Changelog

07/24/2024


* You can now pick up things that you've placed atop locked containers.


07/23/2024


* Unsaving and re-titling logs forever will no longer grant an infinite XP exploit. Thanks pof Rakim for reporting this to me directly.


07/22/2024


* One bug fixed with custom-forged furniture.
* Some secret stuff (small change).
* Some wonky messaging fixed when trying to rattle locked doors (or cell gates).
* It's now possible to rattle locked objects as well as locked doors to attempt to break the lock with strength. (Lockpicking is still quite a bit more reliable, depending on multiple factors).


07/19/2024


* Throwing knives have been added to smithing dies.


06/28/2024


* If someone is wearing a disguise, the guards won't be able to find them for arrest.
* SNPCs will get extra Presence rewards when interacting with a PC, but do not receive rewards just for logging in (the Presence rewards for interacting with PCs are more than doubled, however). HELP SNPCS has been updated accordingly.
* Characters shouldn't be stuck when pressing wounds that no longer exist (this is what happened to poor Nibelheim).


06/25/2024


* Pipes can now be purchased at Symeon's Simples.


06/15/2024


* There is now an indication that you are disguised if you have CONFIG AVAILABLE enabled and check WHERE, seeing yourself. Also, characters with CONFIG AVAILABLE enabled will no longer show up in different zones on WHERE.
* Stew bowls should no longer hold an entire pot of stew! Please continue reporting anything odd so that we can keep refining liquid containers, but if you find any containers that are still holding huge amounts of anything, you can just JUNK them (they are old).


06/14/2024


* You can now TOSS or THROW dice onto various surfaces, or the ground. Just a simple 'toss dice' or 'toss dice on table' should do it. You can still toss dice to other people in the usual way, without rolling them.


06/12/2024


* Some secret stuff fixed, but part of this is that stealthed characters no longer show on the map.


06/11/2024


* Fixing an issue with custom tailoring patterns...fixed!
* Ghost crow removed from graveyard.
* The Loomis Loom sells scrap cloth and the pawn shop has old generic clothes.
* Twisty alleyways in St Loomis now don't allow line of sight.
* If you're diagnosing yourself, it no longer sends an emote. Diagnosis emotes are now 'detail' emotes that work like tmotes and aren't noticed unless someone is ALERT.
* Diagnosis output now shows numeric level of broken bones and wound damage. (Less vague, more transparent, hopefully still allows immersion.)


06/10/2024


* Fixed poll displays, hopefully.
* Mustard seeds and black pepper are now properly considered to be spices, thanks to pof Rawiya.
* Fixed some tracebacks caused by the new ALERT functionality.
* Being thrown from a horse should work properly now.
* If your horse is moving at a walk or a trot, they will not continue moving on their own -- you only need to HALT if it's an amble, canter, or gallup.
* If you lose your horse while riding, you won't be stuck unable to move in anyway -- the error message will just dismount you.
* Sleeping will make you fall off a horse.


06/08/2024


* Receptacles are now required to be empty for making recipes.
* There is now a minimum amount of language that is learned from hearing or speaking an unknown language.
* Quitepose is an alias for quietpose.
* The fighting ring's bookie will only take wagers for about 1 minute after a challenge is accepted.
* You should no longer get rewarded double presence for hosting events.
* You no longer end up carrying a freshly-bought animal.
* Getting trampled by an animal is less instantly-deadly.
* It's no longer possible to break bones in your stomach or mouth or throat or other body parts that don't make sense to break bones in. Eventually, heavy blunt injuries in those places will come with their own complications.


06/07/2024


* Mistwood sticks are not longer mistwoodwood sticks. Found Ruveran oak sticks now have an 'a' in the sdesc.
* Arena characters can no longer leave COMMENTs.
* You can't ACCUSE yourself.
* Scars should not be made of 'mostly-healed' wound versions anymore, but would harken back to the original description of the wound.


06/06/2024


* Esteeming/voting points should now regenerate properly, and also esteeming someone will give you a Presence point once daily.
* Logs should no longer start blank sometimes while off-time. Further, generic unsaved log titles now also include the in-game time.
* Dreams, visions, and hallucinations should show up more obviously.
* Shipwrecks no longer tranquilly glide on.
* The inactivity measurement for inactive characters in the demographic collection has been fixed. Further, inactive characters no longer get ticked for updates, so that might improve on some lag.
* More different-dyed cloth available at the Loomis Loom.
* Dungeonmaker comments will now properly show up in the Admin Task view!


06/05/2024


* Dogs are loadable, thanks to pof Firouzeh!
* It's now possible to do socials in a fight, but contact socials will cost roundtime as usual.
* Bolting causes you to try to flee if you're in a fight.
* You can no longer 'fix' unbroken or undamaged objects.
* You will now see your percentage of progress in a language when checking LANGUAGES.
* ALERT has been added as a command, to go along with ATTENTION and ATTENTION HERE: by default, 'detail' actions such as scanning in a direction or turning a page are not noticed by others, unless they are ALERT. This alertness costs nothing to upkeep and does not need to be periodically renewed. It's basically a spam-cutting option, but an IC one, like ATTENTION. Feel free to bug any system emotes that you think should be considered a 'detail' and aren't being hidden when non-alert. Further, many of the quieter system emotes have been changed to TMOTEs.
* Arena characters roll in speaking a language now.
* Bugs with changing DEMEANOR have been fixed.


06/04/2024


* Fight clubs should now work even if they aren't generating new NPCs.
* Beaks are now harvestable from birds, and eyeballs from most types of animals.
* Innate skills when checking SKILLS will be indicated with an asterisk rather than color if screenreader mode is enabled. In web chargen, innate skills will show up with asterisks too, either way.
* Slightly changed score output to hopefully fix formatting issues in the webclient.
* Departing a vicinity will now also properly move anyone who is carried by you from that vicinity.
* Mid-place will now properly set for boats and anything else that is a vicinity itself positioned at another vicinity.


06/02/2024


* Mops can now dry areas (DRY HERE) whether or not they are damp themselves.
* Fatigue when rowing has been decreased 50%.
* Bound NPCs will no longer be absorbed back into VNPC groups. VNPC groups will no longer generate new NPCs if they have more than 20 NPCs in their field.


06/01/2024


* A new line is automatically added to the prompt for anyone with screenreader mode enabled, thanks for this tip, Spauso!


05/31/2024


* It's possible for admin to put multiple NPCs in a cutscene now.


05/30/2024


* Phase info and entry location have been updated.
* OOCMail inboxes and sentboxes are now paginated. We need an indexing tool for mail at some point and maybe ways to save or delete mail, but for now this was causing the website to crash when I opened my inbox several times, so the pagination was a rushed fix.
* Pay for jobs should always add a rounded integer to a bank-account now. Although the dates overlapping on other details for a message has also been fixed on these pages.
* Being intercepted by multiple hostiles while attempting to flee should work without a traceback now.
* Fish should no longer act like they're drowning when they're not.
* VNPC clubs are allowed to be a little more spammy now, especially fight clubs, which are allowed to be more spammy than the rest.