I took a look at a few arcs that weren't on the list, due to not having invested presence, and reworked trauma so that hopefully people won't be constantly passing out anymore.
The combat revamp itself is going to take a while to come out, but I'll keep the game updated on progress by posting here. Meanwhile, we can hopefully look forward to more bug fixes on vicinities and emergency repairs to anything else gamebreaking.
Also, if anyone needs an NPC for something and I'm online, give me a beep (BEEP PILGRIM) and hopefully I'll be able to respond (no promises though, I might be AFK!).
Will Edit This Post For Updates!
------------------------------- [ progress so far: 7% ]--------------------------------------
- Structuring a handler to contain all necessary combat calculations (40%)
- Standardizing a way to add more combat abilities (5%)
- Reforming the "execute_combat_move" function to use this handler and standardization (10%)
- Incorporating animal and human attacks into a holistic implementation of combat moves (15%)
- Unit testing (30%)
-------------------------------- [ continuing forward ]---------------------------------------
- Tweaks and rebalancing ( 101%+)