAPping it, of course."
>wade out
You wade out of the babbling brook.
You emerge from the water.
[The Faded Zone, Inside a Copse of Dark Trees]
A bubbling, rushing noise can be heard in the stillness of this dark grove of tall evergreens. Oddly distant and distorted, it sounds as if it were being funneled down the length of a cave -- and yet its source is visible near at hand. Over the mossy ground runs a small creek, tinkling in melodic echoes between large stones encrusted with dreamy lichen. The lichen itself looks dry, yet it glistens with a multitude of colors, as if a rainbow had fallen atop the rocks and been left draped lightly there.
A flint flake is here. A lit campfire is here. A pile of 4 bundle of firewoods is here. A small
utilitarian knife is here.
Soundless crackles of lightning flicker eerily in a leaden grey sky.
Cardinal Exits:
Other: into the babbling brook (water) and out of the copse of trees
>drop thingfish
You drop the fresh corpse of a horrible thingfish.
>get knife
You pick up a small utilitarian knife.
>wield knife
You shift your grip on a small utilitarian knife, wielding it in your right hand.
>gut fish
With a swiftly deft hook of a small utilitarian knife, you gut the fresh corpse of a horrible thingfish, cutting out the entrails.
You pick up a gutted carcass of a horrible thingfish.
OOC: This action takes 15 seconds.
-
OOC: You may now perform another action.
>say Now we need a stick to whittle into a spit!
The wavering image of a smoky, shadowy orb is momentarily reflected in the water of the brook, lurking between clouds in the sky.
You exclaim, "Now we need a stick to whittle into a spit!"
>drop thingfish (setting it down on a rock next to ~campfire)
You drop a gutted carcass of a horrible thingfish, setting it down on a rock next to a lit campfire.
>find stick
You begin to look around...
OOC: This action takes 5 seconds.
-
After a short time searching...
You find a mistwood stick.
-
OOC: You may now perform another action.
>sharpen stick
You use a small utilitarian knife to start sharpening one end of a mistwood stick.
OOC: This action takes 62 seconds.
-
You finish sharpening a sharpened mistwood stick.
-
OOC: You may now perform another action.
>say (assessing ~sharpened proudly) Perfect. Alright, now for roasting...
Assessing a sharpened mistwood stick proudly, you say, "Perfect. Alright, now for roasting..."
>get thingfish
You pick up a gutted carcass of a horrible thingfish.
>roast thingfish
You get to work cooking some roast fish from a gutted carcass of a horrible thingfish...
OOC: This action takes 62 seconds.
-
You finish cooking a flame-seared horrible thingfish.
-
OOC: You may now perform another action.
>emote withdraws the stick from the flames, taking a deep whiff from ~thingfish. "Delicious!" it exclaims.
You have emoted: Pilgrim withdraws the stick from the flames, taking a deep whiff from a flame-seared horrible thingfish. "Delicious!" it exclaims.
>eat thingfish
You move to eat from a flame-seared horrible thingfish.
You eat some of a flame-seared horrible thingfish.
In addition to its usual dreamy reminder of fish, the open flame has imparted a flame-seared smokiness to the ethereal texture.
>
Firelit shadows prance through the murky surroundings around a lit campfire.
>say (beaming towards the imaginary audience with its mouth full and cheek smeared with charred scales) Alright! That's it for today, folks.
Beaming towards the imaginary audience with its mouth full and cheek smeared with charred scales, you say, "Alright! That's it for today, folks."
l
[You are standing beside a lit great stone hearth.]
[Locale of St Loomis, the Seaglass Inn, Kitchens]
You are inside [the Seaglass Inn].
The inn's second stone hearth, even greater than the one in the common room, dominates this space,
and the warmth from multiple other stoves makes these kitchens warm and cozy in the winter, but
sweltering in the summer. Washbasins full of clean water, kettles of tea, barrels of grog, and
baskets of ingredients line the counters. From jars of preserves to vats of pickles, to dried
aromatics hanging on lines, this is a tidy place of hard work and care.
