GameHelp History
24-11-26 21: 31:31-05 [-] a short, reddish-gold-eyed young man: How can I tell if a liquid is tagged as syrup vs non-syrup?
24-11-28 22: 01:05-05 [-] a shadowy vagrant: Belated answer, you should be able to tell with ASSESS -- if not, that's a bug/oversight that should be fixed
24-11-28 22: 01:39-05 [-] a shadowy vagrant: also belated weighing-in on paying -- you can either pay, or hold a coin and then give the coin object
24-11-28 22: 02:07-05 [-] a shadowy vagrant: seems like burly already covered that though, y'all are great
24-11-30 17: 59:03-05 [-] a lean, ink-eyed person: Pilgrim, a question about arrange transport. Would it target another player if we attempted, or would they not be recognized as an object?
24-11-30 18: 37:28-05 [-] a burly, sienna-hued young man with short walnut-brown hair: p, for later if you see this when you're on, there's something wonky with Yasin's axes that he's made. The game doesn't seem to recognize them as viable for logging! Perhaps because they're too heavy?
24-11-30 18: 51:23-05 [-] a burly, sienna-hued young man with short walnut-brown hair: Okay, I think it might be because the forged axes don't have the 'axe' skill in its listing. The carpenter's hatchet from the Dolphin has this, so it worked!
24-11-30 19: 55:33-05 [-] a burly, sienna-hued young man with short walnut-brown hair: Also I may have permanently broken Tholbert Salter >.>
24-12-08 18: 35:17-05 [-] a burly, sienna-hued young man with short walnut-brown hair: Is there an invisible, 'small and chubby courier' creeping in the wagonyard? O.o
24-12-08 18: 35:45-05 [-] a lean, ink-eyed man: so good at stealth we can't look at them haha :P