Changelog
* Fixed bug with using FLEE.
* Fixed traceback with mobs in a fight on the other side of a door.
* All melee weapon skills should now grant the 'study weapons' ability.
* You should no longer be able to watch things happening when a door closes in your way. Opening and closing the door should now properly adapt your line of sight.
02/18/2024
* You should be able to sleep while lying down now instead of standing to sleep like a horse (or a certain imposing woman).
* No more trying to 'approach the general area' to pick up objects that were placed in your vicinity.
* Issue fixed regarding not actually moving to places, when picking up items at that place.
* Changing places in a room now clears your immediate vicinity (at least, of people who are neither following you nor being carried).
* Some odd-looking messaging tweaked around vicinities.
* You should be able to eat food that is on the floor or ground at your vicinity.
* You can no longer keep trying to sit when you're already sitting at that same place.
* Tagging things in emotes should now check first for people, then for things in your inventory, then for things in the general location.
* Bug fix regarding cohabitation.
* People who die (actually die) will no longer have their entire character key changed.
* The GO command shouldn't any longer add extra commas to the temporary travelstring when you use parenthesis.
* Clinging to life shouldn't send you the 'you are stubbornly clinging to life' message for quite so long afterwards.
02/17/2024
* Scrape bug fixed.
* Handling -normal- things was essentially broken after the smooth-brain way I fixed carrying/riding things, so now both of those should be working properly.
02/16/2024
* When you carry someone, they are now in your immediate vicinity -- same for riding an animal.
* Roaring monsters can no longer retain stealth.
* 'Reveal' is now an alias of 'uncover'.
* You can now do SHOUTMOTES (or audio-emotes that carry a-ways...). HELP SHOUT for more information. (RPYELL works as an alias.)
* New player entry room updated to the interior of the forecastle, and the message seen when passing through the vortex has been similarly updated to give a quick summary of the story so far.
* An issue with webclient timeout has been hopefully fixed.
* Dead people don't go AFK anymore.
* Fixing a bug with being indoors, in the AFK tick.
* Some new SECRET commands have been added.
* Added an OOC reminder echo after a few hours of straight playing to suggest a healthy break!
02/15/2024
* It's no longer possible to see inside objects in someone else's inventory.
* Added a GameHelp history page under the 'Guide' tab on the website. You can also do HISTORY GAMEHELP in-game to see the recent channel history.
* Monsters shouldn't scrape at the doors so generically anymore.
* Bug fixed with uncovering bandaged areas.
* It shouldn't be possible to wield a sheath anymore, which should fix the problem of people wielding sheaths instead of drawing the weapons in them. This could probably use some more work eventually to allow people to actually wield their sheaths if they want to.
02/14/2024
* Fixed bug with custom vicinity interact messaging.
* Sleep avatars are now obscured in a room as 'sleepers' if there are many of them. You can LOOK SLEEPERS to see them individually, much like LOOK CROWD.
* Bandaging and splinting has been reworked. Because of this, some of the currently-installed bandages and splints might be having some problems. If you're concerned there might a problem with a bandage or splint on your character, file a petition and we'll fix it!
* Fixed some bug-reporting bugs with the arena. Even our bugs have bugs!
* People who are bound in ropes or chains will now turn into sleep avatars when logged out.
* If you haven't logged in for over 5 hours, you'll start a new log regardless of whether it's a "new day" or not.
* Whispering has been tidied up some, and it's no longer so easy to accidentally whisper to people with pretty topaz eyes, or try to whisper to people who are outside your room but in your line of sight.
02/13/2024
* Edited room history some more -- in very crowded areas with a lot of activity, lag was still a substantial problem.
* AFK timer wasn't working on characters who seemed to have just closed their client windows, so that's fixed.
02/12/2024
* Treating specific wounds on body parts should work now, with or without caps lock.
* You can now use either splint or relocate (with a splint nearby) to set a broken bone.
* When you try to use SAY with no argument, it shouldn't send a message to the whole room anymore -- if you liked that feature, you can add it in with CONFIG SAY_SOCIAL.
* It is now twice as easy to stand when traumatized.
* A lag problem in storing the room history when people moved about should be fixed now, hopefully.
* Anyone should be able to use ADMINISTER WATER TO
* Hashish is now its own sort of effect, along with various stages of the process, and will not cause addictions. It will numb pain but takes some time to take effect. And when you smoke things it makes ya smelly now.
* You will now need to be holding a garment before you try to dress someone else in it.
* Hunger and thirst now show in HEALTH and LIFESTYLE displays. Wielded weapons show properly in HEALTH.
* A SPC that becomes a sleep avatar will no longer make the staffmember show on WHO, and staff names should no longer double up on WHO. It will also show if staff are AFK.
* Blood regeneration rate has been tweaked. Having low volume will make you thirsty, but if you take care of that thirst, you'll regenerate more blood.
* Rate of healing has been tweaked -- story-based injuries shouldn't fade that quickly. If this ends up feeling too slow or still too fast, we can tweak it again.
02/11/2024
* Monsters will now despawn when the weather is NOT creeping mist.
* Monsters made of mist no longer bleed or get broken bones.
* You can now LOOK CROWD.
* You should be able to aim and shoot (or fire) a crossbow now. Crossbows do more damage than regular bows, but they also take longer to load-and-shoot. We might make this more complex in the future with pre-loaded crosbsows.
