GameHelp History

24-12-08 18: 41:45-05 [-] the Mistsparrow: If there is, that's incredibly creepy!
24-12-08 18: 42:23-05 [-] a burly, sienna-hued young man with short walnut-brown hair: It is only visible when someone stands near a different vicinity in the workshop and then stands in the general area, and then there's this 'you join a small and chubby courier' XD I'm like, 'who???'
24-12-08 18: 42:29-05 [-] a lean, ink-eyed man: they show up in vicinity, but appear to have left a clone after a delivery yesterday.
24-12-08 18: 43:05-05 [-] a sleek laughing-eyed nobleman with glossy dark hair: This is clearly black serpentfolk magic.
24-12-08 18: 43:20-05 [-] a sleek laughing-eyed nobleman with glossy dark hair: You should probably submit a bug on that XD
24-12-08 22: 26:35-05 [-] a shadowy vagrant: I'm going to reload the game just to freshen things up, if you all don't mind.
24-12-08 22: 27:01-05 [-] a burly, sienna-hued young man with short walnut-brown hair: Are we going to lose our ghost courier? ;-P
24-12-08 22: 27:20-05 [-] a lean, ink-eyed man: Not minding!
24-12-08 22: 27:51-05 [-] a sleek laughing-eyed nobleman with glossy dark hair: It's not even the Dead Days yet! Ghost couriers be gone!
24-12-08 22: 27:52-05 [-] a shadowy vagrant: possiblyyyy but also maybe not. It looks like some of the vicinity data gets a bit laggy if there's a lot of stuff in a room, so I might need to think of a way to nest that data