Changelog

12/28/2023


* HELP EMOTE has been rewritten.
* Unsupported skills are now listed in character generation.


12/26/2023


* Amunati added as an esoteric old language, but removed from chargen.
* Heavy command refactoring, which shouldn't have much of an effect immediately, but for now you can add optional emotes onto the SQUINT/PEER group of commands (ex: squint east emote glances over eastward with a tightening of her eyes). Ideally at some point this refactor will let us make uniform the various customization methods of commands, and include those options in the help files in an organized fashion.


12/25/2023


* The webclient should work better on mobile screens now.


12/22/2023


* It's now possible for an account with no characters to be able to post on the forums (we realized this was important because someone might want to ask questions about lore while in character generation).
* Some screenreader issues have been tidied up in the account logged-in screen -- account and presence level are displayed vertically instead of horizontally for screenreaders. Also, the amount of presence to get to the next level is displayed.


12/21/2023


* Public backgrounds are now specific to place, with the backgrounds written during character generation being specific in that character's land of main origin. This means that they are no longer viewable from the website, and an intrepidly curious rumormonger would need to ask around in-game and get the information from VNPCs who live in said land of main origin.


12/15/2023


* Proper dawn and dusk messaging has been added to the skybox and room view.


11/29/2023


* Mistlight messaging updated, and mistlights will no longer convert burnable contents to fuel like normal fires.
* It should now take longer for a room to become 'cracked and dry' in drought.


11/20/2023


* There are now metric/imperial unit toggles for weight and height in the web chargen, and an extra space has been removed from the auto-generated description. Heritage lists on the website character generation are now alphabetized.


11/13/2023


* Dragging a heavy item together other helpers should work properly now, without any accidental tug-of-wars.
* Stealthed people can no longer be located on WHO or WHERE, and you will see an indication of your own stealth when LOOKing.


11/10/2023


* A few tweaks to handling, including: quitting will include releasing any people who are held by you. You can carry a person in one hand if you have substantially more strength than their weight, rather than having to drag or haul them.


11/09/2023


* Performing NPCs will now only automatically perform their performances once per day (once for each performance in their repertoire), and will not always attempt to perform every single time they have a chance.
* Cutscene buttons have been fixed to work bettr in a mobile view.


11/07/2023


* Fixed the malfunctioning player-recognition script for bugs/ideas/typos.


10/05/2023


* The appearance of people and animals in rooms is changed: now they show up right after the room description as more of a one-line list, and basic poses aren't displayed.


09/27/2023


* Languages in character generation now show a percentage of fluency, making it easier for linguists to choose additional languages.
* Several character generation bugs have been fixed, including the unwanted behavior of generating a new short-desc over one you had already written if you auto-generate a long description.
* The look of character generation over the website has been repaired.


09/24/2023


* Calendar added to the website. This is a work in progress.


09/20/2023


* Animals that are being ridden should no longer wander.
* Ridden animals should now properly depart with the rider when the rider logs out.


09/17/2023


* Construction commands are undergoing implementation, starting with INSTALL, where locks can be installed onto chests and doors.


09/07/2023


* You can no longer try unsuccessfully to dry a towel with itself.
* TOSSing items now works properly as an alternative to GIVE that does not require close range.


09/02/2023


* The webclient will no longer keep your last command in the input box, selected like in the mudlet default.
* You can now use the FALL command with adverbs (ex: fall dramatically).


08/30/2023


* Locks and keys for locks can be made by a person with combined skill in Smithing and Lockpicking.
* It is now possible to have lockable and unlockable chests, ottomans, cabinets, and other such furnishings. These can be part of lodgings as well, and would be unlocked with the same key as your lodging key.
* NPCs will now do a better job reacting to witnessed crimes, and can react to crimes witnessed against their organization as though it is a crime against themselves.
* The RECOG system has been entirely rewritten, which means that all currently existing recogs are cleared. Now, when you add new ones, you will be only recognizing that character's current persona. If that character uses a disguise to adopt a new persona, you will not recognize them until you use RECOG on their new persona.