Changelog
* Added an avalanche of adverbs, because apparently there can never be enough adverbs.
* REM now works as an alias of REMOVE.
* There is a new instruction log in the Guide section of the website, with a colorful log example of catching and roasting a fish.
09/29/2022
* Fishing rankings are here! Find your local angler's club for more information. You can SHOW OFF your fish in public and receive suitable acclaim among your fellow fisherfolk.
* Combat roundtime is now reflected properly in the prompt token 'balance_mark'.
* Clouds will now be accounted for when considering the appearance of celestial bodies in the sky.
09/26/2022
* Demeanor system added -- you can set trust levels for people, as well as blanket attitudes towards origins, heritages, and organizations. Read HELP TRUST or DEMEANOR for more information.
09/16/2022
* Added highdiving as a passive swimming ability. This ability lets people dive off high elevations into water without taking damage.
* You can now jump out windows and views into water, which will decrease your fall damage.
09/12/2022
* TELLMOTE added as a command, and you can use
09/10/2022
* New APPLAUD, CLAP, NUDGE, POKE, and TSK socials added.
09/04/2022
* Breath added to combat situation readout.
* You should now be able to target objects in other containers or items in another person's inventory by 'peer
09/01/2022
* In configurable settings, there is now a particular color for groups of VNPCs, and those groups show up prominently when looking at a room.
* Lantern-lighting NPC behavior has been refined.
* Parenthesis now work at both sides of says, you can properly haul up someone over a shoulder, carrying emotes have been reworked, and various bug fixes have been done.
08/31/2022
* You can now SGLANCE, to glance without broadcasting any message, and emote parenthesis work with the glance command.
* YANK now works as well with the gentler alias PULL, and if you yank or pull someone in the same place as you while they are standing and you are sitting, you can draw them down to sit, and vice versa regarding drawing them up to stand.
* New swimming abilities added: drown-victim and water-rescue. These use the yank or pull commands when the characters are in water, and work much like sitting and standing, but make their targets treading water or underwater instead.
08/29/2022
* You can now REBALANCE to regain poise, in or out of a fight.
* Brawling rings now exist, and you can participate in ranked fights or make wagers.
08/24/2022
* You can now edit your last post in a cutscene, and refresh the bottom of the page when viewing a cutscene.
* Cutscene posts now have timestamps.
08/22/2022
* You can now DISTRACT someone, in or out of a fight, and use the environment in a variety of ways for roleplay flavor (such as splashing someone from a fountain you're sitting at).
* Wounds that are only trickling blood will now scab over after bleeding for only a short while.
08/20/2022
* Shields (wearable and wieldable) have been coded into the game.
* Those experienced with weapons will now be able to STUDY WEAPONS to understand the physical characteristics of all weapons they are holding.
* Combat has been refined in terms of stage-dependent moves and moves that involve counters and guards.
* New combat moves that are learned through weaponry skills have been added: feint, strike, wind up, crush, deflect, riposte, whirl, smash, counter-chance, cleave, lop, and more. HELP WEAPONRY and HELP SHIELD exist for anyone's reading pleasure.
08/18/2022
* Running with a heavy load will increase your fatigue, and fatigue makes it more difficult to move quickly.
* Passive ability added to Outdoorsmanship and Streetsmarts: swift-flee (wilderness and city versions, respectively).
* Added the Wemble Court, Painter Street, and Tolland Place neighborhoods to St. Loomis, along with the pawn shop Aizana's Rare and Recovered Goods.
08/17/2022
* Elaborated on messes -- now there are eight levels of possible mess that can be on a person, instead of three.
* Bettered help index web page view.
* The MASSAGE command is now available.
* Abilities gained through skills have been slightly reworked: now they can be passive. Passive abilities added: detect-presence (town and wild versions), swift-track, extended-breath, hold-seat, bareback, effective-massage, and mountaineering.
* Those with the requisite skill in outdoorsmanship can now PREDICT WEATHER.
* Looking at a key will now give an indication of what doors it opens.
08/16/2022
* Glassworking added as a crafting skill.
* Better mobile view for cutscenes.
* There is a communication-capturing window on the webclient.
* Now you automatically get out of things first, when trying to move away, rather than needing to input 'get out'.
08/15/2022
* The Lookout Trail area has been added to the St Loomis vicinity.
08/06/2022
* Holding an open umbrella in your hand prevents you and your clothes from getting wet in the rain.
08/04/2022
* Admin can now AWARD or DOCK XP or Presence points.
07/31/2022
* There is now a Play-by-Post system, and you can earn XP through roleplay with it.