A large clay milk jug is here. A shallow cast-iron pan is here. A small glass jar with a honeycomb
etching is left here. A steel milking pail stands near a counter.
Cardinal Exits: east: kitchen doors (open)
>
l hearth
a lit great stone hearth
This is a great stone hearth.
>
l chair
A red armchair
This is a armchair fashioned out of wood.
This has been set at: a great stone hearth
>
sit chair
You go to sit on a red armchair beside a lit great stone hearth.
>
A monstrous two-headed chimaera walks in through the kitchen doors.
>
(At the general area): A monstrous two-headed chimaera murmurs, ".W, it's Donn.. I h.T. H.R."
>
A monstrous two-headed chimaera stands by a lit great stone hearth.
>
(At a lit great stone hearth): A monstrous two-headed chimaera murmurs, "I hate you."
>
whisper (to herself) I hate you, too.
(Hidden) To herself, you whisper, "I hate you, too."
>
(At a lit great stone hearth): Shooting you a baleful stare, a monstrous two-headed chimaera
murmurs, "What's that?"
>
Firelit shadows prance through the murky surroundings around a lit great stone hearth.
>
stand
You straighten to stand beside a lit great stone hearth.
>
whisper aleph Goodbye.
You shift closer to a monstrous two-headed chimaera.
>
(Hidden) You whisper to a monstrous two-headed chimaera, "Goodbye."
>
shove aleph into hearth
That will probably be harmful! You are now in a fight with a monstrous two-headed chimaera. Try to
shove them next turn if that's what you really want to do.
>
You tense towards a monstrous two-headed chimaera, with ominous intent.
>
Combat OOC: -Writing Break- A physical altercation has begun with your initiative!
>
[You are standing beside a lit great stone hearth.]
[Locale of St Loomis, the Seaglass Inn, Kitchens]
You are inside [the Seaglass Inn].
The inn's second stone hearth, even greater than the one in the common room, dominates this space,
and the warmth from multiple other stoves makes these kitchens warm and cozy in the winter, but
sweltering in the summer. Washbasins full of clean water, kettles of tea, barrels of grog, and
baskets of ingredients line the counters. From jars of preserves to vats of pickles, to dried
aromatics hanging on lines, this is a tidy place of hard work and care.
A large clay milk jug is here. A shallow cast-iron pan is here. A small glass jar with a honeycomb
etching is left here. A steel milking pail stands near a counter.
Cardinal Exits: east: kitchen doors (open)
>
l hearth
a lit great stone hearth
This is a great stone hearth.
>
l chair
A red armchair
This is a armchair fashioned out of wood.
This has been set at: a great stone hearth
>
sit chair
You go to sit on a red armchair beside a lit great stone hearth.
>
A monstrous two-headed chimaera walks in through the kitchen doors.
>
(At the general area): A monstrous two-headed chimaera murmurs, ".W, it's Donn.. I h.T. H.R."
>
A monstrous two-headed chimaera stands by a lit great stone hearth.
>
(At a lit great stone hearth): A monstrous two-headed chimaera murmurs, "I hate you."
>
whisper (to herself) I hate you, too.
(Hidden) To herself, you whisper, "I hate you, too."
>
(At a lit great stone hearth): Shooting you a baleful stare, a monstrous two-headed chimaera
murmurs, "What's that?"
>
Firelit shadows prance through the murky surroundings around a lit great stone hearth.
>
stand
You straighten to stand beside a lit great stone hearth.
>
whisper aleph Goodbye.
You shift closer to a monstrous two-headed chimaera.
>
(Hidden) You whisper to a monstrous two-headed chimaera, "Goodbye."
>
shove aleph into hearth
That will probably be harmful! You are now in a fight with a monstrous two-headed chimaera. Try to
shove them next turn if that's what you really want to do.
>
You tense towards a monstrous two-headed chimaera, with ominous intent.
>
Combat OOC: -Writing Break- A physical altercation has begun with your initiative!
>
[You are standing.]
