Changelog
* Moving away from others in water no longer shows that someone is standing in the water.
* It's now possible to use vicinities while swimming.
* Boats are now a thing that work.
* Arena character should be able to use config options now.
* New ability added to sailing: 'row'.
* Pose resets due to positioning and vicinity should work better now with furniture-placed-at-other-furniture, and not have a weird gap in there all the time.
* Attempting to auto-pay at lodgings when you do not rent a room there will now provide the right error message rather than a traceback.
* Seaglass Inn kitchen doors properly linked (closing one side should close the other side, etc). Please bug any other doors that don't seem to be linked.
05/18/2024
* Roe deer should no longer give fox parts when butchered.
* Seagulls can now be found while hunting.
* Wearable forging dies will now display the required material properly.
* The dockmaster in St Loomis will no longer react to pretty much anything he hears.
* Forged items now have copper values.
* Weights have been adjusted on some large weapons.
* You can finally leave rooms without other people having to quit, now.
05/17/2024
* You now need to know a language better (more than just having heard it in passing once) in order to be able to practice it on your own.
* You can now cover a body part with multiple items of clothing, if you want.
* Bug fixed with auto-query when sending NPCs mail.
* Several bugs with staged actions have been cleared up, so at least 'focus aim' should work now.
* The most recent bug with people not getting paid has been fixed.
* You should now be able to snap branches at people properly.
* Couriers should no longer have issues trying to 'drop' verbal messages, hopefully.
* Odds will now still be called when fighters are equal in the ring.
* Temporary combat effects will now be smoothly removed, rather than glitching.
* The weights of sheaths and scabbards have been adjusted in character generation. Worn containers, such as packs and scabbards, are now treated according to their original weight rather than their adapted-weight-according-to-contents, when attempting to cover them with other garments. If you have an item that is working unsatisfactorily in terms of being able to cover it or not, let me know!
05/16/2024
* Added the 'artist' reputation type.
* Forging dies should now display properly!
* You can no longer 'disturb' inanimate objects to throw off their balance in a fight.
05/14/2024
* Moss stacking for infinite monies bug should be fixed now, big thanks to pof Ziyad for figuring this one out.
05/12/2024
* JOBS output updated with the 12th being the day of getting paid.
* Hopefully fixed the Monday-midnight activity data bug.
* You should now be able to properly cover small heavier objects (such as metal jewelry) with larger items.
05/11/2024
* Moving in a different direction after beginning a journey should now end the journey.
* Falling from a climb that has multiple potential fall locations should work now.
* Washing a lit campfire will now put it out... thanks pof Taiwo!
* Items on and in an object shouldn't display redundantly anymore.
* It should no longer be possible to cover large items of raiment with smaller items of raiment.
* Small edits to HELP JOBS in order to update documentation to current functionality.
* Refined ores should now update their short descriptions to show accurate amounts.
05/09/2024
* A new type of crime added: 'illicit trade'.
* Guard patrols in St Loomis should hopefully be working now, as the guardhouse is a proper organization with organizationally-kept doors (previously the doors were just locked, which was stopping the guards from moving through, and halting their whole patrol in the barbican).
* A new reputation has been added: 'criminal'. 'Fence' has been added as an ability to Shady Arts, along with 'Crime', which is a way to get a handle on the zone's criminal ongoings without it constantly being appended to every survey. Relevant information to one's specific room will still show on SURVEY, such as which sort of items might be fence-able in an area.
* There was a typo in a method that meant nobody was ever experiencing drunken ticks, which is fixed now.
* Uncultivated plants should fade back into the background a lot quicker now.
05/08/2024
* Fixed a bug with time and season for skies.
* Turbans should be properly colored in long descriptions now.
* Tattereddrab is no longer a customization option for clothing, but tattered and drab separately are!
* The path to the mines has been un-hidden, and is properly described now.
* The warehouse is now stocked properly with coal.
* You can no longer disturb, distract, or intimidate yourself!
* The Mistwatch veteran in the Faded Zone now speaks in Ruvic.
* Fixed hammer issues in forging messages.
* New pitfighters will now generate wearing linen wraps, to preserve the modesty of female fighters who were previously fighting while only wearing loincloths. Thanks pof Ariziya for this fix.
05/07/2024
* Some bugs with staff building commands have been fixed in preparation for some story-addressing projects.
* SNPC assignments will now go with OOCMailed information to the player.
05/06/2024
* It's no longer possible to save seeds from plants (it is supposed to be done with the fruit rather than the whole plant), and now 'some of' won't be endlessly added to the sdescs of things that seeds are saved from.
