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Seeds and Gardening

posted by Jannah

Jannah
Posts: 17
Seeds and Gardening 1 of 9
April 8, 2026, 11:53 a.m.

So something that came up partially from RP during the recent Feast event, and partially from my own excitement at the turn over IC into Spring, I've been looking at some gardening and had the following questions:

- Is there currently a shop or place to get seeds in Omrazir? 

- Are there commands besides 'garden' that should be used to maintain plants?

- What factors into plants growing or not growing? (Skill level at planting? RNG? Weather factors?)

- If a fully grown plant has no noted things that can be harvested from it, is that potentially a discovery/skill roll issue or something that should be typoed?

 

April 8, 2026, 11:53 a.m.
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Ighlaf
Posts: 248
Re: Seeds and Gardening 2 of 9
April 11, 2026, 10:21 p.m.

Not sure at all the growing bits, but I think fully grown plants that don't show anything aren't fully implemented/written as I've seen a few over time that don't have harvestable bits. A seed shop sounds neat but don't think there has been one yet.

April 11, 2026, 10:21 p.m.
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Mistsparrow
Posts: 220
Re: Seeds and Gardening 3 of 9
April 25, 2026, 9:26 a.m.

Is there currently a shop or place to get seeds in Omrazir?

No, there isn't any seed shop in Omrazir; all seeds have to be harvested from their respective plants. I don't actually have any way to just create a particular seed item! This could be a very cool PC-run shop for someone who wanted to collect seeds as they come into season and put them up for sale.

Are there commands besides 'garden' that should be used to maintain plants?

Garden is the only command that is currently needed to grow and maintain plants.

What factors into plants growing or not growing? (Skill level at planting? RNG? Weather factors?)

I think skill level plays into it somewhat, but I'm not sure what else lies beneath the hood for horticulture. I would have to dig around in the code to see.

If a fully grown plant has no noted things that can be harvested from it, is that potentially a discovery/skill roll issue or something that should be typoed?

Like Ighlaf said, a plant like this is generally one that is intended to have harvestable parts eventually, but they just haven't been added yet. Each harvestable part requires numerous lines of unique details to be written out for it, so implementing plants is a time-consuming process. And some plant parts that might produce special effects don't have those effects coded in yet.

April 25, 2026, 9:26 a.m.
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Jannah
Posts: 17
Re: Seeds and Gardening 4 of 9
June 27, 2026, 11:31 a.m.

Having had some more time to play with this since my original post here are some updated questions:

1 - What details would be needed to help flesh some of these out? At least for things that don't require hard coding. Is there a sample plant you could post what details are needed? Would this be something people could help with or submit?

2 - There are some seeds that do not seem to be plantable. They are either not flagged as seeds or the the "sow" command will run but then never complete and instead give you a blank return rather than a failure message.

3 - A future consideration might be that a certain level of Herbalism skill allows identifying seeds.

 

June 27, 2026, 11:31 a.m.
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pilgrim
Posts: 298
Seeds and Gardening 1 of 9
July 7, 2026, 5:05 p.m.

Having had some more time to play with this since my original post here are some updated questions:

1 - What details would be needed to help flesh some of these out? At least for things that don't require hard coding. Is there a sample plant you could post what details are needed? Would this be something people could help with or submit?

2 - There are some seeds that do not seem to be plantable. They are either not flagged as seeds or the the "sow" command will run but then never complete and instead give you a blank return rather than a failure message.

3 - A future consideration might be that a certain level of Herbalism skill allows identifying seeds.

 


originally written by Jannah at 27-Jun-2026 (16:31)


 

Plants should always grow, unless the weather zone type isn't the right kind for that sort of plant. Agreed with the PC shop idea, that sounds awesome!

For the new questions...

1. Here's a pastebin of one of the plants from the current plant dictionary: https://pastebin.com/ykgbrNJ1  (If you want to submit new plants, you can!)

2. If you haven't bugged those seed types yet, please do. Usually the blank return when you try a skill means there's something glitching in the process.

3. I think you might be able to use the IDENTIFY ability on seeds, but I'm not sure if that'd give you useful info. Can double-check that.

July 7, 2026, 5:05 p.m.
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Mistsparrow
Posts: 220
Re: Seeds and Gardening 6 of 9
July 8, 2026, 12:05 p.m.

Just to add on to the topic of new plants, if anyone does want to write some, that is great! There are so many gaps to be filled. Just as with the Call for Cuisine from last year, please OOCmail me first so I can ensure that no one is accidentally duplicating plants, and that any plant someone wants to write up is thematic.

If anyone has any other questions about this, feel free to post here or OOCmail me about that too. :)

July 8, 2026, 12:05 p.m.
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Jannah
Posts: 17
Re: Seeds and Gardening 7 of 9
July 14, 2026, 9:56 p.m.

Plants should always grow, unless the weather zone type isn't the right kind for that sort of plant.

One thing to potentially double-check is if the seeds in the starter packet are compatible with the weather zone of Omrazir now and aren't still utilizing the weather zone of St. Loomis if they were different. 

July 14, 2026, 9:56 p.m.
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pilgrim
Posts: 298
Seeds and Gardening 1 of 9
July 15, 2026, 8:26 a.m.

Plants should always grow, unless the weather zone type isn't the right kind for that sort of plant.

One thing to potentially double-check is if the seeds in the starter packet are compatible with the weather zone of Omrazir now and aren't still utilizing the weather zone of St. Loomis if they were different. 


originally written by Jannah at 15-Jul-2026 (02:56)


Good call... are you having trouble with plants growing? If you send me an OOCMail with the full name of the room that you're trying to grow the plants in, I can investigate that particular garden more thoroughly and figure out what the problem is.

July 15, 2026, 8:26 a.m.
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Jannah
Posts: 17
Re: Seeds and Gardening 9 of 9
July 18, 2026, 4:11 p.m.

Thanks Pilgrim for all of your help with this. :)

July 18, 2026, 4:11 p.m.
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