[St Loomis, North Main Street]
Between the outer gate and the imminent sprawl of the port town, the northernmost portion of Main
Street passes near the top of the seaside hill upon which St Loomis is built. The lighthouse
jutting from the coastal rocks towers far higher, and can be seen well from this tidy stretch of
cobbled road that has not yet descended into the chaos and clutter clustered around the town's
center. An oddly peaceful grove spreads out behind a stone wall to the west, a flagstone-paved
avenue running along its south side.
The area is flooded with rain. A mild rain drizzles down from dark skies. The dew is beginning to
fade, only a few perfect drops remaining.
Cardinal Exits: south, north and west
>
survey
You take quick note of your surroundings. This is a Town of Loomis location. It is public; there are
other people around.
>
ask directions bank
You ask for directions to the closest bank, and a passerby tells you the way.
>
The first step is: south
>
s
You walk south.
>
[St Loomis, North Main Street]
The cobbled main street of St Loomis stretches north to south, with the southern end aimed straight
as the arm of a compass towards the busy market district and the northern end lancing clean up to
the gateway leading out of this small port town. Underfoot, the stones have been worn down by the
passing tread of many. Thankfully the street is wide enough for a wagon to creak along in either
direction while simultaneously allowing the safe passage of the numerous pedestrians.
A rickety wooden courier outpost stands here at the side of the street.
The area is flooded with rain. A mild rain drizzles down from dark skies. Some shadowy scorch marks
are slowly fading here. The dew is beginning to fade, only a few perfect drops remaining. The
faintest wind of donkey dung can be barely smelled.
Cardinal Exits: north and south
>
You remember that the next step in your directions is: south
>
s
You walk south.
>
[St Loomis, Main Street, North Crossroads]
Here the north-south expanse of Main Street intersects with Post Street to the west, the two
avenues' near-identical width and substantial stone paving marking them out as equally important in
the life and layout of the town. Conversely, the abruptly declining quality of the road that forges
eastward suggests a certain marginality to the neighborhood in that direction, where clusters of
dreary buildings slant together against the stark backdrop of St Loomis's outer wall.
A pale-featured dumpling of an innkeeper bustles about, hard at work. An intelligent-seeming rouncy
with a red roan coat is here.
The area is flooded with rain. A mild rain drizzles down from dark skies. The dew is beginning to
fade, only a few perfect drops remaining.
Cardinal Exits: north, south, east and west
Pigeons flock around the base of a circular fountain at the middle of the intersection, where a
large stone model of the St Loomis lighthouse presides over the area.
>
You remember that the next step in your directions is: west
>
nod innkeeper
You nod at a pale-featured dumpling of an innkeeper.
>
w
You walk west.
>
[St Loomis, Post Street]
This street is paved with well-traveled cobblestone, the slightly raised curbs flanked by neat
thatched structures of wood and stone that house well-to-do residents of the town such as merchants
and skilled craftsmen. Protruding only slightly over the street, half-timbered upper stories rub
shoulders in a genteel fashion without crowding out the sky.
The area is flooded with rain. A mild rain drizzles down from dark skies. The dew is beginning to
fade, only a few perfect drops remaining.
Cardinal Exits: west and east
>
You remember that the next step in your directions is: west
>
w
You walk west.
>
[St Loomis, Post Street]
The substantial woad-blue walls of the St Loomis postal building can be spotted a short distance
westward from this rather drab section of cobblestone street. Lacking the sense of tidy prosperity
seen in the dwellings further east, here the space feels somewhat vacant and bereft due to the open
rocky expanse of the wagon yard that stretches south towards the edge of a stony outcropping. A
small stone building stands on the opposite side of the street, its air of squat self-importance
shared by the well- but plainly-dressed men and women making their way through its heavy iron-plated
door.
The area is flooded with rain. A mild rain drizzles down from dark skies. The dew is beginning to
fade, only a few perfect drops remaining.
Cardinal Exits: east, west and south
Other: a small stone building: thick iron-plated door (open)
The hanging board marking the entrance to the town bank creaks quietly in the wind across the
seaside bluffs.
