Changelog

12/21/2023


* Public backgrounds are now specific to place, with the backgrounds written during character generation being specific in that character's land of main origin. This means that they are no longer viewable from the website, and an intrepidly curious rumormonger would need to ask around in-game and get the information from VNPCs who live in said land of main origin.


12/15/2023


* Proper dawn and dusk messaging has been added to the skybox and room view.


11/29/2023


* Mistlight messaging updated, and mistlights will no longer convert burnable contents to fuel like normal fires.
* It should now take longer for a room to become 'cracked and dry' in drought.


11/20/2023


* There are now metric/imperial unit toggles for weight and height in the web chargen, and an extra space has been removed from the auto-generated description. Heritage lists on the website character generation are now alphabetized.


11/13/2023


* Dragging a heavy item together other helpers should work properly now, without any accidental tug-of-wars.
* Stealthed people can no longer be located on WHO or WHERE, and you will see an indication of your own stealth when LOOKing.


11/10/2023


* A few tweaks to handling, including: quitting will include releasing any people who are held by you. You can carry a person in one hand if you have substantially more strength than their weight, rather than having to drag or haul them.


11/09/2023


* Performing NPCs will now only automatically perform their performances once per day (once for each performance in their repertoire), and will not always attempt to perform every single time they have a chance.
* Cutscene buttons have been fixed to work bettr in a mobile view.


11/07/2023


* Fixed the malfunctioning player-recognition script for bugs/ideas/typos.


10/05/2023


* The appearance of people and animals in rooms is changed: now they show up right after the room description as more of a one-line list, and basic poses aren't displayed.


09/27/2023


* Languages in character generation now show a percentage of fluency, making it easier for linguists to choose additional languages.
* Several character generation bugs have been fixed, including the unwanted behavior of generating a new short-desc over one you had already written if you auto-generate a long description.
* The look of character generation over the website has been repaired.


09/24/2023


* Calendar added to the website. This is a work in progress.


09/20/2023


* Animals that are being ridden should no longer wander.
* Ridden animals should now properly depart with the rider when the rider logs out.


09/17/2023


* Construction commands are undergoing implementation, starting with INSTALL, where locks can be installed onto chests and doors.


09/07/2023


* You can no longer try unsuccessfully to dry a towel with itself.
* TOSSing items now works properly as an alternative to GIVE that does not require close range.


09/02/2023


* The webclient will no longer keep your last command in the input box, selected like in the mudlet default.
* You can now use the FALL command with adverbs (ex: fall dramatically).


08/30/2023


* Locks and keys for locks can be made by a person with combined skill in Smithing and Lockpicking.
* It is now possible to have lockable and unlockable chests, ottomans, cabinets, and other such furnishings. These can be part of lodgings as well, and would be unlocked with the same key as your lodging key.
* NPCs will now do a better job reacting to witnessed crimes, and can react to crimes witnessed against their organization as though it is a crime against themselves.
* The RECOG system has been entirely rewritten, which means that all currently existing recogs are cleared. Now, when you add new ones, you will be only recognizing that character's current persona. If that character uses a disguise to adopt a new persona, you will not recognize them until you use RECOG on their new persona.


08/29/2023


* There is now a tab for OOC communication in cutscenes.
* Staffmembers are capable of seeing interior narratives in cutscenes now.
* You can now leave relationship impressions in ongoing cutscenes.
* When someone records an impression of your character while you're offline, you will now properly receive OOCMail regarding it.


08/26/2023


* Caravans now properly leave tracks, and should camp for the night and pack up camp at appropriate times.


08/25/2023


* You can now 'scramble' in directions, as another movement verb, and this works for getting through both windows and cramped exits.
* You can no longer open second-story windows from outside, on the ground.
* Windows without windowpanes now give the correct error messaging when trying to open them.
* When building a window, now you can specify the other side of it.
* Lastly, the builder-facing RMENU should no longer throw errors when editing the room-object details of windows or other exits.
* Roleplay logs now log in color, and display properly on the website.


08/23/2023


* Overland journeys are now possible via caravans as well as simply moving as solo travellers. Read HELP JOURNEY for more information. The implementation is very simple for now but further complexity is planned along the way!