Changelog
* Comfort-level distinction between hot and warm weather added.
* The constant checks for pneumonia are now decreased to a reasonable rate in cold weather, and in hot weather if you are dressed too warmly you will actually feel hot. No heatstroke coded in yet, though.
* Introductions will now bypass language code, and also use your spiffy coloring scheme if you set a custom peoplecolor! You can also now only introduce yourself with a character limit of 30.
* NPCs will no longer act as if they're meeting their buddies for the first time everytime anyone is introduced, thanks to pof Ighlaf and pof Firouzeh very thoroughly documenting this phenomenon.
* Editing a development no longer gives exp, and finally the bug with development exp-granting timer not rolling over the old time properly has been fixed. Now you should be able to do multiple developments in a row and get the full set of xp for them all if you haven't done any developments in some time. This is to refrain from punishing players whose brains work in bursts like this!
* A bug with heart attacks has been fixed, and heart attacks now also send external messaging (system emotes, as well as private messages to the PC having the heart attack).
08/11/2024
* There is now a new channel to which you can SUB/UNSUB called 'Testing'. This is where information about the update ticks will be broadcast. It was just insanely spammy on the other admin feed that is for thoughts and serious alerts, and we decided that some mechanical info (like what ticks are occurring) would probably be very helpful for helpful-minded alpha testers, so everyone could see where/why/how lag might be happening. Thanks y'all for being that.
* Burning incense or candles should now work properly.
* There shouldn't be as many errors when someone ends up holding a None object (like an arena character might -- the temperamental villain is playable again!).
08/10/2024
* All ticks now echo to staff so we can see what is causing lag when we're logged in and active.
* If you scrub a room that has too much stuff in it, the scrubbing will only analyze the first or last twenty items, randomly.
* There is now an ARENA SCRUB command that should automatically remove any junk in the Faded Zone room, if you're on an arena character.
* Some glitches fixed in character updates and plant updates.
* You should be able to put crayfish in barrels now.
* Issues with throwing stuff at nonexistent body parts on animals should no longer exists.
* A glitch fixed in reputation gain around certain fighting pit activities.
08/08/2024
* Crayfish height adjusted!
* Birthday readout in SCORE is fixed to be more ICly-understandable! If anyone's having issues with their birthday and needs it changed, put it a petition and we'll fix it.
08/07/2024
* Some secret stuff changed.
* The fountain is full of water again now, and will hopefully no longer become empty just because you poured your canteen into it.
* Crayfish are fixed, no longer taking three years to reach maturity with their young looking like dolphin calves and weighing over 100 pounds.
08/05/2024
* The INTRODUCE command works even if there are no NPCs around (giving you a shortcut to saying your name to a PC).
08/04/2024
* It's no longer possible to PAY yourself.
07/30/2024
* Log titling bug is now fixed! Sorry about that one.
* All requirements to 'wield' a writing implement are now changed to 'hold'.
07/24/2024
* You can now pick up things that you've placed atop locked containers.
07/23/2024
* Unsaving and re-titling logs forever will no longer grant an infinite XP exploit. Thanks pof Rakim for reporting this to me directly.
07/22/2024
* One bug fixed with custom-forged furniture.
* Some secret stuff (small change).
* Some wonky messaging fixed when trying to rattle locked doors (or cell gates).
* It's now possible to rattle locked objects as well as locked doors to attempt to break the lock with strength. (Lockpicking is still quite a bit more reliable, depending on multiple factors).
07/19/2024
* Throwing knives have been added to smithing dies.
06/28/2024
* If someone is wearing a disguise, the guards won't be able to find them for arrest.
* SNPCs will get extra Presence rewards when interacting with a PC, but do not receive rewards just for logging in (the Presence rewards for interacting with PCs are more than doubled, however). HELP SNPCS has been updated accordingly.
* Characters shouldn't be stuck when pressing wounds that no longer exist (this is what happened to poor Nibelheim).
06/25/2024
* Pipes can now be purchased at Symeon's Simples.
06/15/2024
* There is now an indication that you are disguised if you have CONFIG AVAILABLE enabled and check WHERE, seeing yourself. Also, characters with CONFIG AVAILABLE enabled will no longer show up in different zones on WHERE.
* Stew bowls should no longer hold an entire pot of stew! Please continue reporting anything odd so that we can keep refining liquid containers, but if you find any containers that are still holding huge amounts of anything, you can just JUNK them (they are old).
06/14/2024
* You can now TOSS or THROW dice onto various surfaces, or the ground. Just a simple 'toss dice' or 'toss dice on table' should do it. You can still toss dice to other people in the usual way, without rolling them.
06/12/2024
* Some secret stuff fixed, but part of this is that stealthed characters no longer show on the map.
06/11/2024
* Fixing an issue with custom tailoring patterns...fixed!
* Ghost crow removed from graveyard.
* The Loomis Loom sells scrap cloth and the pawn shop has old generic clothes.
* Twisty alleyways in St Loomis now don't allow line of sight.
* If you're diagnosing yourself, it no longer sends an emote. Diagnosis emotes are now 'detail' emotes that work like tmotes and aren't noticed unless someone is ALERT.
* Diagnosis output now shows numeric level of broken bones and wound damage. (Less vague, more transparent, hopefully still allows immersion.)
06/10/2024
* Fixed poll displays, hopefully.
* Mustard seeds and black pepper are now properly considered to be spices, thanks to pof Rawiya.
* Fixed some tracebacks caused by the new ALERT functionality.
* Being thrown from a horse should work properly now.
* If your horse is moving at a walk or a trot, they will not continue moving on their own -- you only need to HALT if it's an amble, canter, or gallup.
* If you lose your horse while riding, you won't be stuck unable to move in anyway -- the error message will just dismount you.
* Sleeping will make you fall off a horse.
06/08/2024
* Receptacles are now required to be empty for making recipes.
* There is now a minimum amount of language that is learned from hearing or speaking an unknown language.
* Quitepose is an alias for quietpose.
* The fighting ring's bookie will only take wagers for about 1 minute after a challenge is accepted.
* You should no longer get rewarded double presence for hosting events.
* You no longer end up carrying a freshly-bought animal.
* Getting trampled by an animal is less instantly-deadly.
* It's no longer possible to break bones in your stomach or mouth or throat or other body parts that don't make sense to break bones in. Eventually, heavy blunt injuries in those places will come with their own complications.