Changelog
* You can now add forum posts to story developments (in-character fiction, rumors, and the like -- topics made on the roleplay-relevant boards).
* When editing or adding new story developments, logs and relationships and everything will be paginated if necessary and also ordered by most recent first. This should help make story developments smoother and easier for players.
06/26/2023
* Another caravanserai has been built out in Omrazir -- the "Sign of the Simurgh", in the southeastern part of the city, is a cheaper and more derelict option for poorer travelers.
* You must now be holding either the new container or the source countainer in order to fill a container (ex: you're either carrying the glass, or the pitcher of lemonade).
* It is now possible to beget twins (fraternal or identical) -- or even triplets (very rare), and midwifery abilities have been added along with a bevy of labor complications.
* Raspberries can now be foraged in forests in Ruvera and the Kalentoi Empire.
06/23/2023
* The forum now has polling options. You can make a checklist or a single-choice poll with up to seven options, and while one account only gets one vote, you can change your vote.
06/21/2023
* There is now a command to combine the last two character logs: COMBINE LOGS.
* A few small website tweaks for the sake of accessibility. Some odd looks may be noticed, but it's a work in progress.
06/14/2023
* Added blowgun capabilities as a ranged attack, and resultant wound types/combat moves. (Also fixed a bug related to aiming stage requirements.)
06/13/2023
* Added a Gnosis ability (AB CONSIDER, if you have Gnosis).
* Some small website changes for the sake of accessibility.
* Track erosion should be less laggy, as should the calculation of time and season for locations.
05/07/2023
* A dice roll number on performances will now only display if you have the combat_ooc toggle configured to be on. (Extrapolating how willing a player is to get numerical dice values thrown at them in the middle of roleplay.)
*Prompt indicators have been updated: if the screenreader is toggled on, roundtime-in-progress will be indicated by the word "Busy" while readiness to act will be shown by the word "Ready". General state will be mentioned, if configured to show, with "You are in good shape", "You are in middling shape", and "You are in bad shape".
* Many colors have been reworked for higher contrast to suit vision-impaired players, and there are now color themes that can be configured in the settings. "High contrast" will be the default theme, but the old theme is accessible via the "muted" option. It is also now possible to configure more color options, for things, tells, exits, and weather.
* Having the screenreader toggled on can now affect the display of some in-game objects (analyzing written works, for example, or tells in emotes).
* If you create a new character with the screenreader option on, the default prompt configurations will be different (to read something like "You are in good shape and ready.").
05/05/2023
* There is now quick and easy-to-use functionality for staff (read staff-only command help RESPAWN) to use to resurrect corpses that have accidentally died. (This is not IC usage of resurrection abilities, but intended for OOC administrative mistakes.)
05/03/2023
* Avaria dates should now properly show up in month/day/year format.
* Rebalancing in a fight now allows proper emote substitution, and it also helps to drain fatigue.
* Obfuscated whispers now use dashes to represent the obfuscation, rather than periods (these will neither be read by a screenreader, if screenreader mode is on, nor cause undue capitalization).
04/26/2023
* There is now a configuration option (combat_ooc) for turning off the broadcast of OOC dice rolls in combat. This is default off already, so if anyone wants to see the dice rolls, they will have to toggle the setting on (CONFIG COMBAT_OOC).
04/24/2023
* Time of day has been made more cohesive, so that the lore hours correlate with the dynamic sunrise and sunset times throughout the seasons.
* We've added a LOOKUP/CONVERT command to easily translate Avarian dates, times, and cultural chronological conventions such as hour names.
* Dusk and Dawn have been added as periods that can be uniquely described in room descriptions, and all current "evening" tags have been changed to "dusk" as now evening will indicate a period of time that is fully dark but not true, deep night.
* The help file for TIME has been updated to be more, well, helpful!
* Kalentoi day names are now slightly different from Sirdabi ones.
04/17/2023
* You can now set the scene on a room to last for a long or short period, while the default is just a couple days before it expires. Colors can now be put on those "room moods" too.
04/16/2023
* Exits can now be cramped, which will require the use of the SQUEEZE command to get through, and travellers who are too large may just not be able to fit. Exits now can also have preconditions, such as standing on top of a rock to be able to climb up a well shaft. Lastly, there may now be special events that occur specifically after using a special exit.
04/06/2023
* The MAGIC command will now show your base magic resistance, and you can read more about that in HELP MAGIC.
* Magical skills that you have not learned will no longer show in SKILLS ALL.
* A few magic abilities have been added.
03/28/2023
* You can now use parenthesis with the LOOK command, to produce an emote.
03/27/2023
* A massive revamp is in the works, which has resulted in several features that may not be working as intended for the time being: swapping and switching things in your grip, riding horses, and choking people.
* Small fixes have been made with the aesthetics of the sky.
* Several small bugfixes are done.
02/22/2023
* You can now use the self-referencing conventions of /me, /my, /mine, and /I in parenthesis emotes.
* You can also use them in thoughts, memories, and feelings -- which now also support parenthesis.
02/21/2023
* Unsaved logs no longer show up when trying to make a new story development.
* Practice situations are set up for linguistics learning, which accordingly has the 'practice' ability added.
* Gaining a new ability when learning a new skill will now notify you of the fact.
02/20/2023
* Updated some aesthetics of ability displaying, and slightly rewrote some ability descriptions to universalize grammar styles for the lists.
* Added more leatherworking base fabrications, and the capacity in leatherworking to design and craft custom items.
* Light tailoring revamp; you can now design adjustable parts in certain garments, such as hoods or veils.
* Carpenters can carve buttons and leatherworkers can make corded leather laces and rawhide ties to use in tailoring designs where a fastening item is needed.
02/17/2023
* Separated Weaving into two skills: Weaving and Basketry.
* Added leatherworking abilities: 'tan' and 'fabricate'. Protip: don't drink tanning solution, or you'll get the new affliction of food poisoning.