Changelog
* It's no longer possible to harvest '0' of an existing object while butchering.
* While it's still possible to lose followers by standing next to an exit and then moving through it, losing chasers will be more difficult. That's because chasers will now always try to pursue you when you approach a new vicinity.
* There shouldn't be issues with climbing exits and the movement delay anymore.
* So long as a skill is not a magical skill, and you already have 1 skill point in it, you should be able to practice it at any time using the LEARN command.
* Global search function has been changed for characters to be able to find other characters through recognized names (I thought this was fixed, but it wasn't yet -- if more bugs occur, it may still not be).
* Presence levels have been adjusted so that 35 will actually bump you up a level, instead of 36. That threshold thing was too confusing.
* Soulless husks of characters should no longer appear in the OOCMail list.
* Plot notes should no longer strip the word 'to' all throughout the plot note, and you should be able to send plot notes to people using the names you recognize them as.
* People should no longer be able to see stuff happening in other rooms while asleep, even if they were watching that direction.
* Whispers in another room that you are watching should now correctly register as distance.
* Fixed picking oakum (and gloves or gauntlets should properly protect your hands, though these garments will get somewhat worn), and made old rope spawn time more than twice as fast.
03/09/2024
* Secret magic things added.
03/08/2024
* Capitalizing tell tags should no longer stop tells from, well, being tells. Also, the system will now check if you have either tell closing or starting tags in your emote.
* Bug with opening books is fixed.
* Large groups of followers will now be obfuscated in crowd descriptions if necessary.
* Followers should now move together when traveling away from a place. People who are following you also don't count in terms of those whom you are departing from, and don't force you to change vicinities to the exit.
* QUIETPOSE and QUIETARRANGE are now possibilities for you if you don't want to echo your pose or arrangement. (QPOSE or QARRANGE works as a command too.)
* Clarified HELP WHISPER.
* If someone is whispering in a room, there will now be an indication that they are whispering, even if the entire text of the emote is not seen. This is because HMOTE is mostly meant for subtle looks and/or touches, not necessarily long conversations that could occur directly in front of someone else without them noticing a single thing.
* When leaving a room that has other people in it, there will now be a delay as you approach the exit vicinity, even outside of combat. This is to give people adequate time to respond to roleplayed departures, and for anyone positioned at that exit to also be closer to you. More immersive and realistic all around! The only exception to this is RUN. You can 'run' out of a room directly, or run/bolt/sprint through a room. (This forces the speed to be recognized IC.)
03/07/2024
* Added more ship chores: MEND SAIL, MAKE SLUSH, and PUMP BILGE.
* EMPTYing objects, if done outdoors on a vehicle such a ship, will now empty the container over the edge.
* If you're wearing gloves or gauntlets, picking oakum will not hurt your hands, it will just cause some damage to these coverings.
* A bilge pump has been added to the hold in the Greenest Dolphin: pretend it was there all along please.
* Birds now breathe air.
03/06/2024
* It's now possible to ARENA LOAD pants. Also, the bug with loading armor is fixed.
* Animated NPCs will no longer automatically refuse any given object, or scream bloody murder if someone tries to take their things.
* NPCs should now properly give betrayed looks instead of emoting 'emote'... and also, it's no longer a crime to carry an injured NPC. Unaware NPCs should no longer react to crimes, either.
* Mistmonsters who fade should now properly remove from the individual journey script. This was probably causing lag over the last couple days.
03/05/2024
* Parenthesis on playing instruments should work properly now.
* Dissembling can now be practiced in any public place.
* NPCs will no longer attempt to idle out repeatedly, whether they were left animated or not.
* Fixed better pagination for the forums, which will help out with that durn long memes thread.
* Relationship impressions and types can now be made both for the people in your list of recent roleplay interactions, and the people in the room with you (this resolves an issue where people would make an impression, then try to change the type of relationship right afterward).
* Unconscious or sleeping people should no longer be able to watch directions.