* Some shop items still had sneaky zeroes! Corrected the ones that have been reported, thanks to pof Firouzeh.
05/04/2024
* Interact emotes using $me and @ should work properly now, without always adding a self-reference at the start.
* Items that are ON an objects will now also show, in addition to things that are IN it, when you try to 'LOOK IN' that object.
* The stat used for the 'teach language' ability is now Logic rather than Finesse...
* Couple issues fixed with viewing fabrications -- there shouldn't be any more tracebacks when looking at raiment fabrications, and materials and supplies needed for the craft should now display more smoothly.
* Several issues fixed with the FTB command -- nullify works properly now, you can use more than 200 characters in a summary, the response is also limited to the same amount of characters (500), and you can select wounds to be 'none', and if you select wounds they will now work beyond blunt and cutting damage (aligning with the inflict update).
* It's now possible for staff to open OOCwhisper connections to NPCs as well as PCs (necessity for SNPCs).
* Couriers will no longer return to the sender without a message if they are unable to find the recipient -- they will just go to the post office and get the message logged there. So, theoretically, couriers are faster if the target is online -- but otherwise, they're just an extension of the postal system now.
* Changed timeblocks for activity measurement to line up better with the starts and ends of days!
* Some bad wording fixed in the menu chargen.
05/03/2024
* Fixed a problem with accepting changes in chargen.
* Weirdly, looking at fabrications was dependent on whether or not you knew smithing. That should be fixed now.
* Queued Stories are now shown in the Game Data page, along with your position in the queue, if you are logged in.
* The bug with lodgings not charging rent to people who didn't have autopay set is fixed now (and everyone who had double money taken from their bank accounts due to auto-pay will have the money refunded as follies in their coinpurse).
05/02/2024
* The FABRICATIONS VIEW command should work now.
* You can no longer decrease skills lower than zero or set up magic skills in character generation, and upper skill assignment thresholds have been set according to age.
* Leather-sewing is no longer a crime.
* Encumbrance should settle properly when junking items, and you should be able to discard things quietly now. (JUNK THING QUIET)
05/01/2024
* It's possible to view bloodberry brambles without tracebacks now.
* Looking at NPCs will show a line at the end -- if they have been logged-into or are being animated, they will appear more attentive, and otherwise it will show that they seem currently busy.
* NPCs should now show on who and where if they're logged-into. (Note: animated NPCs won't show, only NPCs that have been logged-into.)
* A bug has been fixed where players were unable to play an assigned support NPC.
* The 'Purpose' field has been added to SNPCs, making it so that OOC purpose as well as IC quest is shown to the player of a SNPC.
* Throwing people should work again.
* Indoors rooms have been patched to have their environments 'Indoors' rather than 'None' or anything else.
* Timeslot readings when logging in are more precise now, report anything weird-looking please.
* There's now an activity meter and 'Demographics' is not just demographics but 'Game Data' too. (Obviously some parts of this won't be accurate until the data gets filled out through time.)
04/30/2024
* New feature: Support NPCs. (Check the forum announce post and HELP SNPC.)
* Some issues fixed with pick-a-pack rides.
* Points to next level of account presence should now hopefully display accurately in the account logged-in screen!
* Unapproved characters can no longer accrue login Presence.
04/26/2024
* It's now possible to miss when throwing at inanimate objects, and the dice roll becomes more difficult the farther away the target is.
04/25/2024
* Staves (at least, newly-made ones) will now only do blunt damage rather than cutting.
* -Only- specific snow objects should be splattering apart dramatically when they impact now.
* The throwing code has been tweaked to work in a more uniform and reliable manner with things breaking and spilling accordingly.
* Throwing weapon skills now factor heavily into the equation regarding aim with attempting to throw knives, bolas, boomerangs, javelins, one-handed axes, or other 'thrown edges'.
* Language translation no longer removes ellipses.
* Fixed a couple bugs in character changes involving innate skills and backgrounds.
* Fixed proposing changes to characters on the website to work better (more documentation and removing a glitch).
* Losing Faded Zone items and not your own generated items should now work properly when entering through the vortex (at least, for new characters).
04/24/2024
* Language-learning by exposure slowed a bit.
* You can now properly label unfolded pages.
* Harvesting from a plant will now prioritize targets that you're not holding in your hand.
04/22/2024
* Post office bug with sending letters to NPCs fixed.
* Cook job roll increased at the Seaglass Inn, and public added to more rooms that should be in public.