Changelog
* Poorly and terribly-done artworks should now have spaces before them when that line is generated.
* Massaging people with oils should work again now. (In code, at least, no promises regarding workability in context.)
* WATCH HERE should work again in order to help someone stay in observe of the local area.
10/01/2024
* GameHelp should now show properly in-game. Sorry about that.
09/29/2024
* Fixed the issue with doors showing up without exit keys, which was caused by a previous fix to allow builders to see ID numbers on exits in the room.
* Bug fixed with non-person object not having settings handlers.
* Fixed bug with new characters not having grandfathered settings, patched to remove grandfathered settings from existing characters.
09/28/2024
* Staff can now edit the names of custom crafts when approving them!
* Paint globs (at least, newly generated ones) should not weigh so much anymore.
09/27/2024
* Picking a lock should now also unlock the other side of the door! And, re-locking the door via jiggling a lockpick again should do the same.
09/26/2024
* Fixed a glitch with OOCwhispers.
* Fixed a glitch with dungeonmaker approval.
* Fixed a glitch with room object events.
* Fixed a mist weather glitch that was giving brisk fluffy clouds in an area that is meant to be dangerous and horrible, okay.
09/25/2024
* Keely's beer is properly alcoholic now.
* The curtains of the picture window in the common room of the Seaglass Inn can now be properly opened from the inside.
* Cups should now spill properly again when thrown.
* Setting your stance to pacifist should now also set your tendency to 'measured', in order to match the user expectation that you're not going to automatically smack someone.
* You should properly see your messages over channels prefixed by "You relay" now.
* Rumors posted on the forums and heard in-game should no longer contain so many wonky-looking characters.
09/24/2024
* Configurable settings have been heavily revamped behind the scenes, but hopefully everyone's old settings are patched in. Let me know via petition if there are any problems.
* When you log into an arena character, their configured settings will shift to match that of your original character, if you have one.
* You can now attempt to treat or bandage or stitch people who are not sitting down. It may not be advisable, but this requirement has been changed to require your medical victim to be out of combat.
* Auto-wearstrings for bandages, splints, and tourniquets are now gender-neutral.
* Character descriptions should now get pronouns of the previous gender switched out with pronouns of the current gender appearance when changing clothes.
* Reputation readout for multiple reputations should be fixed.
* The SCORE reading has changed in order to fix some new line glitches in the webclient as well as show more accurately your presence level as a character. Investing presence into anything in-game will show either the story's position in the queue or how many points to the next level.
09/23/2024
* Some courier wonkiness sorted out in the menu for hiring couriers (couriers should no longer be standing in Nones, and you should be able to navigate back from message types, the 'to' in the COURIER SAY command is no longer case-sensitive, couriers cannot find disguised characters, and you can now hire a courier again just after they've delivered a message to you and are standing around -- theoretically waiting for a response, and messaging for people inside a room when an object has been delivered outside is now written more neutrally as to whether the door is open or closed, and lastly hiring a courier should give you an idea of the cost before you confirm).
* There were some issues with stables not registering as stables (making it hard to find straw and making horse entry difficult). Now that's smoothed out.
* If you're riding a horse and try to follow someone, you'll automatically ride after them when they move instead of being asked to dismount now.
* You can now see animals that you're leading when you look at the room.
09/22/2024
* Added some secret magic stuff.
* Fixed a glitch with horses and army units.
* Heating up is way less sensitive now, and the WEATHER readout should be more accurate regarding the temperature of one's outfit.
* Army units will only stand down when a target is dead, rather than just unconscious, if the target is not human. If human they'll stand down when the target is unconscious.
* When you follow someone who's on a horse and they ride off, you should still follow. Some other following difficulties should be better fixed now as well, such as the swimming after following through water...
* Correct pronoun tense used for journeying now. Appropriate room echoes are now sent when someone leaves the room during a journey. Followers also go along, but not unconscious or sleeping people, unless they're being carried.
* Removing a garment should now uncover any body part previously covered by that garment, even if it was an elected act to cover that bodypart with said garment. Thanks to pof Ighlaf for figuring out the trick to this bug.
09/21/2024
* There is now an ARMY UNIT type of VNPC group! This is not yet supported for CVC but that's in the works (you can't attack an army unit yourself yet).
* Sleeping or unconsciousness hostiles will no longer be capable of intercepting a fleeing target.
09/16/2024
* You can now flip coins! And, rarely, other objects. Sorry, smoother handling of coins is still on the to-do list. Handle coins with HOLD DIRHAM or PUT AWAY WAFER (or whatever you've got!).
09/10/2024
* NPCs should no longer attempt to rest or sleep when their pulse is elevated due to a recent fight.
* The appearance of objects in the room has been revamped to treat arranged objects differently, and decrease 'is here' spam while still making grammatical sense!
09/05/2024
* Coal (at least, new coal, purchased or mined) now works properly as fuel. So does charcoal, though it will eventually turn to ash.
* You can put animals at vicinities without tracebacks, including crayfish and perished rabbits.
* Fight club bookies should no longer get distracted from announcing fight information when taking bets.
* It should be possible to observe the Kingfisher constellation now.
09/02/2024
* Injured NPCs will now prioritize resting rather than ... attempting to swab decks or what-have-you.
09/01/2024
* The quickpeer config option no longer allows sight through non-line-of-sight sorts of exits.
08/31/2024
* Sheathing weapons should finally work right now. This code was a messy cloud that I couldn't sort out and finally I just deleted it all and redid it into a very simple five line block that worked perfectly. :') Life.
* You can no longer re-roast foods that have already been cooked.
* Animals smaller than one pound should no longer render a pound of meat when butchered.
* You can no longer invest negative Presence points, thanks pof Firo!
08/24/2024
* A health bug has been fixed regarding pulse never rejuvenating when it's too low.
08/22/2024
* SCAN AREA should work now rather than miming lag.
* It should now be possible to use TENDENCY and STANCE again. For justice!
* While you can hide and THEN go to sleep, the stealth check when people look for you carries a hefty penalty (but if you're extremely good at stealth, or if it's dark, they might still not notice you).
* Butchering from crayfish is fixed now.
* Fish shouldn't be wandering anymore. They should also no longer 'walk'... (True for new fish.)
* The scrawny brown milk cow is back in town and is now considered a tame animal... or is it? Git back to spyin' on all them furreners, Clarabelle!
08/20/2024
* You can no longer hide while asleep.
* When you're carrying someone, they will also go over to lodging doors with you.
* Butchering animals that are in your hands will no longer give you a pile of errors.
* It's now possible to CONTINUE even when unconscious, meaning that it shouldn't be quite so terrible waiting for combat breaks whenever you're whaling on an unconscious large animal.
* Wild animals shouldn't run into city limits, and if they do end up in the city, they will try to get back to the wilderness... eventually.