* Unconscious people being dragged around will no longer 'involuntarily slacken' every time they get bumped.
* Laying unconscious people on or in places should now position them properly rather than a default 'at' the vicinity.
* Dropping unconscious or sleeping people should no longer result in them standing around all hunky-dory.
03/04/2024
* Keywords should be working properly now -- if there are any more bugs with objects or characters not having the right keywords, please bug again, but hopefully this should be resolved.
* ID numbers should no longer show up when you look at admin-controlled characters.
* The doors have been removed (it turns out they were supposed to have been removed earlier, I was alerted to this by a helpful player).
03/03/2024
* It is no longer possible to submit blank impressions from the website.
03/02/2024
* Fixed issue with multiple-page forum threads sucking up the title into the row of page number links.
* Forum should hopefully now allow embeds, when posting new links.
* Characters should now generate while properly wearing their clothes.
* TEMOTE is now an alias for TMOTE.
* When arranging other objects, the poses will not wear off on a game reload -- so unless those objects are picked up and moved, or arranged a different way, the poses should be permanent.
03/01/2024
* Made a patch on clothing to cover up all the indecent folks. Also, animals shouldn't show as naked anymore.
* Trauma from a wound on a body part should now be dependant on how important that body part is to a person.
* Broken bones will now also add to trauma.
* Added UNLOG command to the FTB arsenal. This allows you to turn off your logging temporarily.
* Phase entry text updated with information about the mutiny.
* You should be able to cover yourself decently even if you have the gall to wear a shield. Also, you can no longer cover any part of yourself willy-nilly with any armor that isn't made to cover that body part. You can still shift regular clothing around however you might like, though.
* If you are naked or indecent, your sdesc should reveal that now. Please be polite to people who show up as indecently exposed and OOCly alert them to this fact, to start with... might be an awkward alpha thing.
* Properly disabling registration.
02/29/2024
* Lowered skill threshold for the cutting rope chore, and also lowered damage of the failure-gash.
* The 'predict weather' ability now works with either sailing or outdoorsmanship skill rolls.
* Added in a new plot-related feature: CHORES! (Yaaaay...)
* Re-titling logs no longer gives XP. Accordingly, the amount of XP you get from titling a log has been boosted from half a point to a full point.
* When checking for required objects, the function will no longer use items that you are wearing -- if you want to use an object in a craft you should now have to take it off.
* PCs who host calendar events should now earn 10 presence points upon the successful starting of the event.
* You will no longer try to snuff PCs whom you lay in hammocks.
02/28/2024
* Broken bones will now heal at 2.5 times the previous speed.
* Several new general objects have been added around the ship, thanks to pof Inaya, pof Ariziya, and pof Rostam.
* People who are lying down or sitting won't try to follow others anymore. You'll have to crawl on your own after your departing friends...
* Resolving petitions no longer requires the sending of OOCMail.
* Fat can be butchered out of bilgerats.
* Ingredients have had their flavors re-done.
* Brain, liver, lung, and heart are all classed as 'offal' now, and usable in the new general recipe for sausages, which are stuffed into intestines -- thanks to pof Fadila for this.
02/27/2024
* Fixed impression-making bug.
* Corpses now show up as things rather than people in a room.
02/26/2024
* Taking things from dead people shouldn't be so buggy anymore.
* It's now possible to do relationship impressions from the website, and any impressions can be made at any time in-game of anyone you have freshly played with in the last two days.
* Hour-played presence reward bug fixed.
* Help file for TEACH amended: you need skill level 4 or above to instruct.
* You can now LOOK PERSON's THINGS (or items, or assortment, or objects), in order to see more closely what collection of junk they may be carrying. This will send an emote if you use parenthesis. Also, when you look at someone's right hand (or teeth or left hand or an animal's back or mouth) you would be able to see what items they are holding there, if any.
02/25/2024
* Sentences begun with ellipses or dashes should no longer have the first word automatically lowercased.
