Changelog
* Jalanit has been added as a language, and some chargen language bugs fixed.
* When sniffing the air in general, you will now be nose-blind to your own personal scent (this was spammy).
* A few broken commands have been fixed (STOP, FLEE).
* Posts with links are possible again on the forums.
12/31/2023
* A 'fold' is now an adjustable part that can be raised or lowered to hide one's identity in a garment. This might be applicable to things like blankets.
* SWAP and SWITCH are now commands that work (again) with handling objects.
12/29/2023
* Combat code has been substantially slimmed down and is still in the process of a gradual rewrite.
* HELP files for commands will now show extra information: what emote customizations they can be used with, related files if any are recommended, and what type of command they are in the sense of the conditions required for them (for instance, if you have to be dead to use this command, or to have balance, or simply just be awake and alive).
* A new command has been added: WEATHER HISTORY. This way you know what the weather was all day, even if you were offline, and you won't accidentally tell your friends that you were out on a nice picnic when it was icily raining all day!
* Character generation has been fixed up a bit, with some glitches removed, some information added, and a disambiguation function added to guide users to any steps with discrepancies, should any issues exist, before being presented with a penultimate review of the character. The skill page has been rearranged to present the information there better, especially for a mobile screen. A few of the skills listed as having no function actually do have functionality by now, so that was edited too.
12/28/2023
* HELP EMOTE has been rewritten.
* Unsupported skills are now listed in character generation.
12/26/2023
* Amunati added as an esoteric old language, but removed from chargen.
* Heavy command refactoring, which shouldn't have much of an effect immediately, but for now you can add optional emotes onto the SQUINT/PEER group of commands (ex: squint east emote glances over eastward with a tightening of her eyes). Ideally at some point this refactor will let us make uniform the various customization methods of commands, and include those options in the help files in an organized fashion.
12/25/2023
* The webclient should work better on mobile screens now.
12/22/2023
* It's now possible for an account with no characters to be able to post on the forums (we realized this was important because someone might want to ask questions about lore while in character generation).
* Some screenreader issues have been tidied up in the account logged-in screen -- account and presence level are displayed vertically instead of horizontally for screenreaders. Also, the amount of presence to get to the next level is displayed.
12/21/2023
* Public backgrounds are now specific to place, with the backgrounds written during character generation being specific in that character's land of main origin. This means that they are no longer viewable from the website, and an intrepidly curious rumormonger would need to ask around in-game and get the information from VNPCs who live in said land of main origin.
12/15/2023
* Proper dawn and dusk messaging has been added to the skybox and room view.
11/29/2023
* Mistlight messaging updated, and mistlights will no longer convert burnable contents to fuel like normal fires.
* It should now take longer for a room to become 'cracked and dry' in drought.
11/20/2023
* There are now metric/imperial unit toggles for weight and height in the web chargen, and an extra space has been removed from the auto-generated description. Heritage lists on the website character generation are now alphabetized.
11/13/2023
* Dragging a heavy item together other helpers should work properly now, without any accidental tug-of-wars.
* Stealthed people can no longer be located on WHO or WHERE, and you will see an indication of your own stealth when LOOKing.
11/10/2023
* A few tweaks to handling, including: quitting will include releasing any people who are held by you. You can carry a person in one hand if you have substantially more strength than their weight, rather than having to drag or haul them.
11/09/2023
* Performing NPCs will now only automatically perform their performances once per day (once for each performance in their repertoire), and will not always attempt to perform every single time they have a chance.
* Cutscene buttons have been fixed to work bettr in a mobile view.
11/07/2023
* Fixed the malfunctioning player-recognition script for bugs/ideas/typos.
10/05/2023
* The appearance of people and animals in rooms is changed: now they show up right after the room description as more of a one-line list, and basic poses aren't displayed.
09/27/2023
* Languages in character generation now show a percentage of fluency, making it easier for linguists to choose additional languages.
* Several character generation bugs have been fixed, including the unwanted behavior of generating a new short-desc over one you had already written if you auto-generate a long description.
* The look of character generation over the website has been repaired.
09/24/2023
* Calendar added to the website. This is a work in progress.
09/20/2023
* Animals that are being ridden should no longer wander.
* Ridden animals should now properly depart with the rider when the rider logs out.
09/17/2023
* Construction commands are undergoing implementation, starting with INSTALL, where locks can be installed onto chests and doors.