Changelog

05/05/2023


* There is now quick and easy-to-use functionality for staff (read staff-only command help RESPAWN) to use to resurrect corpses that have accidentally died. (This is not IC usage of resurrection abilities, but intended for OOC administrative mistakes.)


05/03/2023


* Avaria dates should now properly show up in month/day/year format.
* Rebalancing in a fight now allows proper emote substitution, and it also helps to drain fatigue.
* Obfuscated whispers now use dashes to represent the obfuscation, rather than periods (these will neither be read by a screenreader, if screenreader mode is on, nor cause undue capitalization).


04/26/2023


* There is now a configuration option (combat_ooc) for turning off the broadcast of OOC dice rolls in combat. This is default off already, so if anyone wants to see the dice rolls, they will have to toggle the setting on (CONFIG COMBAT_OOC).


04/24/2023


* Time of day has been made more cohesive, so that the lore hours correlate with the dynamic sunrise and sunset times throughout the seasons.
* We've added a LOOKUP/CONVERT command to easily translate Avarian dates, times, and cultural chronological conventions such as hour names.
* Dusk and Dawn have been added as periods that can be uniquely described in room descriptions, and all current "evening" tags have been changed to "dusk" as now evening will indicate a period of time that is fully dark but not true, deep night.
* The help file for TIME has been updated to be more, well, helpful!
* Kalentoi day names are now slightly different from Sirdabi ones.


04/17/2023


* You can now set the scene on a room to last for a long or short period, while the default is just a couple days before it expires. Colors can now be put on those "room moods" too.


04/16/2023


* Exits can now be cramped, which will require the use of the SQUEEZE command to get through, and travellers who are too large may just not be able to fit. Exits now can also have preconditions, such as standing on top of a rock to be able to climb up a well shaft. Lastly, there may now be special events that occur specifically after using a special exit.


04/06/2023


* The MAGIC command will now show your base magic resistance, and you can read more about that in HELP MAGIC.
* Magical skills that you have not learned will no longer show in SKILLS ALL.
* A few magic abilities have been added.


03/28/2023


* You can now use parenthesis with the LOOK command, to produce an emote.


03/27/2023


* A massive revamp is in the works, which has resulted in several features that may not be working as intended for the time being: swapping and switching things in your grip, riding horses, and choking people.
* Small fixes have been made with the aesthetics of the sky.
* Several small bugfixes are done.


02/22/2023


* You can now use the self-referencing conventions of /me, /my, /mine, and /I in parenthesis emotes.
* You can also use them in thoughts, memories, and feelings -- which now also support parenthesis.


02/21/2023


* Unsaved logs no longer show up when trying to make a new story development.
* Practice situations are set up for linguistics learning, which accordingly has the 'practice' ability added.
* Gaining a new ability when learning a new skill will now notify you of the fact.


02/20/2023


* Updated some aesthetics of ability displaying, and slightly rewrote some ability descriptions to universalize grammar styles for the lists.
* Added more leatherworking base fabrications, and the capacity in leatherworking to design and craft custom items.
* Light tailoring revamp; you can now design adjustable parts in certain garments, such as hoods or veils.
* Carpenters can carve buttons and leatherworkers can make corded leather laces and rawhide ties to use in tailoring designs where a fastening item is needed.


02/17/2023


* Separated Weaving into two skills: Weaving and Basketry.
* Added leatherworking abilities: 'tan' and 'fabricate'. Protip: don't drink tanning solution, or you'll get the new affliction of food poisoning.


02/16/2023


* Perfumery, Stoneworking, and Dyeing have been added as craft skills.
* Custom crafting is now available with Smithing and Carpentry.


02/14/2023


* It is now possible to craft tools and other ingredients for crafting with the Carpentry skill, not only furniture.
* Carpentry can be learned by practice if you're holding a saw.
* You can now teach another person a unique design for any craft, and generic versions of commands for all types of crafts have been made for ease of use. (HELP CRAFTING for more information.)
* New abilities in Smithing: 'refine', to temper raw ore into ingots and otherwise manipulate mined objects into useable materials, and 'forge', by which a smith can make various sorts of items out of metal with the use of hammer, anvil, and forgefire.


02/08/2023


* You can learn smithing if you're near an anvil.
* Burning certain things (wood, coal) in a fire now creates ash. Coal will burn for a good while longer than wood, regardless of its weight, and it will turn to charcoal while in a fire. Vines will turn to vine charcoal. Charcoal of any kind can now be used to write with.


02/06/2023


* People can now hire porters to carry things for them with the ability to 'arrange transport'. AB ARRANGE TRANSPORT for more information.
* Ability lists are now alphabetically sorted.
* The 'quarry' ability has been added to the Mining skill. (AB QUARRY)
* You can learn education if you're in the company of scholars (a public library).


02/05/2023


* Mining updates: You can now learn mining in any ore-rich environment (most typically a mine). Builders can add ores to rooms from the RMENU. Veins and deposits of ores, minerals, or stones can be found via foraging in these areas, particularly by using FIND VEIN/DEPOSIT. If you have a pickaxe, you can then MINE. HELP MINING for more information.


02/03/2023


* The webclient can now be connected to securely via the websocket without any need to fall back on ajax, and the multiple lines in the account creation menu after the screenreader question have been dealt with.


02/02/2023


* There is now a command to check your current cohabitation situation (to see a list of everyone you are cohabiting with).
* Changed NOTES display, as well as how the ABILITIES command works. When checking abilities you will now get a list of abilities in each of your skills that come with abilities, and you can check AB with a skill as the argument to see a more detailed list of abilities from that skill specifically. You will still be able to check AB for individual abilities to see all of their details.