* Interact emotes using $me and @ should work properly now, without always adding a self-reference at the start.
* Items that are ON an objects will now also show, in addition to things that are IN it, when you try to 'LOOK IN' that object.
* The stat used for the 'teach language' ability is now Logic rather than Finesse...
* Couple issues fixed with viewing fabrications -- there shouldn't be any more tracebacks when looking at raiment fabrications, and materials and supplies needed for the craft should now display more smoothly.
* Several issues fixed with the FTB command -- nullify works properly now, you can use more than 200 characters in a summary, the response is also limited to the same amount of characters (500), and you can select wounds to be 'none', and if you select wounds they will now work beyond blunt and cutting damage (aligning with the inflict update).
* It's now possible for staff to open OOCwhisper connections to NPCs as well as PCs (necessity for SNPCs).
* Couriers will no longer return to the sender without a message if they are unable to find the recipient -- they will just go to the post office and get the message logged there. So, theoretically, couriers are faster if the target is online -- but otherwise, they're just an extension of the postal system now.
* Changed timeblocks for activity measurement to line up better with the starts and ends of days!
* Some bad wording fixed in the menu chargen.


* Fixed a problem with accepting changes in chargen.
* Weirdly, looking at fabrications was dependent on whether or not you knew smithing. That should be fixed now.
* Queued Stories are now shown in the Game Data page, along with your position in the queue, if you are logged in.
* The bug with lodgings not charging rent to people who didn't have autopay set is fixed now (and everyone who had double money taken from their bank accounts due to auto-pay will have the money refunded as follies in their coinpurse).


* The FABRICATIONS VIEW command should work now.
* You can no longer decrease skills lower than zero or set up magic skills in character generation, and upper skill assignment thresholds have been set according to age.
* Leather-sewing is no longer a crime.
* Encumbrance should settle properly when junking items, and you should be able to discard things quietly now. (JUNK THING QUIET)


* It's possible to view bloodberry brambles without tracebacks now.
* Looking at NPCs will show a line at the end -- if they have been logged-into or are being animated, they will appear more attentive, and otherwise it will show that they seem currently busy.
* NPCs should now show on who and where if they're logged-into. (Note: animated NPCs won't show, only NPCs that have been logged-into.)
* A bug has been fixed where players were unable to play an assigned support NPC.
* The 'Purpose' field has been added to SNPCs, making it so that OOC purpose as well as IC quest is shown to the player of a SNPC.
* Throwing people should work again.
* Indoors rooms have been patched to have their environments 'Indoors' rather than 'None' or anything else.
* Timeslot readings when logging in are more precise now, report anything weird-looking please.
* There's now an activity meter and 'Demographics' is not just demographics but 'Game Data' too. (Obviously some parts of this won't be accurate until the data gets filled out through time.)


* New feature: Support NPCs. (Check the forum announce post and HELP SNPC.)
* Some issues fixed with pick-a-pack rides.
* Points to next level of account presence should now hopefully display accurately in the account logged-in screen!
* Unapproved characters can no longer accrue login Presence.


* It's now possible to miss when throwing at inanimate objects, and the dice roll becomes more difficult the farther away the target is.


* Staves (at least, newly-made ones) will now only do blunt damage rather than cutting.
* -Only- specific snow objects should be splattering apart dramatically when they impact now.
* The throwing code has been tweaked to work in a more uniform and reliable manner with things breaking and spilling accordingly.
* Throwing weapon skills now factor heavily into the equation regarding aim with attempting to throw knives, bolas, boomerangs, javelins, one-handed axes, or other 'thrown edges'.
* Language translation no longer removes ellipses.
* Fixed a couple bugs in character changes involving innate skills and backgrounds.
* Fixed proposing changes to characters on the website to work better (more documentation and removing a glitch).
* Losing Faded Zone items and not your own generated items should now work properly when entering through the vortex (at least, for new characters).


* Language-learning by exposure slowed a bit.
* You can now properly label unfolded pages.
* Harvesting from a plant will now prioritize targets that you're not holding in your hand.


* Post office bug with sending letters to NPCs fixed.
* Cook job roll increased at the Seaglass Inn, and public added to more rooms that should be in public.


* Chests and wardrobes have been added to craftable furniture. Accordingly, it's now possible to make furniture with lids and capacities. Chests, wardrobes, and some other furnishing will be available at the Salter & Sons store in St Loomis. A couple very evasive bugs with carpentry have been finally squashed.


* When using GO, it will default to what is necessary for you regarding movement types of limp, hobble, or crawl.
* Manipulating a door (knocking, opening, closing, etc) now requires you to be positioned at that exit vicinity.
* HELP LODGING and HELP GO have been updated with more documentation regarding how to visit other people's lodgings.
* You can now go to a lodging as 'my room' even if you are a roommate only, and not the primary lodger, and someone can 'go to <blah>'s room' even if blah is a just a roommate, too.
* Esteem collection should run reliably on the second of the month.
* The story collection should work properly only on a character's highest-invested story now, and it should be reliably scheduled for in-game 'evening' on the first day of each month.
* A lot of things would get sneaky zeros in them, hopefully this won't be happening at all anymore (at least not for new items).
* People's names will no longer show when inquiring about their reputation in an area. A couple glitches with eavesdropping and fixed.
* If you don't know a language at all, it is now possible to learn it by exposure (though it's slow). It should have been possible previously, but was prevented due to a bug which is now fixed.


