GameHelp History

26-08-13 14: 23:49-05 [-] a lanky, copper-skinned man with hawkish features: I'm not aware of anything -specifically- that's come up in that front...
26-08-13 14: 24:31-05 [-] a lanky, copper-skinned man with hawkish features: https://songofavaria.com/demographics/ gives you SOME idea of what's most common, though this draws on a pretty broad definition of 'active'.
26-08-13 14: 27:00-05 [-] colavina: that's very helpful, thanks
26-08-13 14: 28:37-05 [-] a lanky, copper-skinned man with hawkish features: Welcome! Since we're in alpha, some of the crafting skills don't work codewise yet, but I can check which ones have recipes if you're curious about a specific one.
26-08-13 14: 31:17-05 [-] colavina: that would be kind! So, I'm looking at logging, carpentry, engineering, are all on the low side of interest. So I'm thinking someone who makes catapults, trebuchets seige works. Does that sound compatible with the game culture?
26-08-13 14: 32:00-05 [-] a lanky, copper-skinned man with hawkish features: Huh. That is a very interesting character concept, and you should totally feel free to RP it, but it's VERY specific - probably not the sort of thing there'd be much call for you to do in-game.
26-08-13 14: 32:39-05 [-] colavina: shipbuilding/repair?
26-08-13 14: 33:26-05 [-] a lanky, copper-skinned man with hawkish features: Definitely something there's more room to RP with, Omrazir's a very ship-based kind of place, though probably still not much -actual- coded shipbuilding to do.
26-08-13 14: 34:57-05 [-] colavina: I'm seeing lots of interest in education type things, so maybe a leatherworker specializing in bookbinding, parchment prep, that sort of thing?
26-08-13 14: 34:59-05 [-] a lanky, copper-skinned man with hawkish features: Carpentry in general definitely has coded recipes.