>
Your destination appears! It is: a small stone building
>
building
You walk into a small stone building through the thick iron-plated door.
>
[Locale of St Loomis, Post Street, Inside the St Loomis Bank]
You are inside [a small stone building].
This structure is little more than a stolid stone hall with a simple barrel-vaulted ceiling and
brass-plated sconces on the walls, though it has gathered into its spare confines a concentrated air
of discretion and efficiency. Iron bars lock across clerestory windows, and the wrought iron vault
behind the desk at the far end from the entrance door marks this place as likely the most secure
bank that anyone could hope to find in these parts.
A reinforced oak desk stands forebodingly at the back of the hall.
Cardinal Exits:
Other: Out: thick iron-plated door (open)
[St Loomis, North Main Street]
Between the outer gate and the imminent sprawl of the port town, the northernmost portion of Main
Street passes near the top of the seaside hill upon which St Loomis is built. The lighthouse
jutting from the coastal rocks towers far higher, and can be seen well from this tidy stretch of
cobbled road that has not yet descended into the chaos and clutter clustered around the town's
center. An oddly peaceful grove spreads out behind a stone wall to the west, a flagstone-paved
avenue running along its south side.
The area is flooded with rain. A mild rain drizzles down from dark skies. The dew is beginning to
fade, only a few perfect drops remaining.
Cardinal Exits: south, north and west
>
survey
You take quick note of your surroundings. This is a Town of Loomis location. It is public; there are
other people around.
>
ask directions bank
You ask for directions to the closest bank, and a passerby tells you the way.
>
The first step is: south
>
s
You walk south.
>
[St Loomis, North Main Street]
The cobbled main street of St Loomis stretches north to south, with the southern end aimed straight
as the arm of a compass towards the busy market district and the northern end lancing clean up to
the gateway leading out of this small port town. Underfoot, the stones have been worn down by the
passing tread of many. Thankfully the street is wide enough for a wagon to creak along in either
direction while simultaneously allowing the safe passage of the numerous pedestrians.
A rickety wooden courier outpost stands here at the side of the street.
The area is flooded with rain. A mild rain drizzles down from dark skies. Some shadowy scorch marks
are slowly fading here. The dew is beginning to fade, only a few perfect drops remaining. The
faintest wind of donkey dung can be barely smelled.
Cardinal Exits: north and south
>
You remember that the next step in your directions is: south
>
s
You walk south.
>
[St Loomis, Main Street, North Crossroads]
Here the north-south expanse of Main Street intersects with Post Street to the west, the two
avenues' near-identical width and substantial stone paving marking them out as equally important in
the life and layout of the town. Conversely, the abruptly declining quality of the road that forges
eastward suggests a certain marginality to the neighborhood in that direction, where clusters of
dreary buildings slant together against the stark backdrop of St Loomis's outer wall.
A pale-featured dumpling of an innkeeper bustles about, hard at work. An intelligent-seeming rouncy
with a red roan coat is here.
The area is flooded with rain. A mild rain drizzles down from dark skies. The dew is beginning to
fade, only a few perfect drops remaining.
Cardinal Exits: north, south, east and west
Pigeons flock around the base of a circular fountain at the middle of the intersection, where a
large stone model of the St Loomis lighthouse presides over the area.
>
You remember that the next step in your directions is: west
>
nod innkeeper
You nod at a pale-featured dumpling of an innkeeper.
>
w
You walk west.
>
[St Loomis, Post Street]
This street is paved with well-traveled cobblestone, the slightly raised curbs flanked by neat
thatched structures of wood and stone that house well-to-do residents of the town such as merchants
and skilled craftsmen. Protruding only slightly over the street, half-timbered upper stories rub
shoulders in a genteel fashion without crowding out the sky.
The area is flooded with rain. A mild rain drizzles down from dark skies. The dew is beginning to
fade, only a few perfect drops remaining.
