Changelog

01/28/2024


* Temporary travel strings in movement commands (using parenthesis) now work properly again.
* Wearing a disguise can now hide more or less -- veils don't hide as much as cloaks, for example.
* Leaning without specifying the place should now allow you to lean properly on the place if you are at a place.
* It's no longer possible to junk things you're wearing.
* Fixed several glitches with stealth.
* Fixed a glitch with coin change in making payments.
* Made it so IC Rumors posts that follow in-game rumors have longer/better titles.
* Fixed a bug regarding having custom afflictions and trying to drink or eat things.
* Seeding rumors and posting on IC forum boards now awards a full integer of xp rather than a fraction.


01/27/2024


* The furniture bug that caused so much glitching during the RPT should now be fixed. (Thanks for this pithy line, p of Jahzat: WATCHing a table will no longer convince the game it's an exit.)
* A few random props have been added around the ship -- if anyone uses them that's fine, but try to put them back so others can use them if they want (rags, buckets, rope, stuff like that).
* Recogs should now properly work in the rumor-inquiry and courier system.
* A couple glitches with lifestyle routines have been repaired.


01/26/2024


* Cutscene action forms better labelled to help screenreader users.
* A secret new set of commands added. Super secret spooky stuff. OOOOooOoOOooo.
* Gutting, butchering, and skinning various types of fish should work fine now.
* You shouldn't get fox meat and rabbit hooves and weird things like that from animals anymore.
* Ghosts should no longer remain trapped in fights.
* Hidden people no longer show up in the VICINITY command.
* Attack commands no longer target non-living objects first.


01/25/2024


* Applicants who got 'popped back into chargen' would not be able to see the mails they got sent back with. This has been fixed.
* Staff comments on ISSUES and PETITIONS weren't getting properly OOCMailed to characters, so unfortunately people weren't seeing their reports getting resolved. This is now fixed.
* A few very serious bugs with combat and healing have been hopefully sorted out.
* Aggressive fish will now initiate aggression properly when reeled in.
* GETting bait from a fishing pole will now properly unbait the pole.


01/23/2024


* Lit torches will now be properly snuffed by you, automatically, when putting them in containers.
* Corpses should no longer appear to be sleeping or stealthy. (If hidden they'll just be 'hidden').
* You now have to use two question marks to change the say to an ask, and two exclamation marks to turn it to an exclamation.


01/22/2024


* Corpses should no longer double up on referring to themselves as corpses, hopefully.
* Rolling stats against each other should work properly now.
* You should be able to carry fish around more easily, and put smaller fish in buckets of water to keep them alive.
* Large fish should now attack properly if called for.
* A glitch with overly-powered attacks has been resolved.
* Clothes are more durable all across the board, and items will now also break properly -- meaning you won't have a broken item along with the unbroken item sitting in your inventory. You'll need tinkers to help repair your stuff now!
* New characters should now receive the proper heritage-related languages. If you have Razmani heritage and not the Ruzur language, please put in a petition to ask for it.
* The bug with investing presence into a character is fixed. It wasn't actually costing anyone presence points, it was just displaying wrong.
* It should be more difficult for fish (including sharks!) to escape when you've initiated a fight with them. More aggressive fish may not even try to escape at all. You can fish specifically for less aggressive fish by using different bait (obviously, massive fish aren't going to be as attracted to very small bait types).


01/21/2024


* Seasoning has been added.
* You can no longer identify languages that you don't know at all when you analyze a text.
* You can now use :/ and <3 as smileys in SAYS, which will add the emotive phrase to the say.
* Public account creation is disabled.
* Fishing abilities have been rearranged - pole fishing is set to be relatively easy, but it is not that easy to make a fishing pole.


01/20/2024


* Public account creation is enabled.