* The smithing, leatherworking, and tailoring abilities of repair, patch, and mend have been added, respectively.
* The 'touchup' ability has been added to the painting skill, to allow for adding happy little trees on top of accidental art mistakes.
* When publishing performances, you can now put the following tags in for the sake of personalizing a performance without making it impossible for another person to repeat: <eyecolor>, <haircolor>, <skincolor>, <voicetype>, <they>, <them>, <their>, <theirs>. (More information in HELP PERFORM).
* Fixed the issue with lit hearths sometimes looking like they're dark.
* The way auto-queries work when sending mail to NPCs has been fixed, as it wasn't working right.
* A glitch has been fixed where postal workers were abandoning their tasks when they couldn't initially find the recipient. Some other small tweaks have been made to the postal system, which will hopefully make it more streamlined and reliable.


* You can no longer label folded paper.
* It should now be possible to look at swift-flee abilities without causing tracebacks.
* You can now make snowballs without a cup, using the MAKE SNOWBALL command. Some tweaks to the THROW command should make it easier to throw snow at each other.
* After fleeing from a fight, you will have at least a full sixty seconds before NPC enemies will go aggro on you again.
* You can no longer flee a fight while grappling with your opponent.
* Animals with timid behavior will no longer attempt to intercept anyone fleeing from them in a fight. Messaging regarding fleeing multiple hostile opponents, or no hostility, is clearer now.
* Engraving chisels and chasing hammers are for sale at the tinker's.
* There is now a jewelry shop at the eastern side of Tolland Place.
* Decorated objects (like, an etched plank) will no longer merge with a stack of other normie planks.
* Snuffing a mistlight is now similarly speshul to lighting it.
* It's now also possible to etch things on trees, and etching/engraving can be unlocked through carpentry/leatherworking/jewelcrafting/stoneworking/glassworking as well as smithing (to make designs on wooden, stone, glass, or leather objects).


* The ENGRAVE and ETCH abilities have been finished, along with EMBROIDER in tailoring.
* Mist lantern lighting is more special now, as it should have been all along, and the lantern lighter requires a pole to reach them.
* There are now bedrolls and blankets for sale at the outfitter's shop in St Loomis.


* It's now possible to mix different-colored paints with the PALETTE ability.
* The INFLICT command now works with more specific wound types, rather than cutting and blunt.
* If there is no writing on a page, it should still allow you to READ it so you can get hinted to LOOK at it if there's a drawing.
* The way that materials show when used in artwork has been polished slightly, though this will only take effect with newly-made artworks.
* The new LABEL ability has been added, allowing PCs with 1 presence level and some skill in either painting or education to be able to label paper and change its sdesc.
* The GRAFFITI ability has been finished.
* Two new painting abilities added, SCRATCH and CALLIGRAPH. (For more info, new help file: HELP PAINT.)
* Paint, palettes, and brushes are now for sale at the stationer's shop, along with scribing cases (empty ones, you have to buy supplies separately).


* The TIME printout includes a more specific indication of the hourly time.
* Fixed a bug with washing from the last bit of water in a container.
* VNPCs talking for rumors should no longer speak in None Nones, but in a local accent.
* A bug fixed with wagering at the brawling club (house gains were not increasing with VNPC wagering, but now they should be doing so properly).
* Brawling club rankings have been repaired (the current champ had a glitch with having one buggy fight in their history counted more than 17800 times).
* The non-functional painting abilities of SKETCH and PAINT have been finished and are now functional. There is a new HELP PAINT file, but it's still a work-in-progress.
* Starting a written work with double asterisks should turn it into a little bit of descriptive text that does not necessitate linguistic proficiency to see while reading.
* The DIP ability has been edited to work with paintbrushes and palettes, as well as quills and ink.


* It should be possible now to clean off washable decorations on objects (like graffiti, as long as it's done in a washable way).
* Fixed a bug with slapping caught fish.
* Workers will now have their pay docked for 3 months rather than immediately being terminated for failing at a job dice check.
* A consciousness check will now trigger a 1-minute warning before someone actually loses consciousness, and bouts of unconsciousness will allow someone to return to awareness much sooner afterward (5 minutes, as long as they're not afflicted by a coma).


* Fixed some job-payment glitches.
* If you try to build a fire and there's already a fire in the room, now you'll just build your firewood into that hearth or firepit rather than set up a new campfire.
* You can no longer teach yourself languages, nor inanimate objects.


* Broken bones should now properly display how long ago they were broken, when diagnosed.
* Dead creatures can no longer be coaxed to sip medicine or water, and no longer cause conflict regarding approaches.
* After confirming that you seed a rumor, your rumor-to-be-seeded will be cleared.
* 'Light firewood' and 'light bundle' now function as aliases to try to build a campfire, to try to help that be more intuitive -- and, once you build a campfire, you automatically try to light it.
* You can now target your foraging more specifically, past the category. Previously you could FIND PLANT, but now you can FIND CARROT PLANT
* You can now forage for grubs in most places. Some more forageable items have been added to special locations.
* The 'foraging-awareness' ability has been added to level 2 foraging, which will allow foragers to see all that might be forageable in an area.
* A new HELP FORAGING file has been added.


* Bundling firewood can now either take 10 twigs, 2 sticks, or 1 branch.
* Jobs should now pay out on the 12th and 25th each month, and the time cycle has been refactored somewhat in the hope of this... actually working properly.
* No more traceback when looking at the tracks of something that has been killed.
* You can no longer check tracks without roundtime, or without being awake.
* New arena characters, as the old ones were glitching out due to some unpatched changes.
* Fuel amounts for lightable objects shouldn't go below zero anymore, and should display properly.
* The year on the website front page has been updated according to the long-ago time rollback.
* It should now be possible to read in-game help files while not logged into a character.
* The slaughterhouse in St Loomis will now only buy venison, beef, mutton, and chicken.
* There is now a cultivated variety of garden carrot, which means that planting carrot seeds should work!
* ARRANGE should work again now.