Changelog

05/29/2024


* A new area has been built out and added to the St Loomis map: Lookout Rock.
* A few small typos in coded messaging fixed.


05/27/2024


* NPC clubs won't be quite as spammy anymore.
* Several of the dockside water rooms are described now, thanks to pof Ighlaf!
* If you throw rotten edibles at criminals in the stocks, your foreigner reputation mod will slightly decrease. If you don't have a foreigner reputation mod in the area, you will become known as more of a 'local'. This activity will also lower the 'criminal' reputation.
* 'Neckchest' is no longer a possible body part that gets randomly picked as a thrown-object target.
* Actually committing crimes in public and being recognized while doing so will increase your criminal reputation.
* Being seen in visiting sordid neighborhoods or establishments will very slowly increase criminal reputation if you're not disguised.
* 'Criminal' reputation will no longer increase for fencing items in a location where items are fenced. Attempting to fence items in other locations, though, will increase criminal reputation.
* You can now peer through 'peerable' doors again (like fence gates, for example).
* Guards will no longer constantly loop accusations against someone who has committed a crime.
* It is easier to knock down someone with a tackle. Guards will also not constantly loop tackling while trying to arrest someone anymore.


05/26/2024


* The STAGE DISTRACTION ability has been added in conjunction with ROB.
* Fixed OOCMail bug where you can't send new mail to SNPCs (and then the bug where you can't send new mail at all, of course).
* Fixed postal office issue of finding new workers when all other workers were on tasks.
* The ROB ability has been added to general abilities. Anyone can at least attempt to rob a shop. This is definitely a crime though.
* There is a fisherman overlooking boats at the docks, who might also be selling boats sometimes.


05/25/2024


* Capitalizing 'Emote' when doing an action with a custom emote should still work.
* Bugs with sewing patterns fixed; now possible to sew vests and slippers.
* Bertelmann Bros Outfitters now has a large pair of saddlebags in stock.
* Beeswax is now available at the hostel commissary in Plew.
* The fencing value of items in containers has been fixed according to how much is in the container as well as the going-market-rate of the contents and the price of the container itself. Further, the price that would-be buyers might be willing to pay is adapted depending on your skill roll for the ability. If your price is rejected, you will have a small message giving you an idea of how much you probably could've gotten instead.


05/24/2024


* Easy sending of OOCMail added to the admin task panel for addressing stories.
* Some sekrit magic stuff added.


05/23/2024


* The staff task panel for addressing stories has been set up with more immediate options for addressing stories, such as a way to quickly send plot notes and/or dreams for story-requests.
* There is a button to invest presence into a story from the website.
* Submitting, OOC-commenting, and requesting can also be done on story arcs through the website.
* AFK people should now still be disconnected even when there is no attached session (someone has closed the window).
* You can now see your story's position in the queue when you view the story, either in-game or on the website.


05/22/2024


* There is no more automatic story collection.
* Story-timed xp-earning will now roll over extra time, up to a limit of 30 days. So you can still get XP for doing a bunch of story updates in a row, if you hadn't done some for a few weeks.
* Opportunities (such as to re-describe oneself, personality, background, items, etc) will now be added at a character's birthday, rather than reset.
* You can now submit stories every 90 days and story request every 15. Story requesting has a flat presence cost, like querying an NPC, but can work when your story really just needs a brief little nudge and not a larger push from staff.
* Presence invested is only taken off a story when it is addressed, and investing presence can immediately change your submitted story's position in the queue.
* You can make OOC comments on individual developments within a story.
* The STORY SUBMIT, STORY COMMENT, and STORY REQUEST commands are available in-game and documented in HELP STORY.


05/21/2024


* You can no longer see any tells while asleep or unconscious.
* Tells in speech should now give a proper error message rather than a traceback.
* Tells in emotes should now be easier to use around tagging people.
* Custom emotes should work with the CONTACT command again.
* LOOKUP now works with numbers for hours (ex: LOOKUP 18 or LOOKUP 1PM).
* You can now begin tellmotes with /me or other self-references.


05/20/2024


* Some bugs fixed with the DungeonMaker in terms of making glitchy water rooms.
* Rowing now costs roundtime.
* The sea around the docks of St Loomis has been built out (to provide for the movement of rowboats, obviously). These rooms are not beautifully described and if anyone wants to volunteer descriptions for them, feel free.