* Did some optimizing to decrease lag on wound-progressing ticks.
* Heavily decreased the impact of trauma on carrying capacity.
* Monsters no longer rattle doors, and should have sufficiently creepy voices.
* People who are asleep will no longer appear to be visibly struggling to retain consciousness.
* Bug with RETREAT and CHARGE fixed.
* It's now possible to start a fire with iron and flint in addition to the other methods.
* Mist monsters spawn automatically in CREEPING MIST weather, outdoors.
02/10/2024
* ASSIST and RESCUE commands added, to help out in combat manuevering along with GUARD.
* A tweak made to NPC combat AI should help badly-injured animals continue to fight as long as they can.
* Vicinities should only echo everyone else in the place if the number is not very high, and only if you're moving freshly to that place.
* People who are carried away should have their vicinities updated.
* Much less blood should come out of a character when they bleed now, relative to their entire body's blood volume.
* Setting a pose or arranging something in the room now broadcasts to the room and to roleplay logs.
*Sleeping on something you're lying on no longer makes you sleep on the floor near it.
* Fixed a bug with watchers having no logic (the traceback division by zero thing people were seeing).
02/09/2024
* It's now possible to add small notes into optional parenthesis when issuing XCARDs. [Example: xcard green (brb in five)]
* Death checks have been reworked to be less difficult.
* Trauma calculations have been reworked, and trauma given a cap. This should make it easier for people to stay conscious. However, this is a short-term fix and the combat revamp is underway.
* Relationship 'types' others have set towards you are hidden in the mutual relationship record now. '
* Fixed vicinity bug about standing in hearths (not near them, it should be safe to stand near).
* Fixed a vicinity bug with place contact.
* Fixed a bug with the admin view of player list, related to arena characters.
02/08/2024
* When reporting bugs from an arena character, your account should get the presence instead of giving the arena character XP.
* Bug with vicinity positions fixed.
* Bug when using GameHelp fixed.
* Vicinity revamp tentatively complete... watch our for completely-fresh bugs, though.
02/07/2024
* Added arena: from the logged-in account screen in-game, enter 'arena' to use the arena with a random arena character. (HELP ARENA for more information.) While right now you're able to load in a few things, we'll be looking to expand these options later.
* Vicinity revamp in progress.
02/06/2024
* Sea of Mist weather zone added to the front page.
* SLIGHTHEAL (50% wound-only healing) admin command added as an alternative to FULLHEAL (100% clearing of all wounds and effects). This is to help with situations where someone gets way more injured than we actually wanted them to, due to unbalanced or buggy alpha phase issues.
* Red xcard bug fixed, although there is still the problem of potentially having an issue if someone new walked into the room right before you issued the red xcard (we'll be looking into a way to fix this).
02/05/2024
* Vicinity revamp in progress.
* Fixed some voids in the weather transitions for the sea of mist. The mist is going to deepen now.
02/04/2024
* Translated, read text now uses a slightly different function from translated, heard spoken language.
* Coded puking will no longer be forced by the effect of intense nausea.
* People who fall off (or jump off) the ship into the water will now be able to get back on again without needing tickets.
* Some weirdness with relationship look-ups has hopefully been polished out.
* The whisper/wmote bug where if you didn't write 'to', it would send a traceback -- is fixed.
02/03/2024
* Bugs, petitions, ideas, issues, and other such things get echoed live to staff in-game now.
* Esteem and presence rewards according to it have been fixed.
* If you cling to life from now on, it should stop future death checks for a while, so ideally you don't keep repetitively dying...
* Bugs cleared up with taken clothes still being worn.
* Fixed a bug with fall damage stacking across past storeys fallen.
* Added ATTENTION command to aid in focusing on localized vicinity-based roleplay during large crowded scenes. (HELP ATTENTION for more information).
* Fixed a bug with character recovery.
02/02/2024
* Story Arcs that have been collected to the admin task panel now give an indication that they will be addressed.
* People should no longer be constantly tired.
* Some issues with exterior journey flavor going to interior rooms has been fixed.
* A small bug is fixed with restraints.
02/01/2024
* Lockable restraints are now a feature (using SHACKLE/UNSHACKLE), as well as the FLOG command.
* You can no longer crawl while restrained.
* A handling bug fixed where people would wield and hold things in the same hand, provided they'd been holding multiple objects before trying to wield just one of them. This led to wonky-looking handle strings, too. (Person is wielding a sparrowholding a cow in their right hand.)
* Fixed bug in story arc menu with errors thrown for too-long names.
* Some bugs have been fixed in the AFK timer, hopefully this will work more smoothly and consistently now.
* A patch has been put in to standardize skill names: dancing/dance, voice/vocals.
01/31/2024
* Fixed a bug with fatigue going below 0.
* Instances of 'edge' changed to 'maneuver' in combat movement documentation.
* Added 'Mark All Read' button for recent forum topics. '
* HMOTE should be working properly now, in terms of moving close to a target (example: HMOTE to
* You can now see the height difference and other equipment on a disguised person.
* There's now a Toolbox Face smiley on the forums. And... no other smileys. Yep, you're welcome. :( This change will take clearing temporary cookies to show up, so it might not be noticeable immediately.
* You should now be able to climb or wade while in a fight. Movement in combat is now working as it should -- you will need to retreat towards the direction first if you're not already in its vicinity.