Cardinal Exits: west and east
>
You remember that the next step in your directions is: west
>
w
You walk west.
>
[St Loomis, Post Street]
The substantial woad-blue walls of the St Loomis postal building can be spotted a short distance
westward from this rather drab section of cobblestone street. Lacking the sense of tidy prosperity
seen in the dwellings further east, here the space feels somewhat vacant and bereft due to the open
rocky expanse of the wagon yard that stretches south towards the edge of a stony outcropping. A
small stone building stands on the opposite side of the street, its air of squat self-importance
shared by the well- but plainly-dressed men and women making their way through its heavy iron-plated
door.
The area is flooded with rain. A mild rain drizzles down from dark skies. The dew is beginning to
fade, only a few perfect drops remaining.
Cardinal Exits: east, west and south
Other: a small stone building: thick iron-plated door (open)
The hanging board marking the entrance to the town bank creaks quietly in the wind across the
seaside bluffs.
>
Your destination appears! It is: a small stone building
>
building
You walk into a small stone building through the thick iron-plated door.
>
[Locale of St Loomis, Post Street, Inside the St Loomis Bank]
You are inside [a small stone building].
This structure is little more than a stolid stone hall with a simple barrel-vaulted ceiling and
brass-plated sconces on the walls, though it has gathered into its spare confines a concentrated air
of discretion and efficiency. Iron bars lock across clerestory windows, and the wrought iron vault
behind the desk at the far end from the entrance door marks this place as likely the most secure
bank that anyone could hope to find in these parts.
A reinforced oak desk stands forebodingly at the back of the hall.
Cardinal Exits:
Other: Out: thick iron-plated door (open)
You walk south.
[St Loomis, The Dockyards]
The center of the dockyards is usually a harried place, for in most weather the chief enterprise of
St Loomis perseveres. All through the morning, the shouts of dockworkers echo along the wharf
beneath the calls of the gulls. To the northeast a forest of masts is silhouetted against the sky,
while several smaller boats bob in the sea to the southwest.
A dull russet-haired guard is standing here.
The area is flooded with rain. A mild rain drizzles down from dark skies. The dew is beginning to
fade, only a few perfect drops remaining. The taste of rotten fish is noticeable. The area is damp.
Cardinal Exits: north, northeast, southwest, west and southeast
>say why hullo there mister guard, I've really wanted to learn how to ride yon rouncy!
You exclaim, "Why hullo there mister guard, I've really wanted to learn how to ride yon rouncy!"
>ask guard teach riding
You ask a dull russet-haired guard about teach riding.
A dull russet-haired guard nods.
>
A dull russet-haired guard says, "Sure, I can teach that. It'll cost you 50 wafers for a lesson.
When you're ready, ask me 'teach riding for 50'."
>ask guard teach riding for 50
You ask a dull russet-haired guard about teach riding for 50.
A dull russet-haired guard takes the payment of 50 wafers from you.
>
A dull russet-haired guard begins to teach riding.
>learn riding
You attend to a dull russet-haired guard's instruction.
OOC: You'll be off balance for 200 seconds.
>
A dull russet-haired guard begins the riding lesson by explaining that it is important to have the
loyalty of your steed, adding, "You can gain the affection of a mount by feeding them their favorite
food!"
>skills
| VERSATILITY | 2 | PROWESS | 0 | PROFESSION | 0 | ARCANA | 0 |
+~~~~~~~~~~~~~+~~~+~~~~~~~~~+~~~+~~~~~~~~~~~~+~~~+~~~~~~~~+~~~+
| Riding | 2 | | | | | | |
>
A dull russet-haired guard claps both hands together, and launches into a discussion of the various
speeds of a mount. "Palfreys and jennets have a soft amble rather than a trot," is part of the
lecture. "But most horses simply walk, trot, canter, and gallop. Be careful while moving quickly,
because you may fall!"
>say (nodding thoughtfully to ~guard) hmm! Maybe I'll go practice a tad. You have a good day, mister guard
Nodding thoughtfully to a dull russet-haired guard, you say, "Hmm! Maybe I'll go practice a tad. You
have a good day, mister guard."