01/19/2024


* STOWing objects should no longer ever try to put them inside themselves.
* Personal scent should now update immediately when you change it.
* Whispering to someone now shows the person you are whispering to.
* Temporary alpha-phase character limit instituted: only 1 character per player for now, until the ship docks. If you already have more than one, they won't be automatically deleted or anything, and you can still play them, you just won't be able to make more.
* Posted rules and alpha agreement to the forums, along with NPC cast of characters for alpha phase.
* Making messes in water rooms no longer makes an actual mess.
* You can no longer ESTEEM yourself or play games with yourself.


01/18/2024


* The LISTEN command has been removed. It can be used as an alias of LEARN when trying to learn from a teacher. For understanding a person's voice and the language they're speaking, we'll have a different system in the works hopefully soon.
* There is now an admin-facing list of online characters on the website.
* The way the index page displays recent connections to the game has been fixed.
* Thanks to the help of pof Jazhat, forums are more secure.
* It's no longer possible to give yourself a massage.
* Staff can now open distant lines of OOC communication to PCs. Read HELP NOTIFY for more information!
* Small dead animals should be easier to carry around now.


01/17/2024


* It's now possible to WAKE someone else. (HELP WAKE for more information)
* Hiding now properly shows in the 'position' tag of the prompt, instead of just when you LOOK and see your position.
* Appraising clothing should now return the right method and show clothes-specific things like what body parts the clothing item covers.
* Several bug fixes (if you submitted a bug and now you don't see it on your list of BUGS, that means that it's been fixed without any extra explanation offered).


01/16/2024


* Minigames now all show with the MINIGAMES command, and you can do MINIGAME to see an explanation of it. Some bugs with minigames have also been sorted out.
* A new minigame has been added: waveball!
* Made an admin-facing way to organize bugs into categories, including a way to mark bugs as duplicates.
* It's now possible to set a config option that toggles off the 'You have emoted: ' phrase in front of your own freeform emotes. (CONFIG emote_signifier)


01/15/2024


* Recogs now work on the GameHelp channel, as long as you're playing a character who has a recog set for someone talking on GameHelp.
* Minimum age in character generation is 18 across the board now, instead of 18 in the menu and 16 on the website.
* VOMIT now works as an alias for PUKE and also costs some roundtime to use voluntarily.
* REMEMBER blank AS blank now works as a means of RECOGNIZE'ing someone, as long as there aren't any spaces in either the sdesc or the alias you want to recognize.


01/14/2024


* Short descriptions now show up in SCORE.
* You can elect to PUKE if you want to RP that happening and want there to be an actual mess regarding it. If someone's standing very close then the vomit will spatter on their shoes. Hooray!
* Some bugs with handling and fishing have been resolved.


01/13/2024


* Characters should now start out with appropriate equipment. The 'Starting Equipment' page on the wiki has all the details. It's also possible to customize three items when beginning.


01/09/2024


* Newly created characters shouldn't just be standing around in the mist anymore.
* Available languages in character generation have been limited to ones that it would make sense for a character to have, based on their origin. It's of course possible, according to story background of a specific character, to request a specific language that is otherwise unavailable -- and some heritages will get special languages of their own after generation.


01/08/2024


* Staff can now OOCMail accounts, but because accounts don't have their own inboxes, it's a message that basically is no longer accessible after reading. It stays in the database, though, and maybe someday if there's a need, we can add a player-facing way to access these old messages.


01/06/2024


* A 'recently active' section has been added to the forum index, and the list of topics for each board will now show the last poster in each topic.
* Salawi has been added to the languages.
* Backgrounds should now be properly update-able with limited opportunities in-game.


01/05/2024


* GAZE has been added a social, though if you gaze at the sky you'll just observe it instead.
* It's now possible to order multiple menu items in one order from a restaurant, and if you are seated at a table or other such place, the food will be put there rather into your hands.


01/04/2024


* Stats have been revamped under the hood, which shouldn't have any effect except for code efficiency and fixing a stat mod bug. However, two new stat mod rules have been added for stomach issues and heart issues which can lead to permanent handicaps if these parts get too injured.
* Time has been rolled back a couple years, some conversion bugs fixed, and unit tests are now in place for time conversion functions, to hopefully ensure that time conversion is consistent and correct.