05/19/2024


* Moving away from others in water no longer shows that someone is standing in the water.
* It's now possible to use vicinities while swimming.
* Boats are now a thing that work.
* Arena character should be able to use config options now.
* New ability added to sailing: 'row'.
* Pose resets due to positioning and vicinity should work better now with furniture-placed-at-other-furniture, and not have a weird gap in there all the time.
* Attempting to auto-pay at lodgings when you do not rent a room there will now provide the right error message rather than a traceback.
* Seaglass Inn kitchen doors properly linked (closing one side should close the other side, etc). Please bug any other doors that don't seem to be linked.


05/18/2024


* Roe deer should no longer give fox parts when butchered.
* Seagulls can now be found while hunting.
* Wearable forging dies will now display the required material properly.
* The dockmaster in St Loomis will no longer react to pretty much anything he hears.
* Forged items now have copper values.
* Weights have been adjusted on some large weapons.
* You can finally leave rooms without other people having to quit, now.


05/17/2024


* You now need to know a language better (more than just having heard it in passing once) in order to be able to practice it on your own.
* You can now cover a body part with multiple items of clothing, if you want.
* Bug fixed with auto-query when sending NPCs mail.
* Several bugs with staged actions have been cleared up, so at least 'focus aim' should work now.
* The most recent bug with people not getting paid has been fixed.
* You should now be able to snap branches at people properly.
* Couriers should no longer have issues trying to 'drop' verbal messages, hopefully.
* Odds will now still be called when fighters are equal in the ring.
* Temporary combat effects will now be smoothly removed, rather than glitching.
* The weights of sheaths and scabbards have been adjusted in character generation. Worn containers, such as packs and scabbards, are now treated according to their original weight rather than their adapted-weight-according-to-contents, when attempting to cover them with other garments. If you have an item that is working unsatisfactorily in terms of being able to cover it or not, let me know!


05/16/2024


* Added the 'artist' reputation type.
* Forging dies should now display properly!
* You can no longer 'disturb' inanimate objects to throw off their balance in a fight.


05/14/2024


* Moss stacking for infinite monies bug should be fixed now, big thanks to pof Ziyad for figuring this one out.


05/12/2024


* JOBS output updated with the 12th being the day of getting paid.
* Hopefully fixed the Monday-midnight activity data bug.
* You should now be able to properly cover small heavier objects (such as metal jewelry) with larger items.


05/11/2024


* Moving in a different direction after beginning a journey should now end the journey.
* Falling from a climb that has multiple potential fall locations should work now.
* Washing a lit campfire will now put it out... thanks pof Taiwo!
* Items on and in an object shouldn't display redundantly anymore.
* It should no longer be possible to cover large items of raiment with smaller items of raiment.
* Small edits to HELP JOBS in order to update documentation to current functionality.
* Refined ores should now update their short descriptions to show accurate amounts.


05/09/2024


* A new type of crime added: 'illicit trade'.
* Guard patrols in St Loomis should hopefully be working now, as the guardhouse is a proper organization with organizationally-kept doors (previously the doors were just locked, which was stopping the guards from moving through, and halting their whole patrol in the barbican).
* A new reputation has been added: 'criminal'. 'Fence' has been added as an ability to Shady Arts, along with 'Crime', which is a way to get a handle on the zone's criminal ongoings without it constantly being appended to every survey. Relevant information to one's specific room will still show on SURVEY, such as which sort of items might be fence-able in an area.
* There was a typo in a method that meant nobody was ever experiencing drunken ticks, which is fixed now.
* Uncultivated plants should fade back into the background a lot quicker now.


05/08/2024


* Fixed a bug with time and season for skies.
* Turbans should be properly colored in long descriptions now.
* Tattereddrab is no longer a customization option for clothing, but tattered and drab separately are!
* The path to the mines has been un-hidden, and is properly described now.
* The warehouse is now stocked properly with coal.
* You can no longer disturb, distract, or intimidate yourself!
* The Mistwatch veteran in the Faded Zone now speaks in Ruvic.
* Fixed hammer issues in forging messages.
* New pitfighters will now generate wearing linen wraps, to preserve the modesty of female fighters who were previously fighting while only wearing loincloths. Thanks pof Ariziya for this fix.


05/07/2024


* Some bugs with staff building commands have been fixed in preparation for some story-addressing projects.
* SNPC assignments will now go with OOCMailed information to the player.


05/06/2024


* It's no longer possible to save seeds from plants (it is supposed to be done with the fruit rather than the whole plant), and now 'some of' won't be endlessly added to the sdescs of things that seeds are saved from.
* Some shop items still had sneaky zeroes! Corrected the ones that have been reported, thanks to pof Firouzeh.