Changelog
* There is now a tab for OOC communication in cutscenes.
* Staffmembers are capable of seeing interior narratives in cutscenes now.
* You can now leave relationship impressions in ongoing cutscenes.
* When someone records an impression of your character while you're offline, you will now properly receive OOCMail regarding it.
08/26/2023
* Caravans now properly leave tracks, and should camp for the night and pack up camp at appropriate times.
08/25/2023
* You can now 'scramble' in directions, as another movement verb, and this works for getting through both windows and cramped exits.
* You can no longer open second-story windows from outside, on the ground.
* Windows without windowpanes now give the correct error messaging when trying to open them.
* When building a window, now you can specify the other side of it.
* Lastly, the builder-facing RMENU should no longer throw errors when editing the room-object details of windows or other exits.
* Roleplay logs now log in color, and display properly on the website.
08/23/2023
* Overland journeys are now possible via caravans as well as simply moving as solo travellers. Read HELP JOURNEY for more information. The implementation is very simple for now but further complexity is planned along the way!
08/22/2023
* Sex and gender has been revamped, along with a disguise system to manipulate gendered appearance and system pronouns. Accordingly, it is only possible for pregnancy to occur if there is both a male and female involved, or at least a intersex. There are no stat differences between sexes but bigotry or misogyny may be a real attitude of either PCs or NPCs. Currently-existing clothing has been patched, if it is gendered, and you can now add a general demeanor towards people who appear to be of a certain gender.
* Cutscenes now show a small alert in the list if there have been posts since your last one (as long as you are acting as the involved character on the website).
08/21/2023
* The webclient UI has been updated -- it's still a work-in-progress, but for now it's functional enough.
* You can use the LOG SPLIT command to split a log into two, which might help when developing separate story arcs.
* Sleep avatars now work a little more smoothly: they do not show up on the WHO/WHERE lists, and give no message of "Moop departs" when quitting. Instead you'll see "Moop visibly sinks into an even deeper sleep, dead to the world."
* Using HUG on someone who is mutually trusted to the "loved one" degree will now no longer result in a glitch.
* Using MASSAGE on a loved one will now also work.
08/20/2023
* You can now set a diagnosing difficulty when using the AFFLICT command to make custom afflictions. You can also link a list of existing mechanical symptoms to make your character suffer! Muhahaha.... okay.
* Learning conditions have been added for stealth and street smarts.
* Whispering will no longer draw VNPC attention and break stealth -- in fact, hidden emotes will never draw environmental VNPC attention while stealthed. Roleplay to your heart's content while hiding.
08/19/2023
* Some contrast issues have been fixed in the DungeonMaker, and levels have been mostly finalized, though perhaps with a few remaining unfound bugs.
* There is a new instruction log on the Gameplay Logs (for admin privileges only) regarding sending plot notes.
* Your plot notes, if long enough, should now not spam you all at once anymore -- but allow you to use 'more' to see further.
* You can now LOG PLOTNOTE (number) in order to log plot notes individually-and-specifically to be added to story arcs.
08/18/2023
* Switched webclient to "evelite", a new Evennia option developed by InspectorCaracal, rather than the goldenlayout version. This new version is more customizable and simple in terms of providing a uniform experience for users. Customization is also still a work in progress!
08/15/2023
* Up-and-down levels can now be added in the DungeonMaker. This is still a work in progress.
08/12/2023
* You can now make Spawner types of objects with the DungeonMaker. These will generate NPCs into the "dungeon" area until they are deactivated by various means.
08/10/2023
* Presence costs have been set up for DungeonMaker building. A reference and guide link has been added to the DungeonMaker page and various bugs have been fixed with the process.
08/07/2023
* The look of the website has changed in order to fix better contrasting colors, navigation bars, and header displays for the sake of accessibility and screenreaders. This is still a work in progress and if anyone using a screenreader (or struggling with visibility in any way) comes across a difficulty, please let us know.
07/30/2023
* You can now gain reputation for job-related errands found using the WORK command, and the NPCs that generate from these jobs may be capable of answering questions using ASK.
07/29/2023
* There is now a FAINT command, and a FALL command.
* PC jobs can be found at the Jumana Bimaristan.
* Another type of scented item has been added: essential oils. These can be USEd similar to perfumes, but they have other uses as well. If utilized effectively with the MASSAGE command, some essential oils can have different effects.
07/28/2023
* You can now GET THING ON BENCH if you need to, rather than only having the GET THING FROM BENCH syntax.
* A bug with combat has been fixed where you could slash with a stick if you were wielding a sword in the other hand.
07/26/2023
* Removed all persistent delays as they were causing database instability issues.
* You should no longer have extra trouble understanding your own spoken language in a language you don't understand -- what you see will be what fluent speakers see when you speak in a language that you're not fully fluent in.
* Added safety tools, including xcards and a retcon system that will work on room history and player character story logs. Check HELP SAFETY TOOLS for more information.
07/25/2023
* You can now add an interior narration (thoughts and feelings) to a cutscene, without having any text in your main post.
* You can now use parenthesis with ACCEPT and REFUSE commands, though there are some caveats (read HELP ACCEPT for more information).
07/24/2023
* Ropes can now be properly used to bind other characters. The STRUGGLE command can help you extricate yourself -- eventually. A new passive ability, secret-escape, has been added to the sleight of hand skill. This will allow someone who is tied up to sneakily untie themselves.
* You can no longer "block" attacks barehanded, unless you have some martial arts ability, or the attacks are also unarmed.
* It is possible to poison weapons and projectiles now. While weapons can hold multiple layers of poison, projectiles can only fit one at a time on the tip.
* Projectiles no longer constantly bounce off targets.
07/23/2023
* Shady Arts as a skill now has its own special abilities and help file.
* Character Presence level can now act as a means of unlocking special abilities. (Such as potentially griefy criminal abilities that we'd like to make sure stay in the hands of thoughtful roleplayers.)