GameHelp History
25-01-11 23: 12:10-05 [-] a burly, sienna-hued young man with short walnut-brown hair: Yay for 2 timberings!
25-01-11 23: 12:34-05 [-] a hoary carpenter: not sure if there's a PC-facing way to check... there should be
25-01-11 23: 12:37-05 [-] a towering, bearded blacksmith: Is there a way to see that?
25-01-11 23: 12:46-05 [-] a hoary carpenter: it does look different the more you add
25-01-11 23: 13:08-05 [-] a towering, bearded blacksmith: Got it
25-01-11 23: 13:09-05 [-] a hoary carpenter: but there are thresholds, like I think -5 is the next time it changes
25-01-11 23: 13:16-05 [-] a hoary carpenter: three to five
25-01-11 23: 13:25-05 [-] a hoary carpenter: but ideally maybe survey should show
25-01-11 23: 13:46-05 [-] a burly, sienna-hued young man with short walnut-brown hair: Does the mechanical benefit only apply when the wording changes, or is it for every set added regardless?
25-01-11 23: 13:54-05 [-] a hoary carpenter: at least if someone has some mining or logging or construction skill, they should be able to analyze that more closely