GameHelp History

26-01-03 00: 12:47-05 [-] a lean, red-haired young man: Yeah, I've/I'll just assume it's in writing. The waiter's a good idea.
26-01-03 00: 12:56-05 [-] a short, reddish-gold-eyed young man: My headcanon is that that there's both writing and little doodles for non-readers.
26-01-03 00: 13:38-05 [-] a lean, ink-eyed man: yes I was thinking of the seaglass inn being specific in that, but with the rest being newer *wavers hand* waiter is a good idea
26-01-03 00: 14:19-05 [-] a lean, red-haired young man: Well, I borked that emote. But you get it.
26-01-03 02: 09:29-05 [-] a statuesque female with coppery-red hair: It seems like some buildings in the town are not yet fully implemented perhaps?
26-01-03 02: 10:35-05 [-] a rawboned, sandy-haired lad: Yes, correct, the city is actively being worked on as I understand it! Things get added and developed on a regular basis. But if there are rooms without descriptions, or some other major fault, you can always use the "typo" command to report them.
26-01-03 02: 11:22-05 [-] a statuesque female with coppery-red hair: I can work with that no problem. I do think that maybe in the future some kind of carriage that can pop you out at the different major plazas around town might be a good thing...the city is BIG.
26-01-03 02: 15:18-05 [-] a rawboned, sandy-haired lad: Definitely big, but I absolutely love exploring so to me that's perfect :) But yeah, maybe a good idea for the future!
26-01-03 02: 19:09-05 [-] a statuesque female with coppery-red hair: It seems like the library commands do not work in the library reading room, that seems like maybe an oversight? Or maybe I need a more exclusive library
26-01-03 02: 23:37-05 [-] a rawboned, sandy-haired lad: That I do not know, sorry! But I would guess it's probably also something being worked on, if there's an expected behavior that isn't happening. If it's being very strange though it might be a bug, and you can use the "bug" command to report it