* Some issues with combat targeting fixed (assist should no longer have you attack dead targets).
* Fixed the bug with 'dancing' performance types (it should be 'dance').
* Changing your pose while stealthed will no longer broadcast it, and also clearing your pose via POSE RESET will no longer show to the whole room.
* Non-tamed animals now bleed out a lot faster than people do.
* Switched 'PEW!' critical hit flavor in stab attack to 'SHINK!'.
* Small glitch fixed with individual journeying.
* Arena character skill-setting shouldn't constantly return an error message anymore, even when it works.
* You can LOOK SLEEPING now, to help with forgetting 'sleepers'. (Although sleeper agents are supposed to be forgettable.)
02/24/2024
* Knowledge Seeker archetypes should no longer get odd sums of stats in character generation.
* Increasing Presence level on a character should now immediately update presence-level-gated abilities.
* You should now see if you're stealthy in the login message that shows your position.
* Monsters don't all roar and scrape at the same time now, and if there are several there, they shouldn't ALL be scraping and roaring.
* Checks for being able to reach places have been slightly reworked, meaning that you don't approach the general area when trying to take something from someone in your vicinity anymore. It's also possible to GET things from corpses.
* Bugs with place-in-prompt, vomiting, tanning-solution viewing, and tiredness have been fixed.
* PCs should be able to easily sense their own fractures by checking HEALTH.
02/23/2024
* Effects should now be able to stack. (Example: willowbark tea and memento will bonus.)
* Bugs submitted from the website should now properly award Presence points for the playtesting report.
* Baby rabbits will no longer mislead people into thinking them cats.
* Following yourself now makes you stop following people.
* Fixed some bugs with covering and uncovering using clothes.
* Wielding shields from one's back should be fixed now.
* Armor doesn't show in SCORE anymore, and this has actually been removed as an attribute (it did not matter actually, the only thing that takes effect as armor is whatever covers a specific bodypart that gets hit in the fight). Accordingly, you can now check ARMOR to see what is covering your body parts and how much armor each part has -- as well as warmth, which may be important #everntually.
02/22/2024
* You can now use 3 Presence points to QUERY an NPC. This puts your request into a queue for NPC interaction.
* Arena character skills should now properly work.
* Red xcards shouldn't be issued when people are trying to send messages with green now -- you don't need the parenthesis.
02/21/2024
* You should now be able to sheath a weapon into a specific sheath, if you have multiple sheaths.
* Fixing log starting issue (again).
* It's now only possible to administer water to sleep avatars, rather than anything that might be more impactful to story.
* Weirdness with some help files redirecting to others should be cleared up now.
* Issues with moving to the general area when trying to take objects from other objects have been fixed.
* Fixed double 'your current log resumes' issue.
02/20/2024
* Presence award issues with the new day should hopefully be fixed now.
* It should now be far rarer to kick the ball to the groin in waveball.
* Incense and candles should now properly cause a scent.
* Searching for a required object to execute an ability should now check your inventory before your location.
* Boiling tea should now properly fill the pot.
* Willow added to the plant dictionary.
* Minigames will now reset scores properly upon ending the game.
* Rock-parchment-penknife had a particular bug, but now it should work again.
* You can now CLEAN FLOOR without a traceback, and you'll prioritize cleaning your own objects rather than giving someone else's boots a shine. It shouldn't be possible anymore to clean things that are inaccessible.
* It's now more difficult to accidentally OOCwhisper to yourself.
* Fixed issue with drawing sheaths again.
* Decayed or dying objects should now be properly removed from room vicinities. Room vicinities will hopefully also automatically stop tracking 'None' objects.
* Fixed the problem in PLACES/VICINITY ROOM where it only sometimes showed people. (The problem was that it was doing a stealth check even when people weren't stealthed.) Accordingly, you should now also always fail stealth checks against your own self...
* Spectres shouldn't smell anymore.