Changelog
* You can now flip coins! And, rarely, other objects. Sorry, smoother handling of coins is still on the to-do list. Handle coins with HOLD DIRHAM or PUT AWAY WAFER (or whatever you've got!).
09/10/2024
* NPCs should no longer attempt to rest or sleep when their pulse is elevated due to a recent fight.
* The appearance of objects in the room has been revamped to treat arranged objects differently, and decrease 'is here' spam while still making grammatical sense!
09/05/2024
* Coal (at least, new coal, purchased or mined) now works properly as fuel. So does charcoal, though it will eventually turn to ash.
* You can put animals at vicinities without tracebacks, including crayfish and perished rabbits.
* Fight club bookies should no longer get distracted from announcing fight information when taking bets.
* It should be possible to observe the Kingfisher constellation now.
09/02/2024
* Injured NPCs will now prioritize resting rather than ... attempting to swab decks or what-have-you.
09/01/2024
* The quickpeer config option no longer allows sight through non-line-of-sight sorts of exits.
08/31/2024
* Sheathing weapons should finally work right now. This code was a messy cloud that I couldn't sort out and finally I just deleted it all and redid it into a very simple five line block that worked perfectly. :') Life.
* You can no longer re-roast foods that have already been cooked.
* Animals smaller than one pound should no longer render a pound of meat when butchered.
* You can no longer invest negative Presence points, thanks pof Firo!
08/24/2024
* A health bug has been fixed regarding pulse never rejuvenating when it's too low.
08/22/2024
* SCAN AREA should work now rather than miming lag.
* It should now be possible to use TENDENCY and STANCE again. For justice!
* While you can hide and THEN go to sleep, the stealth check when people look for you carries a hefty penalty (but if you're extremely good at stealth, or if it's dark, they might still not notice you).
* Butchering from crayfish is fixed now.
* Fish shouldn't be wandering anymore. They should also no longer 'walk'... (True for new fish.)
* The scrawny brown milk cow is back in town and is now considered a tame animal... or is it? Git back to spyin' on all them furreners, Clarabelle!
08/20/2024
* You can no longer hide while asleep.
* When you're carrying someone, they will also go over to lodging doors with you.
* Butchering animals that are in your hands will no longer give you a pile of errors.
* It's now possible to CONTINUE even when unconscious, meaning that it shouldn't be quite so terrible waiting for combat breaks whenever you're whaling on an unconscious large animal.
* Wild animals shouldn't run into city limits, and if they do end up in the city, they will try to get back to the wilderness... eventually.
08/19/2024
* Comfort-level distinction between hot and warm weather added.
* The constant checks for pneumonia are now decreased to a reasonable rate in cold weather, and in hot weather if you are dressed too warmly you will actually feel hot. No heatstroke coded in yet, though.
* Introductions will now bypass language code, and also use your spiffy coloring scheme if you set a custom peoplecolor! You can also now only introduce yourself with a character limit of 30.
* NPCs will no longer act as if they're meeting their buddies for the first time everytime anyone is introduced, thanks to pof Ighlaf and pof Firouzeh very thoroughly documenting this phenomenon.
* Editing a development no longer gives exp, and finally the bug with development exp-granting timer not rolling over the old time properly has been fixed. Now you should be able to do multiple developments in a row and get the full set of xp for them all if you haven't done any developments in some time. This is to refrain from punishing players whose brains work in bursts like this!
* A bug with heart attacks has been fixed, and heart attacks now also send external messaging (system emotes, as well as private messages to the PC having the heart attack).
08/11/2024
* There is now a new channel to which you can SUB/UNSUB called 'Testing'. This is where information about the update ticks will be broadcast. It was just insanely spammy on the other admin feed that is for thoughts and serious alerts, and we decided that some mechanical info (like what ticks are occurring) would probably be very helpful for helpful-minded alpha testers, so everyone could see where/why/how lag might be happening. Thanks y'all for being that.
* Burning incense or candles should now work properly.
* There shouldn't be as many errors when someone ends up holding a None object (like an arena character might -- the temperamental villain is playable again!).
08/10/2024
* All ticks now echo to staff so we can see what is causing lag when we're logged in and active.
* If you scrub a room that has too much stuff in it, the scrubbing will only analyze the first or last twenty items, randomly.
* There is now an ARENA SCRUB command that should automatically remove any junk in the Faded Zone room, if you're on an arena character.
* Some glitches fixed in character updates and plant updates.
* You should be able to put crayfish in barrels now.
* Issues with throwing stuff at nonexistent body parts on animals should no longer exists.
* A glitch fixed in reputation gain around certain fighting pit activities.
08/08/2024
* Crayfish height adjusted!
* Birthday readout in SCORE is fixed to be more ICly-understandable! If anyone's having issues with their birthday and needs it changed, put it a petition and we'll fix it.
08/07/2024
* Some secret stuff changed.
* The fountain is full of water again now, and will hopefully no longer become empty just because you poured your canteen into it.
* Crayfish are fixed, no longer taking three years to reach maturity with their young looking like dolphin calves and weighing over 100 pounds.
08/05/2024
* The INTRODUCE command works even if there are no NPCs around (giving you a shortcut to saying your name to a PC).
08/04/2024
* It's no longer possible to PAY yourself.
07/30/2024
* Log titling bug is now fixed! Sorry about that one.
* All requirements to 'wield' a writing implement are now changed to 'hold'.
07/24/2024
* You can now pick up things that you've placed atop locked containers.
07/23/2024
* Unsaving and re-titling logs forever will no longer grant an infinite XP exploit. Thanks pof Rakim for reporting this to me directly.
07/22/2024
* One bug fixed with custom-forged furniture.
* Some secret stuff (small change).
* Some wonky messaging fixed when trying to rattle locked doors (or cell gates).
* It's now possible to rattle locked objects as well as locked doors to attempt to break the lock with strength. (Lockpicking is still quite a bit more reliable, depending on multiple factors).