>n
You are off balance.
>
"Naturally, many mounts are able to swim, and you can certainly attempt to ford through water,"
warns a dull russet-haired guard with a wry smile. "But be prudent in bad weather, as horses are
just as liable to drown as we are, and then you will both be in a pickle." And with that, the lesson
is over.
>emote collects herself, bidding farewell to ~guard as she departs the lesson. "And thank ye kindly," she calls as she turns to bustle away, a happy grin upon her cherubic features.
You have emoted: Donna collects herself, bidding farewell to a dull russet-haired guard as she
departs the lesson. "And thank ye kindly," she calls as she turns to bustle away, a happy grin upon
her cherubic features.
>
OOC: Balance restored.
>n
You walk north.
[St Loomis, The Dockyards]
The center of the dockyards is usually a harried place, for in most weather the chief enterprise of
St Loomis perseveres. All through the morning, the shouts of dockworkers echo along the wharf
beneath the calls of the gulls. To the northeast a forest of masts is silhouetted against the sky,
while several smaller boats bob in the sea to the southwest.
A dull russet-haired guard is standing here.
The area is flooded with rain. A mild rain drizzles down from dark skies. The dew is beginning to
fade, only a few perfect drops remaining. The taste of rotten fish is noticeable. The area is damp.
Cardinal Exits: north, northeast, southwest, west and southeast
>say why hullo there mister guard, I've really wanted to learn how to ride yon rouncy!
You exclaim, "Why hullo there mister guard, I've really wanted to learn how to ride yon rouncy!"
>ask guard teach riding
You ask a dull russet-haired guard about teach riding.
A dull russet-haired guard nods.
>
A dull russet-haired guard says, "Sure, I can teach that. It'll cost you 50 wafers for a lesson.
When you're ready, ask me 'teach riding for 50'."
>ask guard teach riding for 50
You ask a dull russet-haired guard about teach riding for 50.
A dull russet-haired guard takes the payment of 50 wafers from you.
>
A dull russet-haired guard begins to teach riding.
>learn riding
You attend to a dull russet-haired guard's instruction.
OOC: You'll be off balance for 200 seconds.
>
A dull russet-haired guard begins the riding lesson by explaining that it is important to have the
loyalty of your steed, adding, "You can gain the affection of a mount by feeding them their favorite
food!"
>skills
| VERSATILITY | 2 | PROWESS | 0 | PROFESSION | 0 | ARCANA | 0 |
+~~~~~~~~~~~~~+~~~+~~~~~~~~~+~~~+~~~~~~~~~~~~+~~~+~~~~~~~~+~~~+
| Riding | 2 | | | | | | |
>
A dull russet-haired guard claps both hands together, and launches into a discussion of the various
speeds of a mount. "Palfreys and jennets have a soft amble rather than a trot," is part of the
lecture. "But most horses simply walk, trot, canter, and gallop. Be careful while moving quickly,
because you may fall!"
>say (nodding thoughtfully to ~guard) hmm! Maybe I'll go practice a tad. You have a good day, mister guard
Nodding thoughtfully to a dull russet-haired guard, you say, "Hmm! Maybe I'll go practice a tad. You
have a good day, mister guard."
>n
You are off balance.
>
"Naturally, many mounts are able to swim, and you can certainly attempt to ford through water,"
warns a dull russet-haired guard with a wry smile. "But be prudent in bad weather, as horses are
just as liable to drown as we are, and then you will both be in a pickle." And with that, the lesson
is over.
>emote collects herself, bidding farewell to ~guard as she departs the lesson. "And thank ye kindly," she calls as she turns to bustle away, a happy grin upon her cherubic features.
You have emoted: Donna collects herself, bidding farewell to a dull russet-haired guard as she
departs the lesson. "And thank ye kindly," she calls as she turns to bustle away, a happy grin upon
her cherubic features.
>
OOC: Balance restored.
>n
You walk north.