So, while the majority of stat mods come from effects and I don't plan to document all of them (since they can be seen ICly in DIAGNOSE output), there are some that come from more invisible sources that might be more confusing. These ones should be documented properly on the wiki, and be easy information to find when creating a character.
But I'm also not completely sold on exactly what these should even be. So, here is where I'm asking for player input to help solidify this ruleset. For example, here's the rough set of stat mod rules I wrote up without giving it too much thought.
- Long-Term Handicaps from Wounds, or the Impact of Ongoing Wounds
- Internal Damages (Long term coincidental effects) -- note: this is for coded handicaps that happen in-game, but they could be requested if someone wants them for a background element
- Heart issues: Endurance - 2
- Stomach issues: Constitution -1
- Internal brain scarring: Acuity -1, Intuition - 1, Logic - 1
- Throat scarring: Voice -3
- Badly-healed broken hands: Finesse -3
- Bone warping in any other limb: Grace - 1, Strength - 1
- Ongoing Wounds:
- Severe head wound: Acuity - 3, Intuition - 3, Logic - 3, Will + 1
- Moderate head wound: Acuity - 1, Logic - 1, Intuition - 1
- Internal Damages (Long term coincidental effects) -- note: this is for coded handicaps that happen in-game, but they could be requested if someone wants them for a background element
- Chargen Choices
- Weight
- Weight above 350 pounds: Strength + 2
- Weight above 300 pounds: Grace - 1
- Weight above 190 pounds: Strength + 1
- Weight below 100 pounds: Strength - 1
- Height
- Height below 48 inches: Strength - 1
- Weight
- Presence Investment in Character
- Above level 5: Resonance + 2
- Above level 3: Command + 1
- Above level 2: Magnetism + 1
- Above level 1: Resonance + 1
Any of this seem un-balanced, or any new rules that should be added? Looking forward to input before solidifying as documentation, because this was almost just a placeholder for the system without a ton of thought.