Now I've been playing for a while, there are a few things I'm (relatively?) certain aren't out there in the big beautiful sprawl of Omrazir that I'd love to see! I know making shops is a ton of work so this is not meant to be any pressure, just player perspective on things that would delight me.
Love to see other people's lists too!
TEACHERS/CRAFTING:
Acrobatics teacher (really missed an important skill in chargen there... I thought 'acrobatics' meant like, doing flips. I've been too embarrassed to own up to this one ICly and ask for a lesson)Ighlaf, my savior!Tanning equipment in the tannery, and a leatherworking teacher would be great too! I'd love to play around with my pile of hides.Added! Woohoo!
SHOPS:
- Furniture in the carpenter's shop, like trunks, shelves, etc - really useful for organizing rooms when you're a hoarder;
More options at the produce shop for more variability in cooking (I think the recipes exist?);Foraging AND shops have added these! Awesome!- Art supply store - palettes, basic paint colors, charcoal, etc.
- A scrap shop selling scraps + wretched odds and ends you can turn into scraps for tinkering. I've been able to scrap bandages for fabric but have struggled to find scraps of other materials. And everything I own is battered because I'm dumb and keep fighting jackals. (This could also double as a pawn shop, buying random things very cheap and reselling them outrageously.)
- Drug store.
I plead the Fifth.No more Fifth but I still want a drug store (for the legal drugs).
RP/MISC:
To be honest this grid is incredible for RP locations and hideyholes, so there's almost nothing I feel is 'missing' on the RP side. But...
- A bank in the Bazaar, I do 90% of my buying there and keep having to run back and forth all the way to the wharf. Maybe off the Info Center?
A room for the research system, so I can inflict a large number of IC writings on the world;Muahaha. I'm working on it!- More of an Amunati district off Ruhani Row, since they're such a neat culture and they have such a distinct visual style. Would love in particular an Amunati formal garden or something, as that's generally an RP space I haven't found.
- Pure indulgence and at the bottom of my list: More old ruins/secrets, especially caves, underground stuff, etc. I'm sure I haven't found them all yet, though.
WILDERNESS/FORAGING:
Pending actual ability to mess around with things like foraging, anyway! I'm not sure what there is hard-coded vs. what builders can do.
Would love to see some areas of slightly more varied biome where it makes sense, because I get unreasonably excited about foraging in rooms of different types. I know that's a BIG lift, though, and the skeleton of the wilderness is huge.This is well underway and improving all the time!Being able to forage clays of different colors would be super cool so we could have some variability with clay without needing custom clayforms. I know there's yellow clay somewhere but having white and purpleish would be awesome.So many colors of clay! White and/or purple-ish would still be cool but I cannot remotely complain about the nifty variety we have now.
PS. It took me a while to adjust to this grid's challenges (I am spatially incompetent) but now that I have, I love it to death. Thanks for the incredible amount of hard work that clearly went into building it!